I know that there have been a lot of topics like this one, but nothing has been solved yet. It’s about daily and monthly achievement points in leaderboards. In my opinion, these achievement points ruin the game. I think that there are four reasons to think this way. I would like you to open your constructive thinking now.
The first reason is that this is a game. People are supposed to ENJOY the game and these who are good in something should be awarded by a good position in leaderboards. Daily and monthly achievements make people play every day two-three hours only to get 9 pve achievements (now 10) and 4 spvp (now 6). Especially people who hate spvp has to play it just to get achievement points and be at good position. Do you really think that it should be like this? People should play this game only to make their dailies? Ok, I understand that it should take special afford to be in the top, but who do you think enjoys doing it every day? Of course no one is forcing us to do this, but what is the logic? Why doesn’t we only have laurels for dailies? Or why isn’t there any maximum of accumulated achievement points per day? For example I like to play spvp but I don’t like pve and wvw much. I would only do pvp daily and I would know that no one won’t get more points than me. Another question is… why is there 10 choices to do pve daily if you have to do all anyway?
The second reason are beginners. Imagine that you buy guild wars 2 today. There are two kind (main categories) of peope. The first are people who only wants to enjoy the game. The second are people that wants to be the best. So if you belong to the second group, you naturally want to have a chance to be the best one day. How can you do it with current achievement system? I personally have 8275 achievement points at the moment. 4801 are from regular staffs and 3474 are from daily and monthly achievements (a lot of people have even more from daily and monthly). How is the beginner, who wants to be the best one day, supposed to get the 3474 achievement points? Would you like to play a game where you can NEVER be the top? Yeah, I know… People who play since beta should be ahead, but they already are because of Halloween, Winters day and more. They have more points in spvp and wvw… And of course there is spvp leaderboards, but not everyone wants to play spvp and instead wants to be the top of pve. I am not saying that achievement points are the best way how to show who is the best at pve, but it’s hard to make an perfect indicator and achievements at least show that you know something about the game. So what about making a max amount of daily and monthly achievements like agent of entropy and hobby dungeon explorer have? Not 250 but 3000 for example? Or delete daily and monthly achievement points totally?
The third reason is that there has to be an indicator which tells you if the player you just took to the party is newbie or not. Achievements are the only thing which can show it. I know that it’s a bad indicator, but it’s better than anything at all. Let’s imagine a guy, who only does dailies and few other things. He can have like 3000 achievement points and you think all right, he is not bad, let’s take him. This guy knows anything about the game and will probably die a lot => only bother to you.
Fourth is the imbalance between these points and other achievements. For example you get 5 achievement points for legendary weapon which takes a lot of afford, but you can do one daily where you get 10 points every day. This really doesn’t seem all right to me.
I would really like to have a respond from developers. Are you going to do something about it or is it going to be like this forever? And others… if you are going to write about whining than just calm down and don’t write anything at all please.
Last thing I would like to write is that I absolutely love this game. It has a great potential, but it’s still quite imbalanced. Anyway it’s still great game and developers do a great job.
Thank you