(edited by Krosslite.1950)
Daily Wars 2
I agree. ascended amulets are just so kitten hard to get. I mean come on Anet, 50 kills? 1 champion kill? 5 events? PLAY THE GAME? kitten that, that’s GRINDING!!!!!!!!!!!!!!
Okay this made me laugh out loud. lol
>A manifesto is a published verbal declaration of the intentions, motives, or views of the issuer, be it an individual, group, political party or government.123 A manifesto usually accepts a previously published opinion or public consensus and/or promotes a new idea with prescriptive notions for carrying out changes the author believes should be made. It often is political or artistic in nature, but may present an individual’s life stance. Manifestos relating to religious belief are generally referred to as creeds.
Regardless of what they decided to call their pre-release video showcasing the game it still counts as a promise in my book or at the very least false advertising. But you know what Warhammer did the SAME EXACT thing. There no difference between this here thread on the gw2 forums and many many many many others I seen on the Warhammer forums were people linked to videos of the Warhammer dev diaries and then said “see look they didn’t do anything they said they were!” I’m sure most post WoW MMO’s did the same same. Still its really shady to get people on the hype train with false advertising / saying you are going to do something then do a 180 tailspin on it.
so idk idc anymore lol
And intent to do something is not the same thing as the promise of doing it. And you forget Anet released TONS of information post manifesto that explained exactly what dynamic events were, exactly what personal story was…no court in the world would consider a manifesto two years before a product came out false advertising, if they continued to bring out current accurate information about the product…which they did.
And since people didn’t even UNDERSTAND the manifesto, or at least decided to hang their own definitions on some of the words provided, even though the words didn’t lie, I’d say people misled themselves.
It happens all the time. But if it’s so misleading, why did I go into the game knowing what a dynamic event was, knowing what the personal story was, knowing what to expect by way of gameplay.
Hell, Eric Flannum said in multiple interviews there would be stuff to grind for.
>And intent to do something is not the same thing as the promise of doing it.
I stoped reading right there
>And intent to do something is not the same thing as the promise of doing it.
I stoped reading right there
That doesn’t make it untrue. If I intend to take the kids to the movies, and I get called into work, then I can’t take them to the movies. It doesn’t mean I told them I would take them to the movies in bad faith.
A manifesto is a statement of intent. Of goals. This is the vision for the game. That’s it. That’s ALL it is. It’s not a guarantee, it’s not a promise, it’s not even a statement of this is what we’re going to do. It’s a statement of this is what we’re HOPING to do. And eventually they may do that.
But to take individual lines from a full document, try to pass them off as what people are saying, ignoring the rest of the words around them, and then claiming it’s a guarantee of what to come isn’t just naive.
It’s irresponsible.
Unless you’re claiming that manifesto was so good that at that point you stopped looking into the game, didn’t think about it again until it came out and ignored every other thing that Anet said about the game, because you’re too brainwashed by “advertising” to actually think about what is being said.
I didn’t played GW1 so i don’t know how stuff “should” evolve in GW2, but i’m sure GW1 doesn’t follow my points.
I mean, a game that is called “Guild, Wars”, where are these guild wars? where’s this competition that can create content?because you have no idea what you’re comparing GW2 to, let me inform you
GW1 was an instanced MMO
The Guild Wars, were fights between guilds.
Shouldn’t have even wasted your time responding. This person has no idea what they are talking about period
No, i know exactly what i’m talking about, BUT i did say i didn’t played GW1 just to avoid answers like “eh but GW1 had this and this that goes against everything you just said, so GW2 is bound to go towards that”.
So let me understand Resonance, you’re saying that GW1 did had guild wars right? So you’re proving my point (about the guild wars).
I’m comparing GW2 to games like UO and Eve. Yes now you can come here and tell me i’m comparing oranges with apples, but you will miss my point.
My point is that the majority of the MMO after WoW are just copies of it and they all just try to convince you to do repetitive stuff with no real reward, and they are the wrong way to go (for the player, not for the company).
Because if you’re a real mmo player and not one that just plays GW2 because has a lot of single players aspect and because of a bunch of pixels (like all the new generation, unfortunately), you want social interaction.
And no, guild channel chatting, dungeons are not a proper social interaction, that’s the same thing as doing some SP Map in co-op.
Also there’s no real competition in GW2 cause in WvWvW you single don’t count nothing, zergs win the fights.. and what you conquest is taken 10 mins later and that’s ridicolous.
Moreover you don’t even see the names of your adversaries, to totally avoid conflict between players so we are all nice and happy to each other and make us accept even more to play only against NPC.
You have to understand that if you want content you have to give tools to the players to create it, because they’ll create the most fun one and the more suitable to them.
And again.. NO MMO should not be for this current majority of people that likes to play alone and then “sometimes” playing together to those other bunch of pixels that, very surprisingly, happens to be human beings.
To end this, i knew from the start what i was going to buy, so the fact that i play this game doesn’t mean i’m going against my beliefs. I had fun leveling my first char up to 80 and playing with friends (old ones), but then realized that it was just another copy of the same base mechanics all the current MMO has now..
>And intent to do something is not the same thing as the promise of doing it.
