Daily/Weekly Gated Content excludes Players
Is it safe to TL:DR this as ‘make Laurels purchasable’?
A large part of the free to play mentality has always been if you can’t put in the hours you can pay to have cool stuff.
But if Joe Blogs (living and working in NYC) and I both put in 30 hours of play a month Joe is rewarded with double the progression towards top level gear. Equal “work”, but very unequal “pay”.
Game isn’t F2P.
Semantics aside, that office worker can also buy Laurels, and they’ll still have double progression (unless you put a hard cap on how many Laurels you could acquire in all ways a month).
Personally, I don’t think being able to buy Laurels is a good idea:
- Being able to buy all Laurels at the beginning of the month means that Ascended gear would be purchasable, which defeats the point of it being introduced in the first place (a time gap between Exotic and Legendary or people to work towards).
It’s sad, but someone is always going to get excluded. And no, I’m not someone who gets a lot of time to play. I’ve gotten 16 Laurels to date.
Time is a river.
The door is ajar.
Time gated content is worst thing added to games in recent times.
I liked the dailies at the start when it was just a nice bonus and possibly a gem store item. The mystic coin could be purchased from others. Once top gear was added it became horrible. You cannot progress at your own rate.
Dungeon tokens are also time gated but at least can be bypassed with alts and multiple explore paths. Why does it matter if someone wants to farm 1400 tokens for an armor set in one day or one month. If 2 different people run a dungeon X times, they both should get Y tokens no matter when they did their runs.
Is it safe to TL:DR this as ‘make Laurels purchasable’?
Game isn’t F2P.
Semantics aside, that office worker can also buy Laurels, and they’ll still have double progression (unless you put a hard cap on how many Laurels you could acquire in all ways a month).
Personally, I don’t think being able to buy Laurels is a good idea:
- Being able to buy all Laurels at the beginning of the month means that Ascended gear would be purchasable, which defeats the point of it being introduced in the first place (a time gap between Exotic and Legendary or people to work towards).
It’s sad, but someone is always going to get excluded. And no, I’m not someone who gets a lot of time to play. I’ve gotten 16 Laurels to date.
The game is free to play in that there is no subscription and the on going running costs are supported by a cash shop feature.
How far the cash shop should go to support the buy to win method I don’t want to talk about mostly because everyone has very different ideas on when something becomes buy to win. Anet has said before they see their cash shop as a way for players with money but no time to be able to get something special out of the game. While I don’t entirely agree with some of the content (or lack thereof in parts) – the sentiment is appreciated.
Making a statement that someone is always going to be excluded, is akin to saying women and minorities will always be discriminated against, or there will always be accidents on mine sites, so you need to suck it up. We’d have no social progression if we did that and mine sites in the western world would still be killing at least 10 workers a week.
I don’t believe being able to buy laurels is the answer, not directly, and there is no reason why there couldn’t be a “back log” for all players. Miss a day here be able to do the daily twice the next day. I’ve played an MMO that treated instances like this. The back log was limited to a few days but the effort still had to be put in to complete it.
If you’ve played traditional MMOs before you will know that their gating works by instance/dungeon/raid lockout. In essence it is exactly the same that is happening here, with RNG added. I can gear up faster in Aion on my R&R than in GW2 because I can buy instance reset scrolls from their cash shop, I don’t think this is a good idea for dailies but for instances where RNG is involved it works. Players with money but no time can have a reasonable attempt at getting their gear dropped by the boss and players with time can choose to speed it up but are making a gamble – their money against whether or not a boss drops something. Granted this is for instances and will not work here.
Anet are paid to produce a product that their players want to play, and want to pay (via the cash shop) to play. They are a group of creative individuals who solve problems daily. This is just another problem to solve. But I honestly doubt the people who keep their PCs powered up crossed their minds when someone said “hey let’s add laurels”.
As if laurels aren’t easy enough to get already. As a matter of fact, getting a single laurel is one of the least time consuming activity in GW2 as far as daily rewards are concerned.
If you don’t even have the time to get a laurel, you’re probably not even playing the game at all.
As if laurels aren’t easy enough to get already. As a matter of fact, getting a single laurel is one of the least time consuming activity in GW2 as far as daily rewards are concerned.
If you don’t even have the time to get a laurel, you’re probably not even playing the game at all.
