(edited by Lishtenbird.2814)
Daily Worthless Actions & Daily Achievements
Sounds like you need to add Daily Achievements to your daily routine instead of complaining on the forums
Restore that which was lost. And all shall be as one.”
I’m not complaining, because I’m pvping a bit at the moment, so I get insta-dailies, but yeah. Something should be done about that.
What is this thread about exactly?
Nothing in your daily routine is the same as mine, does that mean the game should cater purely to you?
If all you do is run dungeons and craft, then perhaps you should either a.) branch out and start trying new things, or b.) find a new game to fill the needs you have as a gamer.
I do believe that part of the purpose of the dailies being all over the place is to break daily routines and get people moving.
The dailies are meant to be accessible, no?
If you were a brand new player how sucky would it be if your dailies were:
-Craft a piece of ascended armour
-Complete a run of Fractals L50
-Remove 10 stacks of Tequatl’s Hardened Scales
-Kryta Forager
Completely unreasonable. If you want to do the higher level stuff, just do it because you enjoy it and accept that you might need to spend 3 mins doing dailies you wouldn’t ordinarily want to do if you want to maintain the daily +10AP.
I’m not a new player, but I’m fairly casual now, sitting pretty with my 24,500AP and I sure as hell wouldn’t want a daily to do the things on your “worthless” lists.
I’m also pretty sure that if they completely tailored dailies to players then you’d be just as quick to start another thread stating that you don’t want to craft a piece of ascended armour, or complete a set of guild missions, just for “the daily”.
(edited by Sarie.1630)
Are dailies really “all over the place”? or are they just where no one except new players have a reason to go? Where are the daily’s designed for players who have full map completion, and more than enough mats stored in their personal bank accounts to craft anything they want?
Should dailies be designed specifically for players who are not working on end game content? Where are the dailies for people who finished the basic exploration and farming aspects, past the point of interest. Is this an attempt to make PVP and broken WvW the endgame?
Provide examples of what you want Reanne, I for one enjoy this system.
Restore that which was lost. And all shall be as one.”
Provide examples of what you want Reanne, I for one enjoy this system.
Agree completely.
With just PvE I can do the daily in 30 minutes top.
With just PvP or just WvW I barely need to bother reading the daily list, just playing it like any other day and it is done.
OP does some really hard and/or time demanding stuff but complain about need to get a few minutes off his daily routine? That sounds unfair imo.
(and the other 8 elite specs maxed too)
Since Reanne is being punished and can’t reply for 30 more minutes…
Provide examples of what you want Reanne, I for one enjoy this system.
I’m sure there could be some sort of daily repetitive task added that could be done to justify veteran players receiving 10 ap, that at the same time allows them to feel like they are not entirely wasting their time, anymore than grinding already does… This doesn’t mean that the dailies that already exist must be removed.
How’s this: “Complete 1 event or personal story with another player in living story, story instance, or dungeon.”
What is this thread about exactly?
Nothing in your daily routine is the same as mine, does that mean the game should cater purely to you?
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
The dailies are meant to be accessible, no?
If you were a brand new player how sucky would it be if your dailies were:
-Craft a piece of ascended armour
-Complete a run of Fractals L50
-Remove 10 stacks of Tequatl’s Hardened Scales
-Kryta ForagerCompletely unreasonable. If you want to do the higher level stuff, just do it because you enjoy it and accept that you might need to spend 3 mins doing dailies you wouldn’t ordinarily want to do if you want to maintain the daily +10AP.
I’m not a new player, but I’m fairly casual now, sitting pretty with my 24,500AP and I sure as hell wouldn’t want a daily to do the things on your “worthless” lists.
I’m also pretty sure that if they completely tailored dailies to players then you’d be just as quick to start another thread stating that you don’t want to craft a piece of ascended armour, or complete a set of guild missions, just for “the daily”.
In a world that makes sense, if a mother promises a candy to a child who washes the dishes, but the child washes the dishes, does the laundry and cleans the whole house so that it shines, the child still gets the candy. In ANet’s world, he doesn’t.
I suggested something like that long ago:
- Daily Nice View
- View a vista in {map},
- complete a jumping puzzle in {region},
- or kill 50 monsters across the world.
- Daily Resource Manager
- Gather 4 {resource type} in {map},
- gather 15 resources across the world,
- or salvage 50 items.
