Legendary SoloQ
(edited by Fortus.6175)
Now it became another one of those I wish I could skip, I liked it when I could get it by playing only 3 matches, now I have to spend near an hour to get it. Well, thats it, as the casual player, with limited time which I can barely spare, the only reason I was logging in was for the laurels to hopefully catch up with all the amulets and stuff which I can only get on one character at a time. Well, I guess it is time for me to take another extended break.
Only way I could keep up with the game was doing sPvP which I dont enjoy as much since every time I turn around I see eles getting nerfed, specifically D/D, which I dont give a craap about but since staff is SEVERELY underpowered and it gets affected by every single nerf you do to eles, staff is now even more of an underdog weapon. Mean while thieves and mesmers keep getting buffs, goes to show what those 2 devs play(only 2 devs working on balance, 2 devs for entire 8 professions? even having 1 per profession would not be enough, of course when its only 2 they are going to have several bias) . Anyways, thanks for making the game less casual-oriented, another customer lost.
(edited by Fortus.6175)
The game isn’t “less casual-oriented.” Only less bad/unskilled player oriented.
Time-investment has very little to do with the issues brought up in your post. In fact, you can probably complete it even faster now that you only need to play 2 matches.
(edited by Reikou.7068)
The game isn’t “less casual-oriented.” Only less bad/unskilled player oriented.
Time-investment has very little to do with the issues brought up in your post. In fact, you can probably complete it even faster now that you only need to play 2 matches.
skill oriented you say? it went from 3 captures to 10 captures, from 5 kills to 10 kills, 3 matches to 4 matches. Top stats remained. from 4 to 5 objectives now, and tournament takes time setting up. 4different maps means 4 games at least. Once again, only time investment increased.
Please enlight me and the forum on how this is “more skill oriented” rather than “taking more of your time” .
Here, let me enlight you on what “Skill” is; knowing when to dodge, managing CDs, managing enemy’s CDs and movements, knowing when to move or when to stay.
Now, things that are not “Skill” having to do the same thing twice as many times as before, doing the same thing and more.
(edited by Fortus.6175)
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