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Posted by: Immensus.9732

Immensus.9732

This is seriously getting out of hand, i tried to do some world completion the other day on different areas and i got depressed by seen failed events and dead NPCs everywhere. This is a VERY bad impression for new players. I dont know what Anet tries to succeed but seriously even if the game the coolest events, theres no meaning if nobody is there to do them.

Mesmers Shall Rule Tyria!

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Posted by: tonadius.7013

tonadius.7013

This is seriously getting out of hand, i tried to do some world completion the other day on different areas and i got depressed by seen failed events and dead NPCs everywhere. This is a VERY bad impression for new players. I dont know what Anet tries to succeed but seriously even if the game the coolest events, theres no meaning if nobody is there to do them.

how many people in there? did the server is died?
im sorry im new in here

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Posted by: Immensus.9732

Immensus.9732

my server is very highly populated but only areas such as queensdale and frostgorge have people, and of course LA and wvw. the population is not low, the problem is that theres nothing to make people go back and explore or roam around the world

Mesmers Shall Rule Tyria!

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Posted by: knives.6345

knives.6345

because a few silver/karma reward isn’t interesting. Plus there’s really nothing fun or unique to do on low level maps. Plus if people want karma, QD train will do. If people want money, TP flip/FG train will do.

Vi Veri Veniversum Vivus Vici

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Posted by: Tongku.5326

Tongku.5326

Guest, transfer, level with guildies. That’s about all you can do. I personally have done those all events so much by now I am having a hard time to finish leveling my engi alt on them, and not planning to do so. I will level him via other means.

Heavy Deedz – COSA – SF

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Posted by: Ettanin.8271

Ettanin.8271

1 Silver + 250 Karma each event is not much if you get way more from QD/FG trains and WvWvW (5 Silver and 750 Karma each tower).

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Posted by: godofcows.2451

godofcows.2451

blame champ trains

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

“Events” are dead in Frostgorge and Queens as well, unless they happen to be in the path of the blob. Some will be up, undone, for hours.

We have hard bosses and “events” only done on a few servers as well, and ignored every place else.

Leftover content is undone all over. Scarlets minions? rofl. Toxic junk still in Kessex, why?

I guess I was lucky in that my first experience in the Queensdale “starting” zone was not a horde of mostly max level players screaming at each other about “proper order” while I struggled doing things they could care less about. (as a new player)

Leveling today means doing events designed for groups.. solo. Get used to it.

The Hero/Hench design of GW1 made up for the fact that in all games low level zones become less populated. Here..do what you can, and skip what you can’t till you get a lot higher leveled.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Yargesh.4965

Yargesh.4965

I started during the headstart a year and a half ago and frankly if you where not with the mob of people leveling you always ran into events that had not been completed. What really do you expect? It is not possible to do all the events, it is not meant for all the events to be done all the time which is why there is a difference in completed and incomplete graphics and npc chat.

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Posted by: Morrigan.2809

Morrigan.2809

I started during the headstart a year and a half ago and frankly if you where not with the mob of people leveling you always ran into events that had not been completed. What really do you expect? It is not possible to do all the events, it is not meant for all the events to be done all the time which is why there is a difference in completed and incomplete graphics and npc chat.

I am one of it seems few people who like running around doing events because I find them fun.

I see people everywhere really- not mobs or zergs but enough people to be surprising.

Some events also are on a fairly short repeat cycle, so if I did it 5 minutes ago I am not going to do it again, unless some poor soul is going at it alone.

I sometimes get the itch to play hero and pick and out of the way map and clear it from one end to the other- opening wp’s, killing roaming champs, saving villages etc. Usually there are others with exactly this in mind.

I honestly prefer the way it is now to the absolute crush we had at head start

Gunnar’s Hold

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Posted by: Yargesh.4965

Yargesh.4965

I started during the headstart a year and a half ago and frankly if you where not with the mob of people leveling you always ran into events that had not been completed. What really do you expect? It is not possible to do all the events, it is not meant for all the events to be done all the time which is why there is a difference in completed and incomplete graphics and npc chat.

I am one of it seems few people who like running around doing events because I find them fun.

I see people everywhere really- not mobs or zergs but enough people to be surprising.

Some events also are on a fairly short repeat cycle, so if I did it 5 minutes ago I am not going to do it again, unless some poor soul is going at it alone.