- Daily Heroic Deeds
- Complete 4 events in {map},
- complete 10 events across the world,
- or complete a dungeon in explorable mode.
- Daily Proficient Fighter
- Apply 20 conditions to enemies,
- cleanse 20 conditions from yourself,
- or dodge 20 attacks.
- Daily Mad Quaggan’s Pick
- Kill a specific world boss / complete a specific tier of Fractals.
At the moment I think that something like that could please everyone: those who need a daily goal and play just a bit, those who play a lot but prefer specific content, those who hunt for APs, and those who level their 1st characters.
It can also go like this:
- Do 4 events in [Map],
- do 2 world bosses,
- do a world megaboss,
- or do a dungeon/fractal.
I can only guess they want the AP from doing whatever they had planned that day so ergo they want AP on the daily login reward.
What is the actual point of dailies.
Who benefits from being commanded to complete 4 events on Dredgehaunt cliffs? The level 80’s compelled to go there? The lowbies where aready leveling there before the big wave of 80’s arrived. All these events do is bore people out of their minds and inconvenience them. And why not include regular Dungeons in Dailies. That would be way better.
Just what is Anets overall idea with the PVE dailies?
What is the actual point of dailies.
Just what is Anets overall idea with the PVE dailies?
To get to people into spvp , where it takes 3 minutes to get the pvp dailies, maybe?
Why anyone would actively pursue the pve dailies is beyond me.
I try to ignore the dailies but they keep popping up in my unmodable UI. If only I could shut them and everything in the upper corner off for good.
In a world that makes sense, if a mother promises a candy to a child who washes the dishes, but the child washes the dishes, does the laundry and cleans the whole house so that it shines, the child still gets the candy. In ANet’s world, he doesn’t.
Actually your 1st post the scenario would be more like:
Mother promises a candy to a child who washes dishes, then the child go and do the laundry and clean the bathroom and in the end the child expect the candy, guess what? the dishes are still dirty.
(and the other 8 elite specs maxed too)
Why anyone would actively pursue the pve dailies is beyond me.
When I am in a rush, I check the PvE dailies to see what is quick (like viewing a vista). I go grab that if there are any, and then head into WvW and snipe an enemy yak, take a tower, etc. If (and only if) I still haven’t hit 3 dailies by 5 minutes in, I do a round of PvP and call it good.
What is this thread about exactly?
Nothing in your daily routine is the same as mine, does that mean the game should cater purely to you?
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Then I am afraid your thread has one fatal flaw….
Finished leveling 12th character to 80 (2nd mesmer) … 12th Level 80 character
Equipped the 2nd mesmer in full Assassin Full Gear
Crafted ascended sword for the 2nd mesmer Ascended Sword
Did tier 6 Dry Top and bought 2 weapon recipes 2 weapon recipes
Crafted 2 more weapons for the Ambrite weapon collection, for the total of 12/16 weapons unlocked 2 Ambrite weapons
Fractal 50 fast run with guildies whatever Dropped + fun with guildies
Fractal 40 fast run with guildies whatever Dropped + fun with guildies
Full set of Guild Missions (and an extra Bounty for those who missed the first one) whatever dropped + some gold
Helped a guildie do Vexa’s Lab JP for his Mawdrey whatever dropped + 1 happy guildie
none of the stuff you did on saturday was worthless and you got plenty of rewards for doing it. Rewards that I am sure make a lot of people envious for they could only dream of earning that much in a single day.
Sure you didnt complete dailies who’s rewards pale in comparison to what you got. Not just that but dont forget to meat of the dailies you got just by logging in. What we have now as dailies are for people who want something to do and to get that little thing extra. The whole point is if you have other more interesting to do (which you certainly do) they can be safely ignored. You probably got more AP doing that anyway
@OP – Your actions are not worthless but, mostly catering to you and maybe to certain extent your guildies. The Daily achievements, on the other hand, are designed to cater to you and the community as a whole. So, let’s analyze:
Your worthless actions:
Catering to you:
_______________
|* Finished leveling 12th character to 80 (2nd mesmer)
|* Equipped the 2nd mesmer in full Assassin’s by opening some Raider’s ascended |chests and crafting the rest of armour and runes
|* Crafted ascended sword for the 2nd mesmer
|* Did tier 6 Dry Top and bought 2 weapon recipes
|* Crafted 2 more weapons for the Ambrite weapon collection, for the total of 12/16 |weapons unlocked
Catering to you and your guildies:
__________________________
|* Fractal 50 fast run with guildies
|* Fractal 40 fast run with guildies
|* Full set of Guild Missions (and an extra Bounty for those who missed the first one)
|* Helped a guildie do Vexa’s Lab JP for his Mawdrey
Now, let’s look at the dailies that you listed.
