While I don’t share all of the negative feelings that some max level players have been expressing regarding lack of endgame, my hope is that ArenaNet will not ignore these type of post. Yes, they’ve sold over 2-million copies. Yes, their composite metacritic score is > 90. Yes, their hype machine has probably left them all feeling as if they have created the greatest game ever made.
One small problem: they haven’t. Not yet. It’s the continued support of the community that will keep the game fresh. Players who cap and finish everything (and yes, many have finished all hearts and all PS chapters, all dungeons story mode). They need a reason to keep playing. They need a reason to sign-in and not be bored. Right now, regardless of how much you may love the design of GW2 the truth is there just isn’t much other than “it’s fun I’m going to play for fun”.
By design (and what has become of the design, post launch through nerfs) it’s lost something. We still have a lot of bugged dynamic events. We have this issue of server populations now being spread out and a lot of events in zones can’t be tackled because not enough players are around, we have personal story chapters that are still bugged. We have few incentives to play personal story chapters with others so we end up replaying events (boring for most of them, honestly- hard truth guys) or crafting or trying dungeons, but post dungeon nerf that’s no longer endgame content either.
We have a situation where the game developer has metrics to go by that could give them a very false impression of what the game has really become in the last week. If they form a opinion that these complaints are just coming from a few and that the masses are very happy the game could go the way of SWTOR faster than SWTOR went down hill.
The reason the good MMOs fail is because they loose players between major content updates. When you have a lot of players finishing everything (or finishing enough to stratify them) within a few weeks and they aren’t coming back often that’s the beginning of the end. Kid gloves off, we’re definately seeing that now with this game
I have 10-12 level 80’s in one guild I’m in, perhaps 3 of them have been playing regularly in the past four days. In another we have almost 20 level 80’s and 5-6 are signing in and offering to do dungeons, etc with others. The post level cap reward system needs major retooling that extends to WvW and Dungeons. Just very disappointed.
I thought perhaps joining another group of friends who are just getting into the game on a different server would be good but that server is full and guesting isn’t in yet. So that’s another problem.
The game is a real mess, but the critics have overlooked a lot of that. Not a healthy place to be at. It’s a place where the game developer could easily ignore all the real problems and choose to believe they’ve done a fantastic job and people need to pipe down.