I sometimes get the itch to play hero and pick and out of the way map and clear it from one end to the other- opening wp’s, killing roaming champs, saving villages etc. Usually there are others with exactly this in mind.

I honestly prefer the way it is now to the absolute crush we had at head start

Yes absolutely, the crush really turned me off. That there are events to do I think is a good thing. Others seem to think that if it is not done and stays done it is a tragedy. Different perspective I guess.

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Posted by: Fenrir.3609

Fenrir.3609

blame champ trains

If you have zero understanding as to why such events are dead and want to try and scapegoat a gameplay element which has nothing at all to do with it. Then yes, blame champ trains.

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Posted by: Vayne.8563

Vayne.8563

One thing I do on my server (and it may not work on all servers, but it usually works on Tarnished Coast) is that I’ll call out an event I need help with in map chat. Usually enough people show up to do the event, even if it’s only one or two. If there’s a champion involved you’ll almost always get enough people.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Merge low populated zones into one across servers.

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Posted by: Thaddeus.4891

Thaddeus.4891

Of course some event are dead. Most player have a limited amount of time in game, you can’t do everything. The most rewarding or fun events are still done on a regular basis like : Teq, Wurm, World Boss, Champ Train, Temple, events that spawn a Vendor NPC (like for Embers, Skale Venom, etc). For the rest, its all about random people walking into a random events and want to do it.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Paffus Piffus.9430

Paffus Piffus.9430

I agree, this has so many bad design choices, new players like myself are screwed

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Posted by: Ayrilana.1396

Ayrilana.1396

Very few people level by map completion so of course you’re going to see less people and more events that failed.

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Posted by: mercury ranique.2170

mercury ranique.2170

I got a pain in my heart for every timeI see a nightmare tower event where you have to free the captured engineers. It really makes me wonder why Anet keeps these events around. Nobody ever do them again………ow wait, We all complained for more permanent content in the living story over and over!

The result, even more dead events cause we actually didnt care at all!!

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Inimicus.7162

Inimicus.7162

Technically, if the event actually “Fails” then the design is working properly. Dead npcs mean exp for reviving them, and likely credit towards any nearby hearts. Most events scale down to where 1 player should be capable of finishing them (unless marked for group, then it takes some doing), and so long as the event chain itself doesn’t quit moving (which happens) it will come back within half an hour (far less usually).

As stated above though, all you can really do for some is call them out in map or guild chat, find a server with a little more population as these will always have someone else in the zone for harvesting at minimum… or move on to the next event in some cases, as heartbreaking at that often is. :/

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Posted by: Pleurodesed.7625

Pleurodesed.7625

This one is a clear example of the negativity of “same reward for everyone”.
If capturing a keep gave 5 gold and big karma to share among all participants, you’d see a lot less zergs and more organized teams.

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Posted by: thehipone.6812

thehipone.6812

Reward to time is completely out of whack for virtually all of the DEs that I come across. The “fun” factor is rarely enough to overcome the lack of reward.

NPC says: Stand here in this village for 6 minutes and defend against waves containing 3 risen thralls that spawn once each minute. I will reward you with a princely sum of one silver and couple hundred karma!
Um, no thanks.

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Posted by: Inimicus.7162

Inimicus.7162

Reward to time is completely out of whack for virtually all of the DEs that I come across. The “fun” factor is rarely enough to overcome the lack of reward.

NPC says: Stand here in this village for 6 minutes and defend against waves containing 3 risen thralls that spawn once each minute. I will reward you with a princely sum of one silver and couple hundred karma!
Um, no thanks.

yea those events are quite stupid… a number of waves or a “health bar” of how many mobs remaining makes better sense in most of those imo

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Posted by: Paffus Piffus.9430

Paffus Piffus.9430

As a new player I can honestly say this is disheartening. I really want to enjoy this game, however it seems like a lot of their design choices were aimed at people buying day one. I’m sure everything was immense fun when the game was released, and now it’s largely huge areas of map with hardly anyone in them. That wouldn’t be a problem, if they hadn’t designed the game around dynamic group events which are no fun on your own.

I hope they address some of these issues, I really enjoy MMO games, I played WoW for years and spend a lot of time playing The Secret World, and to me so far Guild Wars 2 is so far behind those games in so many respects I am finding I don’t want to log in at all. The thing is, the game world is gorgeous and I really like the design/artwork.