- Daily Kryta Lumberer — Caters to you and excess items go on to TP for sale to the other community members. Hence, this achievement helps the economy.
- Daily Activity Participation — Populates an activity instance, gives you an opportunity to do something other than what you’d do normally and exposes you to another part of the community. Imagine, how would you feel if you, one day, decide to take part in one of those activities, like sanctum sprint, and find you are the only one sprinting. Will that be fun?
- Daily Dredgehaunt Cliffs Event Completer — Again populates a zone, creates an environment where a newbie may get help from another player.
- Daily Fire Elemental —A Boss event with rewards, something that can’t be tackled solo. Hence, it helps the community while getting you couple of nice items to use/sale on TP.
There is some thought process that goes into designing a game. Some of which may not be readily apparent to every member of the community but, the thought process is there. So, let’s reserve our censure about things that we do not understand immediately.
(edited by velmeister.4187)
All those things are only worthless and unrewarded if you consider achievement points the only form of reward the game offers.
Since you’re choosing to do things you know from the start don’t reward AP, but do get you other things like ascended weapons or skins that count towards a collection you want to complete I assume you don’t see the game that way.
“Life’s a journey, not a destination.”
The PvE achievements are way too specific. That’s also the reason I do my dailies in PvP. I’m often done in 1 match, if not 2 matches. Takes me max 20 mins when it takes 45 mins or so in PvE while giving crap rewards. I started to really like PvP and the reward track system.
PvE dailies really need an overhaul compared to other dailies.
- Daily Fire Elemental —A Boss event with rewards, something that can’t be tackled solo. Hence, it helps the community while getting you couple of nice items to use/sale on TP.
Not to derail much as I agree on the spirit of which your idea is posted, but it isn’t that the bosses can’t be solo’d (some can some can not) it would just be cutting it close (timer for those that can be) and with the scheduling of those events thereis very few that do not have a train waiting on/for (the current map community to complete the necessary pre-event so they can) their loot bag.
However, back on topic no daily system will make the entire player base of guild wars 2 happy. If you really want those AP you will go out and get them otherwise just play the game and have fun, don’t turn it into a second job.
Why complain about dailys when you can earn then all in one sPvP match?
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
Still not seeing any point in this thread. Looks like OP just wants to humble brag and complain about dailies at the same time without putting the effort in to make a reasoned argument about anything.
Then I am afraid your thread has one fatal flaw….
Finished leveling 12th character to 80 (2nd mesmer) … 12th Level 80 character
Equipped the 2nd mesmer in full Assassin Full Gear
Crafted ascended sword for the 2nd mesmer Ascended Sword
Did tier 6 Dry Top and bought 2 weapon recipes 2 weapon recipes
Crafted 2 more weapons for the Ambrite weapon collection, for the total of 12/16 weapons unlocked 2 Ambrite weapons
Fractal 50 fast run with guildies whatever Dropped + fun with guildies
Fractal 40 fast run with guildies whatever Dropped + fun with guildies
Full set of Guild Missions (and an extra Bounty for those who missed the first one) whatever dropped + some gold
Helped a guildie do Vexa’s Lab JP for his Mawdrey whatever dropped + 1 happy guildienone of the stuff you did on saturday was worthless and you got plenty of rewards for doing it. Rewards that I am sure make a lot of people envious for they could only dream of earning that much in a single day.
I also get wood for chopping wood, XP and loot for doing events… and so on. Basic rewards and extra rewards. No flaws here, pure logic.
You probably got more AP doing that anyway
Aetherpath, guild missions, top-level fractals… how many again? Like, zero?
