Daily / weekly / weekend "quests" like GW1
To be fair, this is what the current dailies we have were supposed to do. But you are right, they are no-where near as immersive as the GW1s, and don’t feel anywhere near as satisfying. Getting the bonus chest for each one helps these days (and I do often try to do many of them as a result), but it’s not quite enough to keep you playing once you are done (whereas some of the ones we saw in GW1, I would on occassion do on every character).
We could do with proper area bonuses on a daily rotation; With examples such as:
1 Double karma & gold rewards for completing events in Timberline Falls all-day.
2 Double-token rewards for completing an explorable path in Caudeceus Manor all-day (yes, this would grant you the double tokens when it came to the reduced token amount for a second run through on the same day too – making it still worthwhile). Story mode would also offer some bonus tokens on this day.
3 Nicholas type character with a daily (or weekly) item rotation appearing in a hidden pre-determined place (changing every day/week, like in GW1) with a “Find 5 junk-item” in exchange for some bonus laurels (which single-handedly would help increase the value of various junk items on the TP too, so bonus gold-sinks for ANet due to TP trading costs rather than people vendoring too, and ANet love gold sinks!) type sub-quest. If weekly, perhaps repeatable 5 times for 5-10 bonus laurels in one week, like it was in GW1 (a weekly time gate rather than a daily time-gate, so you could do all 5 lots in one sitting or spread it over the week).
Those are examples of the type of thing I can think off. No reason they couldn’t co-exist with the current dailies which are quick-fix focused.
These would be great additions that would help to keep gameplay varied and interesting, always giving you something to do, like we saw in GW1.
Though a variant of these sort of things is coming in Heart of Thorns I suppose with the daily rotation map event rewards for things like Lodestones, etc, that we currently see in Silverwastes and Drytop. It should help reinvigorate certain parts of the game.
(edited by KotCR.6024)