I’ve been to two of the major cities (not sure if there are more), and there seems nothing to do there apart from use them as a hub to get elsewhere through portals. It seems mad to me, they create these amazing, huge cities which are truly epic, and then put nothing to do in them. Almost feels like half a game sometimes?

I’m not trying to put the game down or say its rubbish etc, its just as a new player it seems to be lacking a hell of a lot

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Posted by: Naevius.3185

Naevius.3185

f capturing a keep gave 5 gold and big karma to share among all participants, you’d see a lot less zergs and more organized teams.

You’d see nothing but players organizing to trade keeps back and forth as fast as possible.

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Posted by: TooBz.3065

TooBz.3065

When the game launched 1 silver was a decent amount of money. Today, not so much. As the economy inflates (yes inflation) there is less reason to do those events.

The events take 5-10 minutes and pay 1 silvers. That’s up to 12 silvers an hour! Or two gems worth of gold!

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Pleurodesed.7625

Pleurodesed.7625

I really doubt that, Naevius. Having to share the reward with everyone else would mean getting less reward than what zergs currently obtain, making it more succulent to simply go cap some other place. (Of course what I said about keeps would apply to everything else).

Add righteous indignation on top of that and it really isn’t an issue.

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Posted by: VOLKON.1290

VOLKON.1290

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

#TeamJadeQuarry

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Posted by: Linnea.5146

Linnea.5146

I experience this a lot. I can run through whole maps without seeing anyone at times, and all events are in a disheartening state. It would have been better if there was an actual “takeover” by the enemies instead of having events lying around half-done saying “Revive the escort”. It doesn’t feel like we’re fighting against the enemy NPCs, but against depopulation.

I used to do the events alone, but when I came back a few minutes after completing them they were almost always back to the “depopulated” state. It’s like I didn’t matter. All I got was one silver.

As for me, I don’t do champ trains instead, it’s such a different mentality, so I don’t think dissolving them would fix that. Though I wouldn’t mind it if Queensdale became a nice beginner’s area again…

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Posted by: Zoid.2568

Zoid.2568

I’m playing on my Asura, both yesterday and today. I saw a few people.
As all servers, at least on EU servers are not full, new players will choose different servers.
If ArenaNet put a “Recommend” text next to 2-3 servers, then you would see more players in low/mid level zones on those servers.

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Posted by: Tolmos.8395

Tolmos.8395

I’m on Tarnished Coast doing Orr completion, and in Cursed Shore I get excited when I see another player. It happens so rarely lol.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I feel bad for new players. A lot of undoable content is compelling, and you want to do it. As a former GW1 player I had a hard time walking away from Nebo Terrace but a snowballs chance of killing champions at that level, solo. I started the game in November after launch.. and even then most “group” dynamic events were solo most of the time.. or at best 2-3 people.

I feel bad that the advice given them is callous, jaded, or downright rude, or at best unaware of zone populations on many servers. A new player may not want to level in the Queens zerg, or by cooking.. or by wvw, or the usual suggestions. A new player may actually want to level by map.. maps supposedly geared to players of that level.
A new player could be reasonably assumed to want to play the game.. and not be “sick” of maps and DEs and all the things long term players are “sick” of.

A new player, having read the hype of the game, may assume that it’s not a guild only game, an LFG game, or a beg for help in chat game, and yet those are what the game is becoming for a large chunk of the content.

It does not help that for some reason, new player zones are overlaid with events and LS that are in no way tailored for new players. I felt bad for level 8 players getting blown apart by periscopes, I feel bad for new players poking toxics in Queens and Kessex and getting torn apart by those. In many ways I feel the development team is just as callous towards new players as the veteran population is.

I don’t have all the answers. Perhaps NPC help could scale up as player participation scales back. In too many situations, the NPC help is a non factor. Events like ressing 12 hylek in Timberline go on forever, because they don’t live 5 seconds. NPC incompetence like the Lionguard fort in wayfarer, where 2 Ice Elementals can, and do, kill every allied npc in the fort even though supposedly the same level.

A new player should feel like “wow, if I rez these guards I might have a better shot at this” instead of finding out it’s best to just let dead npcs stay dead till you have soloed something.

Skill points in zones 1-30ish need adjusted too for soloing. Hard content should be something to consider and take a shot at.. Like open world champs. Wolfmaster, for example, isn’t needed for anything. He should eat a level 11 solo. You should have to get help. That said, Skill points like Vilnia in Snowden, why should a skill point be that level of difficulty for a player of zone level, when population and participation are declining in a zones of that level?