@OP – Your actions are not worthless but, mostly catering to you and maybe to certain extent your guildies. The Daily achievements, on the other hand, are designed to cater to you and the community as a whole. So, let’s analyze:
Your worthless actions:
|* Finished leveling 12th character to 80 (2nd mesmer)
|* Equipped the 2nd mesmer in full Assassin’s by opening some Raider’s ascended |chests and crafting the rest of armour and runes
|* Crafted ascended sword for the 2nd mesmer
|* Did tier 6 Dry Top and bought 2 weapon recipes
|* Crafted 2 more weapons for the Ambrite weapon collection, for the total of 12/16 |weapons unlockedCatering to you and your guildies:
__________________________
|* Fractal 50 fast run with guildies
|* Fractal 40 fast run with guildies
|* Full set of Guild Missions (and an extra Bounty for those who missed the first one)
|* Helped a guildie do Vexa’s Lab JP for his Mawdrey
The new dailies “benefiting the community” is both relative and far-fetched.
For one, there’re tons of people who dislike the new dailies. For two, why is
- New character = bought character slot, bought Faren’s rapier, sinked materials and skill points. New character = new possibilities for players in the whole world to play with a more useful, tailored mesmer. Better gear = more enjoyable runs for people around me.
- Me and other players playing more challenging content which has less available players is very beneficial for the community. “No one doing Aether”, guilds just for finding people to do higher fractals, long queues for players with high MMR… Why do you think that level 1-10 daily is more important than 41-50? I think it’s exactly the opposite, and my experience says I’m right.
- Guild Tequatl spawn = possibility to get a Tequatl kill off-time for all those numerous people who have work and real life and can never get to Teq at the times set by ANet. Fun fact: we actually started spawning Teq because way too many people couldn’t join us after the DST changes.
- Guild missions = access to unique rewards and unique content. ’nuff said.
There is some thought process that goes into designing a game. Some of which may not be readily apparent to every member of the community but, the thought process is there. So, let’s reserve our censure about things that we do not understand immediately.
There is indeed “some thought process” that goes into designing a game. And it kinda involves making your veteran players happy enough to play, buy items from gemstore regularly, and invite new players to the game.
And not making a pretty candy wrap, charging buy-once fee and then never caring about how many people actually play what they paid for. Why? Because the amount of new players is finite, and at the end of the day, it’s veterans who keep the game alive.
In a world that makes sense, if a mother promises a candy to a child who washes the dishes, but the child washes the dishes, does the laundry and cleans the whole house so that it shines, the child still gets the candy. In ANet’s world, he doesn’t.
Actually your 1st post the scenario would be more like:
Mother promises a candy to a child who washes dishes, then the child go and do the laundry and clean the bathroom and in the end the child expect the candy, guess what? the dishes are still dirty.
Yes, fractals 1-10 are completely different dishes from 41-50, and Queensdale wood is so much different from Caledon wood.
I always choose Queensdale wood.
@OP – Your actions are not worthless but, mostly catering to you and maybe to certain extent your guildies. The Daily achievements, on the other hand, are designed to cater to you and the community as a whole. So, let’s analyze:
Your worthless actions:
Catering to you:
_______________
|* Finished leveling 12th character to 80 (2nd mesmer)
|* Equipped the 2nd mesmer in full Assassin’s by opening some Raider’s ascended |chests and crafting the rest of armour and runes
|* Crafted ascended sword for the 2nd mesmer
|* Did tier 6 Dry Top and bought 2 weapon recipes
|* Crafted 2 more weapons for the Ambrite weapon collection, for the total of 12/16 |weapons unlockedCatering to you and your guildies:
__________________________
|* Fractal 50 fast run with guildies
|* Fractal 40 fast run with guildies
|* Full set of Guild Missions (and an extra Bounty for those who missed the first one)
|* Helped a guildie do Vexa’s Lab JP for his MawdreyNow, let’s look at the dailies that you listed.
- Daily Kryta Lumberer — Caters to you and excess items go on to TP for sale to the other community members. Hence, this achievement helps the economy.
- Daily Activity Participation — Populates an activity instance, gives you an opportunity to do something other than what you’d do normally and exposes you to another part of the community. Imagine, how would you feel if you, one day, decide to take part in one of those activities, like sanctum sprint, and find you are the only one sprinting. Will that be fun?
- Daily Dredgehaunt Cliffs Event Completer — Again populates a zone, creates an environment where a newbie may get help from another player.