He’s not, on some days; as he described with his work schedule in the OP.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
Unfortunately you choice that line of work knowing how the scheduling works. Sometimes real life just gets in the way.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Thanks…for a more clear version than “Are you on crack”. And making me feel like Im not crazy
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Time-gating, if you read the OP, refers to spending the same amount of real hours in the game, but in different distribution.
The OP proposes that a regular player who has internet access/gaming capability all month round can put in 30 hours, 1 hour a day and get the full daily rewards. As compared to others who can also put in 30 hours, but due to work circumstances cannot distribute that over 30 days, but instead can only invest that through 7 days. That player, such as the OP, will not get the full dailies reward.
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
You don’t get it because you don’t work for it /sarcasm.
OP: you’re doing good, hard and important work. You’re one of the reasons I’m thinking about a gold mine share as described in the black lion forum. People who are AFK for longer times should have a substantial increase in gold income.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
@OP, I agree that locking content out based on time constraints (daily, monthly, guild missions) is a poor implementation for new items. However, your situation is in the severe minority (IMO, not based on fact) and while it may take you longer to get the same items, you aren’t locked out of the content entirely.
Work like that is appreciated but in the same extent, I could swing it to the further extreme and say that soldiers deployed overseas who may get 3 hours a month to game (who played prior to deployment) should have the full month’s laurels available for their 3 hours.
There is always going to be some content that someone cannot get to, whether it is by constraints on their own person (your internet limits) or constraints placed on them by others (blocked access to WvWvW POIs/Vistas/JP), as easily as another player. In the case of the former, the dev team may cater to that population but in no way should they ever be expected to cater to that population of players. They have their own limitations too.
TLDR: Your time limitations are of your own making. The dev team might be inclined to work on it but if it fits into their own time limitations; and unless you can prove the majority of players fit this model, it is unlikely to be a high priority.
Drake Rovan – L80 Human Ranger AoE Ranger/Spirit Buffer
I always wonder when I read these types of posts about “time gating”.
First, are those new pieces of gear important and essential in any way? The simple answer is no. They don’t offer as much of a difference (yet) that can influence a dungeon run or even WvW, world pve is a joke anyway.
Second, will you get the same gear as anyone else in the game? Yes, you will, it will only take you more time. Unless you (and anyone who talks about “time gating”) are thinking of quiting the game in a month or two why are you concerned about not getting the gear fast enough? Because others will get it faster?
How is somebody else getting that gear faster affects you? Simple answer: it won’t affect you in any way or form.
When I see people complaining about the dailies or even the guild missions, that they can’t get the new currencies fast enough, I always think that they are planning on leaving the game sooner or later, then why do you need top gear for?
I don’t believe being able to buy laurels is the answer, not directly, and there is no reason why there couldn’t be a “back log” for all players. Miss a day here be able to do the daily twice the next day. I’ve played an MMO that treated instances like this. The back log was limited to a few days but the effort still had to be put in to complete it.
I’d be all up for a ‘backlog’.
i.e.
Ascalonian Slayer comes up 4 times in 7 days, and so has 4 tiers of it. Completing 1 tier is good for progress towards one daily (that is, you can’t do all four tiers and it counts to four parts out of the five needed for one daily.)
Time is a river.
The door is ajar.
Seriously. this game is going to be around for years. There’s plenty of time to farm laurels.
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
This sounds suspiciously like our Monthlys.
All these people asking to buy their way or other such fast tracks to ascended gear and God know what else, it’s like asking to buy your medical degree.
I know progress in GW2 is nothing like a degree, but either way, you have to work for it. All this buying this and that is dumb, and by making something available for purchase via real money devalues whatever items are in question.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Time-gating, if you read the OP, refers to spending the same amount of real hours in the game, but in different distribution.
The OP proposes that a regular player who has internet access/gaming capability all month round can put in 30 hours, 1 hour a day and get the full daily rewards. As compared to others who can also put in 30 hours, but due to work circumstances cannot distribute that over 30 days, but instead can only invest that through 7 days. That player, such as the OP, will not get the full dailies reward.
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
Gating…another made up gaming word that means nothing. Faceroll is another. When will you people stop creating kitten words for gaming terms?
To ^this point….do you really play your games this way? Do you really have to think about it that much? The thought put into this is so asinine that it’s insane. Seriously!