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: ensoriki.5789

ensoriki.5789

It wouldn’t hurt them to have an “area” bonus or something for when an area is underpopulated or underplayed that lasts for an hour even after it becomes populated again.
That and use items that are dropped in certain areas for other things.

The great forum duppy.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

Perhaps you would be kind enough to post a series of videos showing how a solo player, at appropriate zone level, can solo group Dynamic content, particularly those involving champions, to illustrate how simple what you are suggesting is, while remembering this often happens in new player and sub 50 zones.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: VOLKON.1290

VOLKON.1290

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

Perhaps you would be kind enough to post a series of videos showing how a solo player, at appropriate zone level, can solo group Dynamic content, particularly those involving champions, to illustrate how simple what you are suggesting is, while remembering this often happens in new player and sub 50 zones.

Some events require multiple people, not all do. There are some champions you can solo, others you can’t. Do what you can, ask in map chat for help with what you can’t. You’d be surprised how many people seem to show up out of nowhere when they see someone involved in an event.

#TeamJadeQuarry

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Posted by: Tolmos.8395

Tolmos.8395

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

Perhaps you would be kind enough to post a series of videos showing how a solo player, at appropriate zone level, can solo group Dynamic content, particularly those involving champions, to illustrate how simple what you are suggesting is, while remembering this often happens in new player and sub 50 zones.

Some events require multiple people, not all do. There are some champions you can solo, others you can’t. Do what you can, ask in map chat for help with what you can’t. You’d be surprised how many people seem to show up out of nowhere when they see someone involved in an event.

Pretty much this. Take Orr for example: I’m doing map completion there and it’s basically empty on Tarnished Coast. I see 2-3 players TOPS each night as I roam, so I’m on my own for pretty much everything.

On my turret Engineer, I can take most events that involve large numbers of regular NPCs and a few Veterans. There are maybe 2-3 champions I can take alone. Any other event that involves several veterans and champs, I pretty much have to start begging favors from others to get them to come help me out.

Just do what you can get and ask for help on the ones you can’t, or skip them for the time being.

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Posted by: digiowl.9620

digiowl.9620

Perhaps they should make the champ bags rotate between zones on a weekly basis? Or introduce something else for the L80s to lust for that can only be found in x zones on a temporary basis?

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Posted by: Zelkovan.2630

Zelkovan.2630

It’s not the champ trains that cause dead maps guys (maps were dead long before they even started). It’s just a common problem in any MMO. After a few months/years of release date, the population gets split. There are many at high level who don’t need to level anymore, and the rest are the ones leveling up (and the others who left the game). Go into any MMO that has been released for a year+ and go to any mid-level zone and it will be dead or very empty. Take the WoW for example. If you go to a level 40-50 zone, it’s probably empty. However it may not look empty because chances are you will see players gathered around inns because of hearthstones/quests/flight paths, whereas in GW2 they will be spread about the map; it’s still the same problem.

The thing with GW2 is though, the game is dependent on DEs to level up. In other games, you don’t need other players to level you up, as questing is a solo experience. In GW2 you need to do hearts/DEs to level up normally or quickly. That is where the problem comes in, as most DEs don’t get done or are hard to do solo and as a result the leveling process is slowed.

So, in general then, who do we blame? No one really. It happens in all games. You can’t do “true scaling” of players to fix this either because theoretically, if loot scaling worked perfectly (e.g. T6 mats drop from all mobs) then no one would leave level 1-15 areas because they can just kill level 5 pigs rather than level 80 or 56 mobs and get what they want faster. Underflow/Districts would be a better solution, but it seems that those won’t be possible. So, unfortunately, you have to deal with empty maps.

(edited by Zelkovan.2630)

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

Perhaps you would be kind enough to post a series of videos showing how a solo player, at appropriate zone level, can solo group Dynamic content, particularly those involving champions, to illustrate how simple what you are suggesting is, while remembering this often happens in new player and sub 50 zones.

Some events require multiple people, not all do. There are some champions you can solo, others you can’t. Do what you can, ask in map chat for help with what you can’t. You’d be surprised how many people seem to show up out of nowhere when they see someone involved in an event.