- Daily Fire Elemental —A Boss event with rewards, something that can’t be tackled solo. Hence, it helps the community while getting you couple of nice items to use/sale on TP.
There is some thought process that goes into designing a game. Some of which may not be readily apparent to every member of the community but, the thought process is there. So, let’s reserve our censure about things that we do not understand immediately.
Event Completion Dailies overpopulate zones, causing events enemies to be wiped out as they spawn and making it very difficult to get credit as none scale to the numbers that show up and aren’t built to handle lots of exotic/ascended geared characters.
They are one of the worst dailies they added, making other people being at the events with you a negative thing.
People didn’t need to be encouraged to hit world bosses either. I’ve never seen one of the ones in the rotations under populated and putting dailies where you may need to wait an hour or more to do them is a bad idea, especially since the only way you’ll know its time to do them is to use an external site for the timers, which the game does not tell you about.
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
That’s the name of the game, the most difficult content is the least rewarding and the easiest is most rewarding.
Apparently now there’s a cry that dailies aren’t hard enough.I mean really, that’s what I got out of the OP’s post.
can we stop with the requests to make everything harder until they actually fix all the grinding to begin with please? That’s all I ask.
You do all those hard things but can’t handle some easy tasks despite wanting the AP? First world problem right here.
OP is making a play on the word achievements. Because they’re not achievements.
However they were always called achievements and they were never really achievements and I didn’t see the OP complaining then.
I get what OP complains about.
And frankly he´s right, the PvP guys get rewards for actually gaming the way they like, while us PvE people are gated into a VERY narrow game play window.
Granted, some of the PvE dailies are actually a good idea to breathe a bit of life into certain maps like the champion and event completer.
Others are simply time wasters like the low level fractals or fractals in general.
This current system is just too simplistic and needs to be diversified again. Keep the working ones and improve the broken ones like fractals or the gather types.
(edited by HawkMeister.4758)
I hate the daily pve and have no interest in pvp most of the time, so I just don’t do the daily.
I play this game to do dungeons and challenging organized content, not to farm or join a zerg mashing 1111111112311111111 in dynamic events which are just zerg content designed for incompetent people.
If the game doesn’t want to reward me for making an effort in their game instead of being bored out of my mind pressing autoattacks against upscaled easymode content, that’s on the developers.
So basically you don’t think it’s fair that people can get 10AP per day by doing easy tasks, even though you have the same exact access to those easy tasks.
I get your point, but come on, we’re talking about 10AP that you, as a clearly capable player, can complete in 7-10min…
I do the things you’ve listed and take the extra 10min for easy AP…
You needn’t think beyond it being easy AP for everyone.
It’s a medical condition, they say its terminal….
So basically you don’t think it’s fair that people can get 10AP per day by doing easy tasks, even though you have the same exact access to those easy tasks.
I get your point, but come on, we’re talking about 10AP that you, as a clearly capable player, can complete in 7-10min…
I do the things you’ve listed and take the extra 10min for easy AP…
You needn’t think beyond it being easy AP for everyone.
Then they are CHORES. The whole concept behind an MMO is CHOICE. PvE dailies don’t reward your choices of play, unlike the pvp dailies.
So basically you don’t think it’s fair that people can get 10AP per day by doing easy tasks, even though you have the same exact access to those easy tasks.
I get your point, but come on, we’re talking about 10AP that you, as a clearly capable player, can complete in 7-10min…
I do the things you’ve listed and take the extra 10min for easy AP…
You needn’t think beyond it being easy AP for everyone.
Then they are CHORES. The whole concept behind an MMO is CHOICE. PvE dailies don’t reward your choices of play, unlike the pvp dailies.
My friend, you are mistaken (specifically bolded). MMO has never meant choice, in fact for a lot of people it implies grind.
Edair. But allies-allies will fight by your side”~Cobiah Mariner
I get my daily 10 AP on a regular basis and I never even pay attention to the daily achievement list. So go figure.
So basically you don’t think it’s fair that people can get 10AP per day by doing easy tasks, even though you have the same exact access to those easy tasks.
I get your point, but come on, we’re talking about 10AP that you, as a clearly capable player, can complete in 7-10min…
I do the things you’ve listed and take the extra 10min for easy AP…
You needn’t think beyond it being easy AP for everyone.