Seriously. this game is going to be around for years. There’s plenty of time to farm laurels.
seriously , some peoples just need to maximize and be more efficient while they play
i play 1.5hr – 2hr a day and i can do easily the daily …
yesterday i played 2:30Hrs :
- I played the TP mini game a bit
- Finished at least 6 daily task .. so is more than requirement
- Tequalt , Jormag , fire elemental + one Maw event
- Eternal Battleground jumping puzzle 2 times ( 2 toons )
- Enough WvWvW battle to earn 30 Badges of honor with a ranger
oh and my March monthly is already done at 100% and with my guild we have completed one bounty mission already ( 2 guild commendation ) …… so matbe today ill just do my daily in 20 minutes and relax
Seriously. this game is going to be around for years. There’s plenty of time to farm laurels.
seriously , some peoples just need to maximize and be more efficient while they play
i play 1.5hr – 2hr a day and i can do easily the daily …yesterday i played 2:30Hrs :
- I played the TP mini game a bit
- Finished at least 6 daily task .. so is more than requirement
- Tequalt , Jormag , fire elemental + one Maw event
- Eternal Battleground jumping puzzle 2 times ( 2 toons )
- Enough WvWvW battle to earn 30 Badges of honor with a rangeroh and my March monthly is already done at 100% and with my guild we have completed one bounty mission already ( 2 guild commendation ) …… so matbe today ill just do my daily in 20 minutes and relax
Now don’t go and make it seem easy. I can see that these people have a rough time playing a game.
Seriously. this game is going to be around for years. There’s plenty of time to farm laurels.
seriously , some peoples just need to maximize and be more efficient while they play
i play 1.5hr – 2hr a day and i can do easily the daily …yesterday i played 2:30Hrs :
- I played the TP mini game a bit
- Finished at least 6 daily task .. so is more than requirement
- Tequalt , Jormag , fire elemental + one Maw event
- Eternal Battleground jumping puzzle 2 times ( 2 toons )
- Enough WvWvW battle to earn 30 Badges of honor with a rangeroh and my March monthly is already done at 100% and with my guild we have completed one bounty mission already ( 2 guild commendation ) …… so matbe today ill just do my daily in 20 minutes and relax
Yeah. sometimes I mess around and waste a ton of time, other times I manage just just machine gun progress out. Depends on the day and on my focus.
Laurels are compensated somewhat by monthlies. As long as the monthlies are generic as these ones are; that means that the monthly will compensate for a majority of so called “days missed”. Perhaps a more viable solution would be to have monthly account for more, and be reasonably attainable. But for the most part, I’m not going to fret over missing a few laurels. Another solution is to make ascended gear craftable via profession, to allow more ways of access.
And this is why ascended gear is so problematic. It’s only accessible via a few ways, and that’s just not what many bought this game for.
Hell, I mean I was 5 dungeons away from last months’s monthly, and I didn’t do it because I don’t like dungeons. I “lost” out on 10 laurels, but no biggie…
It might even be wise to add a weekly tier, though I guess someone will complain that they can’t get everything.
What are we competing with anyways?
On the other hand, Guild Missions only benefit people that have joined larger guilds, and is thus more likely to be considered gated because it benefits exclusively one playing style. The alternative is ridiculously priced, and is just a mess.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If ascended gear was available any other way this would not be an issue – however while rings can be obtained from Fractals other accessories are limited to laurels and guild commendations. For anyone wanting to take part in top end Fractals Anet has managed to make us feel like liabilities unless we have the best gear, and that gear in wvw does make a difference.
Draakdorei, until just before xmas I would have believed the same thing. The general type of person that works out in the sticks couldn’t possibly be a gamer type. Seems I was wrong. There is nothing to say they all play GW2, but many of them are gamers. And the resource industry in my country employs 60% of the county’s population (though not everyone employed is a citizen).
Gestankfaust, if you and I were to both sit down and play 30 hours do you believe that you should be rewarded for your 30 hours twice what I am rewarded?
Gestankfaust, if you and I were to both sit down and play 30 hours do you believe that you should be rewarded for your 30 hours twice what I am rewarded?
I have no idea why or how you even came up with this. A reward is for doing something. You cannot get a reward for not doing a thing. Is this so hard to grasp?
