Day Crafting of quartz gets tiresome

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

As it stands converting 25 Quartz Crystals at a Place of Power, limited to once per day per account, means it takes months to craft a full set of Celestial gear, weapons, etc.

Any chance on having this changed soon.

I’m now of toon number 5 of 8 soon 9, this gets very very very old over time.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Wait… Do you mean you’re trying to craft full ascended celestial for 9 characters?

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

Just exotic for 4 toons, I’ve only 1 set of ascended celestial on another toon. I’d love to make a set for the others. The issue is time based crafting.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Ganathar.4956

Ganathar.4956

This needs to be changed. I can already see the increase of complaints coming because of raiding. Even changing the stats of an ascended piece to celestial is time-gated.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.

I see. I would say dailies already cater for that but clearly multiple habit-forming methods would be more efficient. Still, it seems like a kludgy way of achieving that goal. There’s the concept of diminishing returns in dungeons. Perhaps instead of time-gating, apply diminishing returns on things if they’re charged/crafted multiple times in a day. Still annoying but at least you have options.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.

I think there are 2 good reasons why Anet wont lift the daily timegate, Lord Kuru stated one of them. Another one is that a change like this never goes down easy with those that crafted their celestial gear while the timegate was active.

Then there are economic ramifications as well. Being able to charge as much quartz as you want makes it easier to store quartz and therefore makes it easier to “manipulate the market”, which is how most people call it.

Right now there is about 100k quartz left on the tp, thats 400 stacks. If I want to buy out the remaining supply, i need to find space to store all that quartz. I either leave it in my pick up tab of the TP UI, which means i cant really trade anymore, I have to find 400 inventory slots or i have to relist them. All three solutions dont look very attractive to me as a big trader. But if I was able to charge all those 100k quartz, i would end up with only 16 stacks of charged quartz, which makes storage issues disappear.

Of course, charged quartz isnt tradeable, so i would have to wait until charged sheets of ambrite (which need charged quartz to craft) rise in price and reflect the price rise of quartz crystals which was triggered by my buy out or get rid of them crafting grow lamps, but thats also on a daily cooldown.

Anyways, im not in favour of lifting the daily gate on quartz charging, however, i dont really see any negative side effects of making charged quartz tradeable.

That way, people who want to craft their cele gear faster, can pay a premium on the tp and others have the opportunity to cash in on a daily timegate they dont need, just like ascended common mats.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Crimson Clouds.4853

Crimson Clouds.4853

The time-gating imo is for a number of reasons:

-Firstly it was like a trial for the time-gating behind the ascended materials

-Secondly, because quartz was very easy to get whilst the zephyrite sanctum event was up (I got a fair few stacks without trying to farm it) they didn’t want to undermine the current T6 market and thus the exotic economy (which would also affect precursors)

-Like Lord Kuru said, the time-gating idea is to persuade you to log-in daily, which keeps the game slightly more active and means that players are more likely to see updates (which will keep them in-game) and gem-store items which helps sales.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Serious.7083

Serious.7083

it takes months to craft a full set of Celestial gear, weapons, etc.

1 charged quartz per day
5 charged quarts per armor piece
30 days for an armor set.
You shouldn’t need more than 6 weapons per character.

So 2 months per toon. What I am really curious about is why you are making so many sets. Celestial isn’t always the best option. You could just make 3 sets of ascended and switch them between toons.

I doubt if the 1 per day will change, it controls the production of other items such as grow lamps and charged ambrite sheets. I would like them to be tradeable but I doubt if this will happen.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Regardless of whether the OP should or should not craft so much celestial gear, I agree that the system is tiresome. The time gating on ascended mats seems ok, since you can pay others to refine it for you. I don’t understand why there’s a time gate on an account bound material, though. It barely made sense at the time it was introduced; now, it seems to have little purpose other than “that’s the way it has been since Celestial entered the game.”

