Fikfain — Little Purple Sylvari Mesmer
Ascension [WAR] of Borlis Pass
I put this in the PvP forum, but as it’s more to do with configuration of achievements, I don’t think they care there as much. So maybe it’s more relevant here in the general game forum.
In order to progress any achievements in the Year of The Ascension categories, you have to do the meta-achievement (MA). In all other instances of MAs, GW2 has always used the “here’s a bag of 15 things to do. Do 12 of them to get the MA”. Sometimes 12 is 12 or 14 or even all 15 base achievements. In the Year of The Ascension MAs they’ve defined a specific subset of 11 of the total base achievements that have to be done. Why?
One of those is the Daily League Participator. This achievement requires you to play 3 rated matches per day for 15 days. Every part of the Year of The Ascension has this in its MA and there are four parts, so that’s 60 days of 3 rated matches per day for 180 total matches before you can accomplish all of the MAs (on top of all the other achievements).
1) Why is an achievement forcing people into the ladder in order to do it when they may not want to even be there (making the queue full of horrible players that just want an achievement to move on to making more APs available).
2) Why are some achievements like buying and mystic forging items able to be done ahead of time for parts 2-4 but not any of the other ones like class wins once the previous part’s equivalent achievement is done, meaning even more people hit the “gate” of Daily League Participator in order to get more achievement points out of the Year of The Ascension categories even if they don’t want to do the full MA path?
3) Why are all the achievements in the MA able to be done in about 10 matches except Daily League Participator which is time-gated to 15 days per part? Why not make all the achievements have about the same length of time (by requiring more class wins or better yet, reducing Daily League Participator down to about 5 days instead of 15)?
I have a quick question – do all these achieves go away after the 8 week period is up?
Given how much you need to do to complete all these, it would seem like not, but just asking – thx!
(edited by Day Trooper.3605)
If you look at how things in this game have evolved over the time since launch, it strongly suggests that “metrics” are quite important to someone. Sometimes to the detriment of players. I don’t know how else to view this achievement other than something to boost the pvp and login metrics.
If you look at how things in this game have evolved over the time since launch, it strongly suggests that “metrics” are quite important to someone. Sometimes to the detriment of players. I don’t know how else to view this achievement other than something to boost the pvp and login metrics.
Nail -> Head!
Yep, that’s the crux of all things bad with Guildwars2.
They’re so focused on metrics that they forgot to make the game fun.
Crafting? Lets just see which are the cheapest materials, require a ton of them, and done.
New crafts, lets just ask for insane amounts of materials.
Guild stuff, its a guild, 100+ items for a banner is a good way to go.
I could go on.
But the point is they are back to the same mistake they made in season 1 of the game.
They’re pushing players into Arena Net’s Agenda, instead of just letting them do their thing, explore the game and have fun.
For PvP is the same thing, Colin has been bragging that PvP has grown a ton in the last year. With how the meta was screwed and their inability to put out a balance patch, they needed a gimmick to keep PvP metrics growing so they can make believe this will ever be a proper competitive game, and so the kitten league system and achievements were born along with the new Legendary wings…
While we’re on it: Why the hell do all legendary backs have to be wing-shaped?
Another missed opportunity to make a freaking cape.
So you can’t turtle it
High standards of quality for competitive players are less important to ANet’s budget than skinner box mechanics.
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