Then they are CHORES. The whole concept behind an MMO is CHOICE. PvE dailies don’t reward your choices of play, unlike the pvp dailies.
My friend, you are mistaken (specifically bolded). MMO has never meant choice, in fact for a lot of people it implies grind.
That’s why I never played MMOs until GW2 – and started playing GW2 since it was so different a year+ ago. But apparently MMOs just can’t live without funneling players into chore activities… or rather, are not willing to.
I get my daily 10 AP on a regular basis and I never even pay attention to the daily achievement list. So go figure.
Easy: PvP/WvW player and not your problem. PvP/WvW subforums are that way ——>
You do all those hard things but can’t handle some easy tasks despite wanting the AP? First world problem right here.
“Being able to handle easy tasks” =/= “Wasting time on boring non-challenging chores which you’ve already done a thousand times”.
Apparently now there’s a cry that dailies aren’t hard enough.I mean really, that’s what I got out of the OP’s post.
can we stop with the requests to make everything harder until they actually fix all the grinding to begin with please? That’s all I ask.
Apparently you cannot imagine that rewarding for easy tasks as well as larger tasks and not exclusively for easy tasks only is an option.
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Meh.
If you have any actual suggestions, feel free to state them at some point. Otherwise, whiny thread is whiny.
Actually your 1st post the scenario would be more like:
Mother promises a candy to a child who washes dishes, then the child go and do the laundry and clean the bathroom and in the end the child expect the candy, guess what? the dishes are still dirty.Yes, fractals 1-10 are completely different dishes from 41-50, and Queensdale wood is so much different from Caledon wood.
“Completely different”, no. Just different.
Using the same analogy, clean the living room is different from cleaning the dinner room, but it is very similar (I know that I hate both equally haha)
Anyway, I think that ANet’s purpose with this new daily system is try to “force” the players to get out of their routines and make them go to different places and do different things, even if their routine involve something very similar to what the daily is asking.
(and the other 8 elite specs maxed too)
(edited by Belzebu.3912)
Anyway, I think that ANet’s purpose with this new daily system is try to “force” the players to get out of their routines and make them go to different places and do different things, even if their routine involve something very similar to what the daily is asking.
I understand why they do it. I simply do not accept it as a fair, honest solution. A lot of solutions to make half-empty zones (duh… and those are never empty with megaservers now!) interesting have been suggested – Nicholas descendant’s daily tasks, open-world bounty bosses, hidden treasures, growing dyes etc. etc. But ANet took the fastest approach – and the one which hurts a significant amount of players, primarily non-competitive PvE-only players with limited playtime (=casual), newbies (by making them compete with high-level zergs) and veterans (by forcing them to grind the same stuff they’ve done thousands of times already).
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Meh.
If you have any actual suggestions, feel free to state them at some point. Otherwise, whiny thread is whiny.
|
v
I suggested something like that long ago:
- Daily Nice View
- View a vista in {map},
- complete a jumping puzzle in {region},
- or kill 50 monsters across the world.
- Daily Resource Manager
- Gather 4 {resource type} in {map},
- gather 15 resources across the world,
- or salvage 50 items.
- Daily Heroic Deeds
- Complete 4 events in {map},
- complete 10 events across the world,
- or complete a dungeon in explorable mode.
- Daily Proficient Fighter
- Apply 20 conditions to enemies,
- cleanse 20 conditions from yourself,
- or dodge 20 attacks.
- Daily Mad Quaggan’s Pick
- Kill a specific world boss / complete a specific tier of Fractals.
At the moment I think that something like that could please everyone: those who need a daily goal and play just a bit, those who play a lot but prefer specific content, those who hunt for APs, and those who level their 1st characters.
It can also go like this:
- Do 4 events in [Map],
- do 2 world bosses,
- do a world megaboss,
- or do a dungeon/fractal.
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Meh.
If you have any actual suggestions, feel free to state them at some point. Otherwise, whiny thread is whiny.
|
vI suggested something like that long ago:
- Daily Nice View
- View a vista in {map},
- complete a jumping puzzle in {region},
- or kill 50 monsters across the world.
- Daily Resource Manager
- Gather 4 {resource type} in {map},
- gather 15 resources across the world,
- or salvage 50 items.
