Daily / weekly / weekend "quests" like GW1

Daily / weekly / weekend "quests" like GW1

in Guild Wars 2 Discussion

Posted by: DeanBB.4268

DeanBB.4268

Tried a google search, came back empty, so I apologize if already posted.

Just looked at the GW1 wiki and see this:

Today

-Nicholas Sandford: Spider Legs
-Vanguard quest: Footman Tate
-Wanted: Valis the Rampant
-Zaishen Mission: The Elusive Golemancer
-Zaishen Bounty: The Darknesses
-Zaishen Combat: Codex Arena
-Zaishen Vanquish: Jaga Moraine

This week
-Nicholas the Traveler: 2 Frosted Griffon Wings in Snake Dance
-Special event: Sweet Treats Week
-Weekly bonuses: Elonian Support Bonus; Codex Arena Bonus

This month
-Flux: There Can Be Only One

Not to mention weekend bonuses (every weekend!) and a multitude of celebration events, such as the current Sweet Treats.

I would love to see more of this in GW2. Granted, GW1 is quite different, there are exclusive events for Pre-Searing and consumables like sweets are treated entirely different in this game, so things like that don’t necessarily fit.

We have the Dailies, but let’s mix it up and add more. Remember that weekend with the XP bonus? Who didn’t go crazy, ramp up the XP boosts, and rampage through zones? We wouldn’t even need outrageous rewards, just stuff like the trick or treat bags or whatnot, or the reward of just boosted XP, AP, Magic Find, or whatever the theme might be.

Little stuff like that helped keep the aging Guild Wars going. Why not add it now to GW2?

Daily / weekly / weekend "quests" like GW1

in Guild Wars 2 Discussion

Posted by: KotCR.6024

KotCR.6024

To be fair, this is what the current dailies we have were supposed to do. But you are right, they are no-where near as immersive as the GW1s, and don’t feel anywhere near as satisfying. Getting the bonus chest for each one helps these days (and I do often try to do many of them as a result), but it’s not quite enough to keep you playing once you are done (whereas some of the ones we saw in GW1, I would on occassion do on every character).

We could do with proper area bonuses on a daily rotation; With examples such as:
1 Double karma & gold rewards for completing events in Timberline Falls all-day.
2 Double-token rewards for completing an explorable path in Caudeceus Manor all-day (yes, this would grant you the double tokens when it came to the reduced token amount for a second run through on the same day too – making it still worthwhile). Story mode would also offer some bonus tokens on this day.
3 Nicholas type character with a daily (or weekly) item rotation appearing in a hidden pre-determined place (changing every day/week, like in GW1) with a “Find 5 junk-item” in exchange for some bonus laurels (which single-handedly would help increase the value of various junk items on the TP too, so bonus gold-sinks for ANet due to TP trading costs rather than people vendoring too, and ANet love gold sinks!) type sub-quest. If weekly, perhaps repeatable 5 times for 5-10 bonus laurels in one week, like it was in GW1 (a weekly time gate rather than a daily time-gate, so you could do all 5 lots in one sitting or spread it over the week).

Those are examples of the type of thing I can think off. No reason they couldn’t co-exist with the current dailies which are quick-fix focused.

These would be great additions that would help to keep gameplay varied and interesting, always giving you something to do, like we saw in GW1.

Though a variant of these sort of things is coming in Heart of Thorns I suppose with the daily rotation map event rewards for things like Lodestones, etc, that we currently see in Silverwastes and Drytop. It should help reinvigorate certain parts of the game.

(edited by KotCR.6024)