And yet, on FA, some time frames we have to go beg in LA to get enough people for Jormag.. and fail anyway. Jormag.. not some obscure Jotun champ terrorizing an outpost in Dredgehaunt. For most of the zones, the option is “walk away”. It is a staggering amount of un-utilized content when you add it all up.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Basharic.1654

Basharic.1654

If you are a competent player almost every event in the game is soloable. Some are much tougher than others. Unless it is an event I actively dislike, or have just recently done, I generally do them.

My favorite events to solo are: The Eastern Collonade in Malchor’s, the champ Abom in CS, all the variants of the risen chickens in Malchor’s, the three pack of mobs in North West Brisbane, and the Modinir chain in Hirathi up to the final boss. Haven’t soloed him not sure it can be done.

I guess the point is I see uncompleted events as “yay something to do, if I want to” rather than “omg teh serverz r dyng”. When leveling or zone completing it actually MORE boring to come in and have no events up.

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Posted by: Yargesh.4965

Yargesh.4965

The thing with GW2 is though, the game is dependent on DEs to level up. In other games, you don’t need other players to level you up, as questing is a solo experience. In GW2 you need to do hearts/DEs to level up normally or quickly. That is where the problem comes in, as most DEs don’t get done or are hard to do solo and as a result the leveling process is slowed.

I just leveled a warrior to 80 last week it took in total a month of casual play. Did not use crafting except to get a daily. Only needed 40% total map completion. Never had a problem with map completion when I actually bothered completing a map. It is not an issue unless an individual player makes it an isssue.

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Posted by: Zelkovan.2630

Zelkovan.2630

The thing with GW2 is though, the game is dependent on DEs to level up. In other games, you don’t need other players to level you up, as questing is a solo experience. In GW2 you need to do hearts/DEs to level up normally or quickly. That is where the problem comes in, as most DEs don’t get done or are hard to do solo and as a result the leveling process is slowed.

I just leveled a warrior to 80 last week it took in total a month of casual play. Did not use crafting except to get a daily. Only needed 40% total map completion. Never had a problem with map completion when I actually bothered completing a map. It is not an issue unless an individual player makes it an isssue.

To be fair, it depends on what class you level or what maps you choose. I had no problem getting my guardian to 80 (was a breeze actually) but I had significant trouble with my mesmer because they are fairly weak until they can put 30 points into traits b/c they are trait dependent. Also, i’m not complaining that it’s an issue, it just looks bad for new players and can make them discouraged to play.

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Posted by: Inimicus.7162

Inimicus.7162

Here’s a crazy thought OP… you could, you know… complete the events and push them back the other way? I know, I know, it sounds way WAY out there, but that option does actually exist.

Perhaps you would be kind enough to post a series of videos showing how a solo player, at appropriate zone level, can solo group Dynamic content, particularly those involving champions, to illustrate how simple what you are suggesting is, while remembering this often happens in new player and sub 50 zones.