- Daily Heroic Deeds
- Complete 4 events in {map},
- complete 10 events across the world,
- or complete a dungeon in explorable mode.
- Daily Proficient Fighter
- Apply 20 conditions to enemies,
- cleanse 20 conditions from yourself,
- or dodge 20 attacks.
- Daily Mad Quaggan’s Pick
- Kill a specific world boss / complete a specific tier of Fractals.
At the moment I think that something like that could please everyone: those who need a daily goal and play just a bit, those who play a lot but prefer specific content, those who hunt for APs, and those who level their 1st characters.
It can also go like this:
- Do 4 events in [Map],
- do 2 world bosses,
- do a world megaboss,
- or do a dungeon/fractal.
These tasks you suggest are not “grindy”, “challenging” or “unaccessible.” They’re equally as “boring and pointless” as the current dailies.
Anyway, I think that ANet’s purpose with this new daily system is try to “force” the players to get out of their routines and make them go to different places and do different things, even if their routine involve something very similar to what the daily is asking.
I understand why they do it. I simply do not accept it as a fair, honest solution. A lot of solutions to make half-empty zones (duh… and those are never empty with megaservers now!) interesting have been suggested – Nicholas descendant’s daily tasks, open-world bounty bosses, hidden treasures, growing dyes etc. etc. But ANet took the fastest approach – and the one which hurts a significant amount of players, primarily non-competitive PvE-only players with limited playtime (=casual), newbies (by making them compete with high-level zergs) and veterans (by forcing them to grind the same stuff they’ve done thousands of times already).
I see. I agree that ANet’s solution wasn’t good at all, I was just making sure we were all at the same page.
(and the other 8 elite specs maxed too)
(edited by Belzebu.3912)
So basically you don’t think it’s fair that people can get 10AP per day by doing easy tasks, even though you have the same exact access to those easy tasks.
I get your point, but come on, we’re talking about 10AP that you, as a clearly capable player, can complete in 7-10min…
I do the things you’ve listed and take the extra 10min for easy AP…
You needn’t think beyond it being easy AP for everyone.
Then they are CHORES. The whole concept behind an MMO is CHOICE. PvE dailies don’t reward your choices of play, unlike the pvp dailies.
Ah, well the term chore is mildly subjective. What some consider a chore, others may not. I consider running pretty much any Arah path a chore. When I do it I am doing it because I want the rewards for completing it, but I do not enjoy doing it. I made the decision to do content I don’t really enjoy for a specific reward.
Dailies are the same concept. Do you want easy 10AP? If you do, then you may have to do some tasks that you consider chores. Chores, mind you, that are extremely easy and fast, which everyone can agree are the best kind of chores.
Just sounds like the whole point of this thread is:
“I don’t think doing such easy tasks should be rewarded with 10AP!”
“Well, aren’t you able to do the same exact easy tasks for that same AP?”
“Yea, but I don’t wanna!”
/convo
It’s a medical condition, they say its terminal….
The only change I’d like to see with the dailies is more PvE options. Maybe double what’s there now, or make it broader as the OP suggests (4 wood in a specific zone or 20 wood anywhere) to better fit how one is playing in PvE – - much like the “PvPers complete dailies just by playing” philosophy.
I also get wood for chopping wood… Basic rewards and extra rewards…
There is no such thing as extra rewards… the dailies are their own activity as well and they’ve go their own rewards. What you want is for more activities to overlap which brings me to your next point, your activities do overlap. You might not get AP directly for completing Aetherpath but you do get indirectly through the hobby dungeon explorer, Agent of entropy (provided you salvage access loot), some fashion achievements, some collection if you’re going for that ofc. Thats just for running aetherpath. Is it really that different then the daily?
The new dailies “benefiting the community” is both relative and far-fetched.
…people who dislike the new dailies.
People have always hated dailies even when they were broad enough that if you played the game for 1hour you were nearly guaranteed to finish. Dailies always had one singular aim. Drive people to play all around the world rather than farm specific spots. Some people like that, some hate that. So Anet did the best they could. remove the rewards that made people feel like they’re forced to do dailies but left just enough so that those who dont mind the gave giving them some direction where they should play today would still get something for it.
For two, why is
- New character = …Better gear = more enjoyable runs for people around me.
