Just delete posts that are derailments.
Daily Suggestion~
Just delete posts that are derailments.
The idea of introducing dailies wasn’t to add to people’s work load, it was to offer additional rewards for doing things that people typically did anyhow. That’s why it includes world bosses, vistas, and gathering. It was meant to benefit those who play often (as in more days of the month).
I admit that the current implementation leaves a lot of room for improvement. Even so, at the very least, it fulfills the goals of the mechanic: people who play every day get are rewarded for ‘loyalty’ — the frequent flyer program of GW2.
In contrast, your proposal emphasizes the achievement points and would require people to spend more effort instead. I feel we already have that system in the form of living story and new zone achievements: you have to spend a lot more effort for those achievements, which tend to also offer more AP as well.
tl;dr The proposal, as structured, goes against the stated goals of the daily mechanic.
PS I’m not against adding those things into the game, but not to replace the current system.
The super easy dailies are there for the brand spanking new players who don’t have a single level 80 yet (they only need to do 1-2 of them rather than 3 for the AP).
The purpose of dailies is to create an incentive to do the content that ArenaNet wants people participating in, not to hand out AP to everyone for logging in.
The idea of making different tiers of dailies based on current AP level is interesting, but it would need to be worked into the design goal of incentivizing those players to do specific tasks.
I don’t think dailies are meant to be challenging- they’re a little bonus for doing regular day-to-day things whilst also incentivising people to play game-modes they may not normally play.
I also think dailies are there to entice people just to play the game for a little while every day (who may not bother to otherwise). Like the daily log-in reward system, many people believe this to tie in with the gem store so players are more likely to see (and buy) gem store items.
The dailies you proposed sound closer in difficulty/time used to monthlies (and we all know that monthlies got scrapped). They do not support the idea of a casual MMO. I feel that your suggestions would cater for a very small minority of the player-base and the rest would complain that they are being left out.
I feel good that I’m being rewarded with Achievement Points just for being a loyal and regular player.
There should be more dailies like you said, such as jumping puzzles, like 1 a day instead of specific one, different world bosses and crafting items too.
I support Crystallize’s suggestion for harder, more involved content. I’m not sure that Achievement Points are the vehicle for rewards for such, though. He’s offered some increased reward ideas for these new daily what-have-you’s. Maybe more along that line would be a good thing.
Achievement Points are a currency that isn’t really about “achieving” or doing hard things. Very few “achievements” are actually things that are achievements in the real sense of the word. Slayer? Gained (except Giants and maybe Plants) via just playing in PvE. Weapon Master? Gained just playing. OK, the off-hands take time, but time-consuming does not equal hard. AP is a currency put in to provide some small rewards for doing just about anything in the game. It was never meant to be a currency that favored skill, just attendance. The fact that people are concerned about their AP is just a function of the really bad reward system in this game, where AP chests look good by comparison to the usual.
As for the dailies… they need work, and the fact that ANet doesn’t seem to see that is disturbing. I believe they should offer minimal rewards, and the AP plus chests is fine for that. I believe they should stop being ANet’s lash to drive players into different areas of the game. I think the ground gained by PvP/WvW players needs to stay or expand, PvE needs to return to something closer to the freedom it had in the prior iteration, and the low-level herd events garbage game-play has to end. I also believe that dungeon-delvers need their own category. ANet needs to stop pretending that all PvE players are the same.
In conclusion, I hope Crystallize is willing to consider a modified approach that would add more involved dailies with better rewards for those who want something like that. More to do is never a bad thing in an MMO. I did Zaishen Missions and Bounties in HM in GW for a long time before tiring of it. Iirc, that was a system put in by the GW life support devs, and gave a lot of players a lot to do. Finally, I think that turning AP into real achievements after so long is a pipe dream, and only going to hinder what might otherwise be a good suggestion.
(edited by IndigoSundown.5419)
You want a daily that took skill? How about one that trained us too- or added to social play.
I would like the dailies that could be done anywhere back and promoted these aspects.
Please bring back
Daily Reviver
and
Daily Dodger
Please offer Medic and Artful Dodger as titles upon completing these 100 times each.
;)
OMG… and Daily Ambient killer. That one was hilarious.
(edited by Roguedemonhunter.9621)
I guess perhaps, this system could accompany the daily system.. or something.
My worry right now is, that a lot of people (even myself at times) log in to do the daily and then log out. I get for some people who have time constraints the new system wouldn’t particularly cater to them. My suggestion here isn’t a finished version, but more an idea to spark change in the way we are rewarded.
Scrap the current reward system for the dailys.
A lot of people do, log in for daily. Maybe idle in Lions Arch for an hour or two and then log out.
Replace the dailys with very simple tasks (non specific)
Daily Gatherer
Daily Vista Viewer
Daily Reviver
Daily Dungeon Completer
Daily Dodger
Daily Fractal Completer
Daily PvP Winner
Daily PvP Killer
Daily PvP Defender
Daily PvP Capturer
WvW Defender
WvW Tower Capture
WvW Yak Killer
WvW Yak Escort
WvW Land Claimer
Only 3 of these are required to complete the daily as is now but all are available every day.
These are things that the majority of people will do every day.
Perhaps this system could be a weekly challenge ~
This would perhaps be similar to the Monthly system – however instead of awarding AP it gave out some decent Rewards.
Every week the challenge list could be:
21-30 Fractal – Reward = +5 Agony Infusion
31-40 Fractal – Reward = +8 Agony Infusion
41-50 Fractal – Reward = +10 Agony Infusion or.. Fractal Weapon Chest or.. something..
Complete the Skritt Jump Puzzle = Exotic Item ~Including Precursors/Collection items (Skritt steal things so from like Jormags chest/Orr chests)
Complete Scavengers Chasm = Again scavenger’s chasm, could be exotic items or rare items for collections.
Kill the Vinewrath = 200 Bandit Crests or..10 Bandit champ bags
Kill Tequatl = Additional Champ Bags or a guaranteed Exotic (ie. the Mini/Fang)
Trip Trouble = Additional rewards
Sorry to WvW/PvPers my creativity for your challenges is kinda 0 :c
But as I said, this isn’t a finished idea
Win 20 PvP Matches (not hot join)= Special Reward Box with Tribal Armor/Weapon skins (pick one)
Win 10 PvP Matches as 1 class (not hot join) (any class, just 10 wins on that same class) = Exotic box for that class
Kill 50 Players (not hot join)= 20 PvP Potions
Capture 50 points = 10 pvp potions
Capture SMC 10 times = 5 Kegs of World Exp
Capture a Keep 20 times = 20 Superior Siege of choice (10 golems)
Capture a Tower 30 times = 30 Basic Siege of Choice (15 golems)
Just delete posts that are derailments.