John Smith: “you should kill monsters, because killing monsters is awesome.”

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

open stacks of trick or treat bags.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I realize the quartz and other once-daily charges keep the materials market stable, but the part of daily crafting I end up getting a little, wee bit, salty about is having to do it at a ‘place of power’ instead of at a crafting station.

I get that it’s thematic, but it’s annoying to have to drag them around (can’t use Deposit All or they disappear). Sure, there’s a home instance, but the home instance doesn’t have a bank for me to pull them from. So, I end up waiting until have 525, then charge.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: GscGunner.2419

GscGunner.2419

Charged quartz drop from Trick or Treat bags, but very very very few. You lose about 1g a stack on ToT bags unless you hit something good.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

I converted gems to gold and bought some quartz. With 250 it’ll only make two armor pieces (I have 5 charged quartz) and that’s not even counting jewelry. I have an ascended triforge my thief, elementalist, and warrior share and had to spend five charged quartz for a wupwup shield (it is such a great shield skin it actually looks like it has some stability and weight and has effects and small flourishes that wouldn’t get in the way of its practicality) but making all of that bolt of Damask will take so long the time gating of charged quartz shouldn’t be too much of a factor in a practical sense.

Attachments:

(edited by Agemnon.4608)

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

Having the Krait Obelisc in your Home Instance helps a lot. At one point i had
over 200 charged quartz in my bank last year and often crafted celestial stuff
just because it was cheaper .. lol

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Blaine Tog.8304

Blaine Tog.8304

I crafted a full set of Exotic Celestial armor for my Ele (I don’t plan on crafting Ascended armor, just surviving off drops from Fractals), I have about 40 Charged Quartz Crystals sitting in my bank should I ever need them, and I would still support ditching the time gate. Just because I had to endure daily annoyances doesn’t mean I want those annoyances inflicted upon everyone else.

Honestly, I don’t see any reason at all why any stat prefix should be more difficult to get than any other stat prefix. It’s the least visible portion of your build so it’s not like you’re going to see any prestige from having bothered to craft it.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Misguided.5139

Misguided.5139

I realize the quartz and other once-daily charges keep the materials market stable, but the part of daily crafting I end up getting a little, wee bit, salty about is having to do it at a ‘place of power’ instead of at a crafting station.

I get that it’s thematic, but it’s annoying to have to drag them around (can’t use Deposit All or they disappear). Sure, there’s a home instance, but the home instance doesn’t have a bank for me to pull them from. So, I end up waiting until have 525, then charge.

If you forget them, just step into the pvp lobby, grab them from your bank, and exit the lobby (the way you entered, not via the portal), which sends you back to the same place.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

it takes months to craft a full set of Celestial gear, weapons, etc.

1 charged quartz per day
5 charged quarts per armor piece
30 days for an armor set.
You shouldn’t need more than 6 weapons per character.

So 2 months per toon. What I am really curious about is why you are making so many sets. Celestial isn’t always the best option. You could just make 3 sets of ascended and switch them between toons.

I doubt if the 1 per day will change, it controls the production of other items such as grow lamps and charged ambrite sheets. I would like them to be tradeable but I doubt if this will happen.

Celestial works for the builds I run, plus it’s 30 days for Armor, 25 for Jewel’s, 5 for each weapon, so if I did just 6 weapons, that’s 85 days.

No offense but that’s just for Exotic’s IF I log in each day for 85 strait days. … this is insanity.

There is no need for any character to take 85 days to get equipped correctly.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

Wait… Do you mean you’re trying to craft full ascended celestial for 9 characters?

No, currently only for my Guardian and Elementalist. My Warrior has mostly Ascended Cleric’s, almost complete. As for my other toons, I’d prefer Celestial for them just as Exostic’s.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.

I think there are 2 good reasons why Anet wont lift the daily timegate, Lord Kuru stated one of them. Another one is that a change like this never goes down easy with those that crafted their celestial gear while the timegate was active.

