I’ve seen a fair number of people complain that Condition Damage doesn’t work against structures such as gates and siege weapons, putting Condition builds at a disadvantage, so I thought I would make this post to correct misconceptions on that.
Criticals don’t work on structures either. This means that Power is the only stat that helps you destroy structures faster, and unless you’re using a weird niche build both Direct Damage focused builds and Condition Damage builds, if offensively built, will stack pretty much the same amount of Power.
This means that Condition builds are at no disadvantage compared to any others against them.
The only builds that have an exceptionally difficult time against them are Defensive builds, and those aren’t made to smash through gates and such anyway.