You’re still seeing this from your sole point of view. Dailies dont benefit the community on singular bases. Your awesome buffed up character will benefit people playing with you no doubt but the dailies benefit people playing in 3 different zones + 3 different game types (PVE, WvW and sPvP)
- Me and other players playing more challenging content which has less available players is very beneficial for the community….
Because 41-50 is where people are being funneled to while 1-10 requires replenishing.
players who get to level 41+ are not likely to ever go back to 1-10 without something like dailies while nearly everyone doing 1-10 is moving towards the level 41+ Now granted not all of them will make to 41+ as maybe the difficulty barrier might be too much but all of them will definitely make it past the 10.
- Guild Tequatl spawn …Fun fact: we actually started spawning Teq because way too many people couldn’t join us after the DST changes._
- Guild missions…
Very useful to the community no doubt but why do you feel things like these require more incentive? Arent their existing rewards high enough to incentivze people to do them? Does your guild require 10AP to feel its worth while doing guild missions or toggle Teqault ? Dont forget Dailies arent there for the fun of it, their incentives to get people to do stuff that benefits the game as a whole.
There is indeed “some thought process” …
Which should never be a question of that little extra reward. If no one wants to do Guild missions because they lack 10 extra AP the problem is most definitely with the content.
And not making a pretty candy wrap,…. it’s veterans who keep the game alive.
That doesnt mean giving people all the rewards they want either though. Also once again do you want to keep your veterans by essentially bribing them with more rewards? doesnt feel like the best approach to me either.
Yes, fractals 1-10 are completely different dishes from 41-50, and Queensdale wood is so much different from Caledon wood.
Thing is what you’re missing is its not about the wood. Its about making sure Caledon which generally isnt a popular zone gets some player traffic. Get 10 wood is simply the way they’re trying to make that happen knowing that yeah most people will spend 1 minute there getting the wood and move on but a few others will stay after getting their 10 wood because all they wanted to do is just have fun some place, doesnt matter if its Queensdale, Caledon or Southsun. Even those people spending 1 minute help because 1 they might waypoint in the middle of an event and while there why not take part? and its not like everyone will teleport at the same time so there is a constant stream of people all over the region. So yes, if the mother wants to teach her son to do some of the chores rather then taking everything for granted, she just cant give him the candy for spending all evening and most of the night studying even though he was a good kid and did something she approves of.
Though spending 10 hrs studying is a lot more work then spending 30 mins cleaning the dishes the point wasnt doing 30 minutes of work, the point was doing some house chores and he just didnt do that.
That’s why I never played MMOs until GW2 – and started playing GW2 since it was so different a year+ ago. But apparently MMOs just can’t live without funneling players into chore activities… or rather, are not willing to.
Thing is though they’re not funneling you into any activity. If what you want is AP, dailies isnt the only way to get them is it? Choice isnt about Every doing Everything. Choice is about having multiple paths to your target.
These tasks you suggest are not “grindy”, “challenging” or “unaccessible.” They’re equally as “boring and pointless” as the current dailies.
I tend to disagree. The major difference of these proposed new tasks is that these tasks come naturally while you are playing anyways. Which is what the PvP and WvW people already have with their dailies.
Which is why I most of the time do my dailies exactly there, where they are part of what you do anyways.
The current PvE-dailies definitely have options for evolution.
Wooo boy the uproar over 10 AP. Hooooly crap. Srs bzns!
These tasks you suggest are not “grindy”, “challenging” or “unaccessible.” They’re equally as “boring and pointless” as the current dailies.
I tend to disagree. The major difference of these proposed new tasks is that these tasks come naturally while you are playing anyways. Which is what the PvP and WvW people already have with their dailies.
Which is why I most of the time do my dailies exactly there, where they are part of what you do anyways.
The current PvE-dailies definitely have options for evolution.
If they come naturally while playing in whatever way, they are, almost by definition, not “grindy”, “challenging” or “unaccessible.” In fact, they would be less so than the current ones, which require you to do specific things in specific places.
The OP, and the first explanatory post by Lishtenbird, clearly state that this thread is about the unfairness of difficult and challenging tasks being less rewarded in AP than boring, pointless dailies. Substituting a different set of even-more-generic dailies for the current ones does not go any way towards solving the stated problem.