I stoped reading right there
That doesn’t make it untrue. If I intend to take the kids to the movies, and I get called into work, then I can’t take them to the movies. It doesn’t mean I told them I would take them to the movies in bad faith.
A manifesto is a statement of intent. Of goals. This is the vision for the game. That’s it. That’s ALL it is. It’s not a guarantee, it’s not a promise, it’s not even a statement of this is what we’re going to do. It’s a statement of this is what we’re HOPING to do. And eventually they may do that.
But to take individual lines from a full document, try to pass them off as what people are saying, ignoring the rest of the words around them, and then claiming it’s a guarantee of what to come isn’t just naive.
It’s irresponsible.
Unless you’re claiming that manifesto was so good that at that point you stopped looking into the game, didn’t think about it again until it came out and ignored every other thing that Anet said about the game, because you’re too brainwashed by “advertising” to actually think about what is being said.
Well you got called into work, now tell me whats anets excuse for not adding what was in the manifesto? Im sure they got called into work lol so you cant use that one again.
My only concern in this game is the WvW. That is no tactics, and workgroup, is only one person with a zerg attacking one place and some small groups just trying to kill something. To atk some fortress, u just need a ton of people to assault.
I could be wrong, and considering that I not played a lot of MMOs, like I never played WoW (please don’t throw a rock on me!), would be nice to have something between sPvP and WvW, like guild(s) vs guild(s) (“guild wars”) that require an average group and can be strategic, cooperative and more fun than zerg vs zerg. That would be really interesting, I would love to play something like that.
>And intent to do something is not the same thing as the promise of doing it.
I stoped reading right there
That doesn’t make it untrue. If I intend to take the kids to the movies, and I get called into work, then I can’t take them to the movies. It doesn’t mean I told them I would take them to the movies in bad faith.
A manifesto is a statement of intent. Of goals. This is the vision for the game. That’s it. That’s ALL it is. It’s not a guarantee, it’s not a promise, it’s not even a statement of this is what we’re going to do. It’s a statement of this is what we’re HOPING to do. And eventually they may do that.
But to take individual lines from a full document, try to pass them off as what people are saying, ignoring the rest of the words around them, and then claiming it’s a guarantee of what to come isn’t just naive.
It’s irresponsible.
Unless you’re claiming that manifesto was so good that at that point you stopped looking into the game, didn’t think about it again until it came out and ignored every other thing that Anet said about the game, because you’re too brainwashed by “advertising” to actually think about what is being said.
Well you got called into work, now tell me whats anets excuse for not adding what was in the manifesto? Im sure they got called into work lol so you cant use that one again.
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.
So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.
I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
I agree. ascended amulets are just so kitten hard to get. I mean come on Anet, 50 kills? 1 champion kill? 5 events? PLAY THE GAME? kitten that, that’s GRINDING!!!!!!!!!!!!!!
I think grinding is repeatedly doing something you don’t like in return for a reward it provides. If you enjoy doing it, then it’s not grinding.
Dailies are dull and boring. The very BEST they can ever be is unobtrusive. IMO, of course.
edit: +1 to Vayne’s explaination of the situation. People want the endorphin kick of achieving the next level of something. ANet is only providing what a lot of people wanted while trying to minimize the impact of those that don’t.
(edited by TooBz.3065)
I rather like the dailies as they are. I play for an hour, maybe an hour and a half per day when I can. WvW is my “endgame” (to validate Vayne’s earlier assumption). I enjoy logging on to see whether I should be capping camps, killing sentries, killing dolyaks, or taking a tower (and of course, the 10 enemy kills). Different objectives that require different approaches.
Sometimes, I just feel like roaming and finding good fights, and I’ll jump out and finish my dailies in 15 minutes in PvE after I’m done for some good old instant gratification (more on this next).
It seems there are two camps that are at odds with the daily system for completely opposite reasons: Those who want to grind for a reward (but are limited by 1 laurel per day/10 per month) and those who don’t want to grind for a reward (but want the laurel gear). Both stem from the same sentiment: GIMMIE NOW! Instant gratification. It becomes an addiction, and it’s hard to break. I’ve been there. I recommend attempting to develop a skill outside of gaming, and then seeing how much time and effort it actually takes to get good at something. Then, come back to gaming and see how accelerated that process is, even when you are “limited” by the systems in place.
TL;DR: People will always complain, and patience is more than a virtue – it’s a necessity to enjoy life.
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
They launched a game where they tried to have only cosmetic progression and people weren’t taking them up on it. They’d get their gear, they wouldn’t try for better looking gear and they’d leave. They went into the game thinking it would be enough for most people. After all, it was enough for Guild Wars 1 fans. And guess what? It wasn’t enough for most people. Most people are used to seeing the numbers go up.So Anet compromised. They didn’t do a full on gear grind. They tried to limit it to one instance.
I’m not sure what you would have done if this was your game. Let it die because they were wrong about enough people taking up the cosmetic progression line?
This one of the logical and informed statements I seen on this thread. having been involved in MMOs as a consumer for twenty years all the way back to MUDs, and having shortly played GW. amongst the plethora of other titles, as well as thoroughly researching this game before it launch. I feel this is as accurate a snapshot of Anets train of thought, without Anet stating so themselves.
(edited by Krosslite.1950)