Damage Bonus and Condition Damage
My understanding is that unless explicitly stated otherwise, “more damage” always refers to direct damage only, not condition damage. This goes for runes, sigils, traits as well as boosts from potions, foods and utilities.
That’s non fair ;/ There is no boosts like +x% condition damage, only duration… There’s still no balance between power&ferocity and condition damage.
There are traits, runes, sigils, foods and utilities that boost condition damage (see http://wiki.guildwars2.com/wiki/Condition_Damage for an exhaustive list). My point was that if they do not mention “condition damage”, they only boost direct damage. AFAIK, the only things that can be relied on to boost both are Might and Vulnerability.