Soloable champions… Here is the list of what I usually hit off the beaten path when i am in the area:
Wayfarer Foothills, the svanir thing in the north… kite him, range and dont let him touch you.. you kite using your side-step movement becuase it is the same or only slightly slower than normal forward movement. It’s main attacks are a charge that grants swiftness (cripple/imobilize it if you can, or just run in circles till swift wears off) and a point blank aoe ice explosion. Dodge /kite these without getting cought and you will eventually win.
Caledon Forrest: The champ undead hylek. Put on your ranged weapon (greater ranger the better) and sidestep back and forth quickly to throw off it’s aim (you can so this to players using ranged weapons too at great enough distance) thus you dodge all his projectiles and never actually get hit by it. Just watch for adds, or stand somewhere they dont come.
Brisban Wildlands: The 3 bandit guys roaming on the west side of the map: this ones a pain, you WILL die a few times killing off the 2 vet escorts. Bring the champ sylvari knight guy over near the waypoint and merchants, and kite/range him to death keeping in mind he will hypnotize you towards him for a nasty stomp combo every so often (be ready to dodge)..cripple good and he will engage npcs when/if you die so he wont reset (he also likes to try to reset when pulling him over there…nothing a dot condition like bleed or poison handle)
Plains of Ashford: Ghost of Grazeden the Protector: This guy dies real fast but hits like a train.. Beware his ground aoe and his ranged fireballs, use ghosts that spawn with him to rally if possible… if you can’t win the dps race (I’ve had to kill him from a downed state) use his bad range ai to your advantage because he quits attacking and runs to you when you break line of sight…buys time
Plains of Ashford: Fire Shaman in the cave: Line of sight his fireballs and watch his firey rush..this one you will pop out from behind cover, pop off a shot or two with a ranged weapon and get right back behind before he finishes his casting animation.
Diessa Plateu: Champion Giant.. dodge his stomp (huge range on this and guaranteed 1-shot), sidestep (back and forth rapidly) his boulders and his ground-pound line attacks (or line of sight the ground pounding line shockwave things—-LoS)
Fields of Ruin: Champion Branded Devourer… stay at range, dodge it’s slow fire siege attack, takes a while, but it will eventually die and dont close the distance, it is nastier in melee.
Fields of Ruin: Separatist assassin attack on the negotiations: NPCs there never die, so break aggro with her and heal up by falling off the cliff if need be, watch her ranged and her elementalist tornado skill.
Fields of Ruin: 2 Champion Wasps, kite kite kite and range range range, they are all melee, both have an easy to avoid charge, and other than that their attacks are quite slow and easy to move away from (though they will track you if you stay in melee range)
Then just about any champion spider in the open world, slow, telegraphs all attacks, and unless it has a ranged spit.. you can melee it and just circle strafe from melee range without taking too much damage.
And this one is level 55 or something but still fun: The Great Ouou in Timberline Falls: The asura here is a grenade thrower, but throws them at your character’s chest… so do the sidestep thing on the top of the ramp leading down to where he is and his grenades will then miss you and land far enough behind that you will not need worry about aoe

Many many more to be sure, but most all follow the same idea, range, kite, movement, exploit stupid ai, learn their telegraphs (by dying to them usually) and be patient…these things take a long while to die when you’re alone and some classes are a bit better at it than others. But many can be done…some there is no other option though simply because there are too many mechanics too quick involved and 1 class might not have the cripples, reflects, or imobilize (all ignore defiant buff) to counter what the champ is capable of.

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Posted by: Aenaos.8160

Aenaos.8160

It’s sad,but DEs have become the least favorite part of the game,one to avoid
and ignore.
They offer nothing towards making the world feel alive.
They become repetitive ,trivial and boring,just like traditional quests,
and even worse,here they are always in your way and in your face.
They are the reason Tyria is an endless graveyard of dead NPCs.
They offer no significant loot.
The player pop requirements for completing them are unrealistic.
They make no use of the dynamic scaling system in favor of the few
players that still bother to open maps.
And I can go on.
All and all DEs are poorly implemented and not only they fail in their
primary goal of making the world of Tyria feel dynamic and alive but
end up working against it.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

(edited by Aenaos.8160)

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Posted by: Inimicus.7162

Inimicus.7162

OH yea, and champion wurms.. same thing… all range, their ranged attack is slow…sidestep, or even just dodge, never go in melee, use obstrutions to block their attacks and otherwise settle in for a long, but fairly easy kill (the wurms dont even move at all…kinda like that siege devourer)

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Posted by: Inimicus.7162

Inimicus.7162

It’s sad,but DEs have become the least favorite part of the game,one to avoid
and ignore.
They offer nothing towards making the world feel alive.
They become repetitive ,trivial and boring,just like traditional quests,
and even worse,here they are always in your way and in you face.
They are the reason Tyria is an endless graveyard of dead NPCs.
They offer no significant loot.
The player pop requirements for completing them are unrealistic.
They make no use of the dynamic scaling system in favor of the few
players that still bother to open maps.
And I can go on.
All and all DEs are poorly implemented and not only they fail in their
primary goal of making the world of Tyria feel dynamic and alive but
end up working against it.

Only in Orr where everything is a group event that really can’t be soloed or respawns too quick… Fact is that they are there for anyone who enters the zone, so I don’t mind dead or inactive ones strewn about all over the place for when i feel like breaking the harvesting binge and grabbing a little karma. I just ignore the ones I don’t like or that have 5,6,10 minute timers on them (not worth it, i agree) but otherwise unless they block a waypoint (these are beyond annoying…Orr) don’t sweat them too much… When i was still quite new to the events it felt like every zone was fresh and the npcs actually needed help (they really do), and i’ve only gotten somewhat jaded with them going back to the same ones over and over, but that is also on level 80 characters who have done the content umpteen times already. So think more along the lines of, this zone is untouched and these people need my help. Dont get jaded until you have to save those annoying frogs and quaggains from the krait until redux #50, then explore a different zone to save your own soul..trust me.