Dailies are easy. Do them (without really doing anything other than normal play) and get a reward. If you and I played 30 hours, we would both have almost 2 dailies done (if the 30 hours were without a break).
Again…is this hard to grasp?
I’m thinking if you don’t have much PC time, then an MMO really isn’t for you. Demanding a game of this type cater to your type (not meant to be insulting) is a bit ridiculous and self-centered, in my opinion.
I hardly have a 9 to 5 job being in the IT industry. It’s more 24×7 being on-call, along with raising a family, coaching 12u baseball, and other RL activities. I don’t get to spend 8 or 10 hours a day on this game. I dont’ have a single piece of ascended gear. In fact, I’m not even full-exotic yet.
Does this make the game time-gated? No. It means this game is the same thing as everything in life…it has “opportunity costs.”
You have to decide what’s important to you and determine which opportunity cost you’re willing to pay.
I’d also say that if you have such little time to play this game, ascended gear really means nothing to your gameplay, as you really don’t need it until you’re pretty deep in the game.
Again…opportunity costs.
You just have to deal with them and accept them.
I was going to make a comment about the serious lack of reading comprehension exhibited by a lot of the posters in this thread, then I thought about the deplorable state of the US public education system, and that the current generation basically has the attention span of a squirrel on crack, and can’t be bothered to pay attention to more than 2 sentences in a row. So I’ll keep those comments to myself.
The OP isn’t asking for anything special, any handouts, or for anything to be made any easier. He wants equal rewards for equal effort, and I completely agree with him.
I put in two hours each day playing this game, so about 60 total hours per month. In that time, I have completed the monthly, played some WvW, completed some maps, did some farming, etc. Oh yeah, I also completed each daily. So I’m sitting on what, 40 laurels now?
OP, because of his profession, logs in each month for about two weeks. During those two weeks, he puts in about 60 hours playing. During that time, he completes the monthly, does some WvW, completed some maps, did some farming, etc. He has also completed each daily for a total of 14. So he is now sitting on 24 laurels.
Equal time played, equal effort, much less payback when it comes to laurels. Arguements centered around the ‘need’ for laurels, or how you will get them ‘eventually’ are completely moot. It is, in fact, less pay for equal work. OP is not being unreasonable here. I’m not the only one that agrees with him, Blizzard implimented the exact same system in WoW. They changed thier dungeon token dailys to weekly so you wouldn’t have to log in each and every day if you didn’t want to. You still had to put in the exact same amout of time to earn the tokens, but you could do the entire thing over the weekend if you wanted.
This helped out numerous players that could not, for whatever reason, log in to the game each and every day.
Same rewards for same effort. Sounds like a great idea.
The locking of guild mission content particularly was done so that huge guilds, which already have a huge advantage, won’t further disadvantage smaller guilds, which are already doing it tough. Anet said that directly and it makes sense.
A large guild could burn through everything and then get everything all at once. As it stands now, medium size guilds won’t get completely outclassed by large guilds.
I think it’s a good move.
As for laurels and dailies, nothing is gated, because the only thing you need ascended gear for is the higher levels of the fractals and you can get enough gear from the fractals to keep doing it. It’s self-perpetuating.
For everyone else, ascended gear is a luxury item, not a necessity. It doesn’t gate anything. I have one piece of ascended gear so far and I can play pretty much the entire game, except the highest levels of the fractals.
Equal time played, equal effort, much less payback when it comes to laurels. Arguements centered around the ‘need’ for laurels, or how you will get them ‘eventually’ are completely moot.
This isn’t some job where you get paid in laurels. It’s a game. If you can’t keep up with the laurels, then that is entirely tough luck.
Some people are born in countries with no food or running water, and certainly no video games, so this kind of whining about equal laurel pay for equal time is completely selfish and childish.
And don’t even talk about blizzard. I just came back from the D3 forums and they’re sitting around trying to figure out how to make rare items powerful and appealing to the player, a full year after release.
(edited by ophidic.1279)
The locking of guild mission content particularly was done so that huge guilds, which already have a huge advantage, won’t further disadvantage smaller guilds, which are already doing it tough. Anet said that directly and it makes sense.
A large guild could burn through everything and then get everything all at once. As it stands now, medium size guilds won’t get completely outclassed by large guilds.