Then there are economic ramifications as well. Being able to charge as much quartz as you want makes it easier to store quartz and therefore makes it easier to “manipulate the market”, which is how most people call it.

Right now there is about 100k quartz left on the tp, thats 400 stacks. If I want to buy out the remaining supply, i need to find space to store all that quartz. I either leave it in my pick up tab of the TP UI, which means i cant really trade anymore, I have to find 400 inventory slots or i have to relist them. All three solutions dont look very attractive to me as a big trader. But if I was able to charge all those 100k quartz, i would end up with only 16 stacks of charged quartz, which makes storage issues disappear.

Of course, charged quartz isnt tradeable, so i would have to wait until charged sheets of ambrite (which need charged quartz to craft) rise in price and reflect the price rise of quartz crystals which was triggered by my buy out or get rid of them crafting grow lamps, but thats also on a daily cooldown.

Anyways, im not in favour of lifting the daily gate on quartz charging, however, i dont really see any negative side effects of making charged quartz tradeable.

That way, people who want to craft their cele gear faster, can pay a premium on the tp and others have the opportunity to cash in on a daily timegate they dont need, just like ascended common mats.

It’s people like you we can thank for these time gates being in place. The time gates help influence how many of these materials ‘normal’ people decide to purchase from the TP, and make the purchases mainly for self-consumption.

There is absolutely no need for you to purchase 100k crystals other than your selfish way to exploit and manipulate the market to gain wealth.

The developers really need find ways to directly combat people like you in this game. You’re ruining the game for a large portion of the player-base.

Yes, im without a doubt the reason for a design decision 30 months ago.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Substance E.4852

Substance E.4852

The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.

I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.

Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.

I think there are 2 good reasons why Anet wont lift the daily timegate, Lord Kuru stated one of them. Another one is that a change like this never goes down easy with those that crafted their celestial gear while the timegate was active.

Then there are economic ramifications as well. Being able to charge as much quartz as you want makes it easier to store quartz and therefore makes it easier to “manipulate the market”, which is how most people call it.

Right now there is about 100k quartz left on the tp, thats 400 stacks. If I want to buy out the remaining supply, i need to find space to store all that quartz. I either leave it in my pick up tab of the TP UI, which means i cant really trade anymore, I have to find 400 inventory slots or i have to relist them. All three solutions dont look very attractive to me as a big trader. But if I was able to charge all those 100k quartz, i would end up with only 16 stacks of charged quartz, which makes storage issues disappear.

Of course, charged quartz isnt tradeable, so i would have to wait until charged sheets of ambrite (which need charged quartz to craft) rise in price and reflect the price rise of quartz crystals which was triggered by my buy out or get rid of them crafting grow lamps, but thats also on a daily cooldown.

Anyways, im not in favour of lifting the daily gate on quartz charging, however, i dont really see any negative side effects of making charged quartz tradeable.

That way, people who want to craft their cele gear faster, can pay a premium on the tp and others have the opportunity to cash in on a daily timegate they dont need, just like ascended common mats.

It’s people like you we can thank for these time gates being in place. The time gates help influence how many of these materials ‘normal’ people decide to purchase from the TP, and make the purchases mainly for self-consumption.

There is absolutely no need for you to purchase 100k crystals other than your selfish way to exploit and manipulate the market to gain wealth.

The developers really need find ways to directly combat people like you in this game. You’re ruining the game for a large portion of the player-base.

You can’t price fix items that are constantly added to the economy. Quartz isn’t even that hard to get, people are just too lazy to visit drytop and their home instance once a day and would rather buy it off the TP causing it to climb as it gets consumed.

Even the astronomical price of the 2012 Halloween items and the super box weapons is because of Anet’s asinine desire to not add them back to the game.

I don’t like high prices any more than anyone else but it’s Anet’s fault when things get out of whack, not the people playing the game.

Connection error(s) detected. Retrying…