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Posted by: Yargesh.4965

Yargesh.4965

The thing with GW2 is though, the game is dependent on DEs to level up. In other games, you don’t need other players to level you up, as questing is a solo experience. In GW2 you need to do hearts/DEs to level up normally or quickly. That is where the problem comes in, as most DEs don’t get done or are hard to do solo and as a result the leveling process is slowed.

I just leveled a warrior to 80 last week it took in total a month of casual play. Did not use crafting except to get a daily. Only needed 40% total map completion. Never had a problem with map completion when I actually bothered completing a map. It is not an issue unless an individual player makes it an isssue.

To be fair, it depends on what class you level or what maps you choose. I had no problem getting my guardian to 80 (was a breeze actually) but I had significant trouble with my mesmer because they are fairly weak until they can put 30 points into traits b/c they are trait dependent. Also, i’m not complaining that it’s an issue, it just looks bad for new players and can make them discouraged to play.

Could be yes, I did exactly the same thing on a mesmer and a ele a year ago though. People then as well where complaining about how empty and impossible to complete things where. Nothing has changed.

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Posted by: Paffus Piffus.9430

Paffus Piffus.9430

I don’t suppose there is anything they can really do to change this which inevitably means the game will have a short lifespan. I kind of regret buying this last week now, I watched the angry joe review (first one I ever watched of his) and everything on the video review looked amazing, however it seems everything on that video is now defunct and that is not the game everyone is playing now.

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Posted by: Lambent.6375

Lambent.6375

I don’t suppose there is anything they can really do to change this which inevitably means the game will have a short lifespan. I kind of regret buying this last week now, I watched the angry joe review (first one I ever watched of his) and everything on the video review looked amazing, however it seems everything on that video is now defunct and that is not the game everyone is playing now.

/shrug

It is like this in the vast majority of MMO’s unless you buy when first released, or are playing one with huge leveling grinds, which are short in number these days.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Dee Jay.2460

Dee Jay.2460

I don’t really have a problem with this.

There are so many events and they reset so quickly, have very little direct rewards that it’s no surprise people ignore them most of the time.

And that’s ok. I still prefer DE way more than standard quests. I just dislike that they reset so quickly, removing any illusion of having a lasting impact on the world.

Champion trains however, I do not approve of. I don’t see why Champs need to respawn to quickly. Should killing a major foe last longer than 10 minutes?

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Posted by: Aenaos.8160

Aenaos.8160

It’s sad,but DEs have become the least favorite part of the game,one to avoid
and ignore.
They offer nothing towards making the world feel alive.
They become repetitive ,trivial and boring,just like traditional quests,
and even worse,here they are always in your way and in you face.
They are the reason Tyria is an endless graveyard of dead NPCs.
They offer no significant loot.
The player pop requirements for completing them are unrealistic.
They make no use of the dynamic scaling system in favor of the few
players that still bother to open maps.
And I can go on.
All and all DEs are poorly implemented and not only they fail in their
primary goal of making the world of Tyria feel dynamic and alive but
end up working against it.

Only in Orr where everything is a group event that really can’t be soloed or respawns too quick… Fact is that they are there for anyone who enters the zone, so I don’t mind dead or inactive ones strewn about all over the place for when i feel like breaking the harvesting binge and grabbing a little karma. I just ignore the ones I don’t like or that have 5,6,10 minute timers on them (not worth it, i agree) but otherwise unless they block a waypoint (these are beyond annoying…Orr) don’t sweat them too much… When i was still quite new to the events it felt like every zone was fresh and the npcs actually needed help (they really do), and i’ve only gotten somewhat jaded with them going back to the same ones over and over, but that is also on level 80 characters who have done the content umpteen times already. So think more along the lines of, this zone is untouched and these people need my help. Dont get jaded until you have to save those annoying frogs and quaggains from the krait until redux #50, then explore a different zone to save your own soul..trust me.

Same here.
I struggle to open Orr on my 5th toon.
And I don’t do that for leveling.
I’m already 80.
I just can’t stand how poorly programmed these events are.
Even goldfish would find them repetitive and boring.
They are tuned for the imaginary player base of GW2 that is
flooding the maps,and not the real people that play the game.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-