I think it’s a good move.
As for laurels and dailies, nothing is gated, because the only thing you need ascended gear for is the higher levels of the fractals and you can get enough gear from the fractals to keep doing it. It’s self-perpetuating.
For everyone else, ascended gear is a luxury item, not a necessity. It doesn’t gate anything. I have one piece of ascended gear so far and I can play pretty much the entire game, except the highest levels of the fractals.
I don’t even have full exotic and I can breeze through tons of stuff, dungeon permitting as I have to learn the patterns and that still. People just have that mindset that gear>skill.
To the OP. Trying to understand why A.Net does what they do will drive you insane. There are a lot of things that screw some people and help others. Just the way it is.
Send me some of that oil rig money and I will do your dailies while you are out.
Solved that for you. You’re welcome.
It’s disappointing that many of the people posting against the OP clearly don’t understand what she’s talking about.
She’s not saying that she plays less than the average Joe but still wants to be rewarded the same. She’s saying that players who play an equal number of hours aren’t being equally rewarded.
Player A plays 10 days a month for 5 hours. Net result: 20 laurels.
Player B plays every daily for a total of 50 hours. Net result: a minimum of 38 laurels.
This is why time gating is a poor choice for providing players with rewards. It means that two players might play the same amount of time, but aren’t being rewarded at nearly the same amounts.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
I got what she is saying. It does suck but what is there to do about it. The weekender is at a disadvantage here. Or a full-timer, but only two weeks a month. Even worse, it will never change and more of these reward type systems will be added in the future.
(edited by Platypus.7831)
Does no one realize that you can get ascended from Fractals?
Just wondering…
Does no one realize that you can get ascended from Fractals?
Just wondering…
There are other ascended pieces besides backpiece and rings.
Some people are born in countries with no food or running water, and certainly no video games, so this kind of whining about equal laurel pay for equal time is completely selfish and childish.
How is this a counter argument to proposing reasonable and potentially attainable change in a game? Will the effort that go into game suggestion and design take away from the effort towards improving the living conditions of those you mentioned?
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
This sounds suspiciously like our Monthlys.
It does; and the OP had no complaint about being able to maximise his monthly. The topic in discussion is that dailies have a short turnover.
I think the examples the OP gives are long-winded, but I agree with the principle.
Time-gated content is bad for the player, but good for the game. It makes you feel compelled to log on every day and keep those server population values high, which is good for the game. 2 commendations per week, 1 laurel per day (daily), 10 laurels per month (monthly) are all examples of time gates. This means that no matter how good you are at the game, no matter how skilled, you will always be time gated and cannot expedite the process any. That’s bad for the player.
So, naturally this frustrates players, but naturally it’s what ANet implemented because they don’t care about the player, they care about the game. That’s what ascended is for, carrots on sticks to keep the hardcore logging on every day and give the game longevity.
There are easy solutions to this issue, some require extra server resources per account and some do not.
One possible solution requiring additional server resources would be to implement a daily counter for each account which increments at the reset time and decrements when a set of daily requirements is finished. As long as the counter is greater than zero after the decrement a new set of dailies would then appear. This new set could be randomly generated or repeat the current daily set. The daily counter could be set to one at the beginning of the month reset or just incremented if it is desired to let a player “catch up” on prior month dailies.
Another solution, similar to the first but not requiring a daily counter per account, would be to use the mail system to send a consumable “daily token” each day at the reset time that would start the daily when used. Multiple “daily token” items could be used per day. The “daily token” items would stack to minimize inventory space. This solution has the drawback of sending mail everyday to every account. The limit on the amount of unread mail per account is also an issue that would “gate” those not able to login often enough to retrieve the “daily token” item from mail. A new type of “daily token” could be generated each month if it is desired to limit the usable accumulation to the current month.
Some people are born in countries with no food or running water, and certainly no video games, so this kind of whining about equal laurel pay for equal time is completely selfish and childish.
How is this a counter argument to proposing reasonable and potentially attainable change in a game? Will the effort that go into game suggestion and design take away from the effort towards improving the living conditions of those you mentioned?
What’s reasonable about “I can’t be online all the time so the game should change for my sake”?
Maybe someone should be more thankful they can play video games in their leisure time which exists, and complain less about “the daily loot” they can’t get.
There are easy solutions to this issue, some require extra server resources per account and some do not.
One possible solution requiring additional server resources would be to implement a daily counter for each account which increments at the reset time and decrements when a set of daily requirements is finished. As long as the counter is greater than zero after the decrement a new set of dailies would then appear. This new set could be randomly generated or repeat the current daily set. The daily counter could be set to one at the beginning of the month reset or just incremented if it is desired to let a player “catch up” on prior month dailies.
Another solution, similar to the first but not requiring a daily counter per account, would be to use the mail system to send a consumable “daily token” each day at the reset time that would start the daily when used. Multiple “daily token” items could be used per day. The “daily token” items would stack to minimize inventory space. This solution has the drawback of sending mail everyday to every account. The limit on the amount of unread mail per account is also an issue that would “gate” those not able to login often enough to retrieve the “daily token” item from mail. A new type of “daily token” could be generated each month if it is desired to limit the usable accumulation to the current month.
Oh good lord. This sounds overly complicated, and the word “solution” indicates there is a problem.
If unread mail capacity is going to be a problem with this token idea, then double tough luck. Why should anet jump through all these hoops writing all new ridiculous code for a few people with strange hours, just so they can feel like they’re being treated fairly?
Really if it’s THAT much of a problem, let the dailies accumulate for 3 days, instead of 1. 3 is plenty… but i’m sure that would be a good chunk of time spent rewriting code. =/
I disagree to make GW2 any easier, but it’s also true that Fractal vendor needs to contain all items.
Of course they should require a ton of shards/globs but they should be there.
So everyone can get anything and all this crying stops.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Time-gating, if you read the OP, refers to spending the same amount of real hours in the game, but in different distribution.
The OP proposes that a regular player who has internet access/gaming capability all month round can put in 30 hours, 1 hour a day and get the full daily rewards. As compared to others who can also put in 30 hours, but due to work circumstances cannot distribute that over 30 days, but instead can only invest that through 7 days. That player, such as the OP, will not get the full dailies reward.
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
On paper, this may sound like a good idea.
However, saying that we can do a whole month’s worth of dailies ahead of time is equally justified. Like how someone can procrastinate and do all 30 dailies on the last day, someone else is equally qualified to do all 30 dailies on the first day.
Do you think this is a good idea? Let’s not count that it completely defeats the purpose of a daily shall we? While I don’t like making real world comparisons with a video game, why do you think homework has deadlines? Why can’t we just hand in all our assignments at the end of a term?
If unread mail capacity is going to be a problem with this token idea, then double tough luck. Why should anet jump through all these hoops writing all new ridiculous code for a few people with strange hours, just so they can feel like they’re being treated fairly?
To keep them a customers.
Daily’s serve two purposes. First is to time gate access to ascended items. That is, to make sure that it takes a certain amount of time to obtain them. Second, they train us to log in everyday. Push the button and get your seed pellet.
The former has some merit. But no gamer should be defending the later.
To go a step further. Any solution that satisfies the time gating requirement while lessening the “YOU MUST LOG IN EVERY DAY AND DO RANDOM STUFF” part, if a better solution than what we have now.
(edited by TooBz.3065)
Daily’s serve two purposes. First is to time gate access to ascended items. That is, to make sure that it takes a certain amount of time to obtain them. Second, they train us to log in everyday. Push the button and get your seed pellet.
The former has some merit. But no gamer should be defending the later.
Ok, if you look at it as pushing the button and getting a pellet, you’re pretty much doing video games wrong and you need a new hobby altogether.
If you want laurels, log in and spend 20 minutes doing some stuff you’d be doing anyway during the course of normal play. If you can’t, well then tough… you miss out.
You people are absolutely maddening.
Daily’s serve two purposes. First is to time gate access to ascended items. That is, to make sure that it takes a certain amount of time to obtain them. Second, they train us to log in everyday. Push the button and get your seed pellet.
The former has some merit. But no gamer should be defending the later.
To go a step further. Any solution that satisfies the time gating requirement while lessening the “YOU MUST LOG IN EVERY DAY AND DO RANDOM STUFF” part, if a better solution than what we have now.
How about they have a bot play the game for you and they can email you pictures of your character as you progress and you’ll even get a personalized letter from your character, and all it will cost you is the cost of a cup of coffee a day!