Dear ANet,
We have been friends for quite some time, ever since GW1 if you can believe it! But I am starting to question our friendship. I have waited patiently for 2 years for your developers to introduce GvGing into the game (and HA please!). I am not going to say it has been an easy 2 years, we have had our ups and downs, you stole my feiry light armor and replaced it with a blasphemous looking set. But that is neither here nor there. You and I both know that you have the capability to add GvG to GW2, you shouldn’t done it instead of EotM, but since you guys have neglected addressing this like the plague, I would like to propose a solution for you. GvG’s would be broken down into 3 maps, the map would be random (much like sPvP). Each map would have a unique objective (rather than capturing points over and over and over and over). Without furthur ado here are my map suggestions:
Map #1
The concept is simple, you combine aspects of WvW and sPvP into one map that can hold 40 players. Essentially a 20vs20 sPvP round with keeps on each side. Take the inner portion of Dreaming Bay, slap it into an arena, add some foliage and some pathways and BAM! map created. The rules of this would be simple. The first guild to claim both keeps is declared the winner, and the round will last until that is achieved. Inside each keep, a seige merchant will supply 5 pieces of siege (of the guilds choosing) to the team leader (or person who initiated the match). The seige is only replinished if all 5 pieces of seige have been used and destroyed (preventing people from throwing up 5 arrow carts, because then they can’t actually seige the other castle!). When a player dies, they cannot WP back to their own keep for 2 minutes (however, they can be revived by an ally). Just like keeps, guards are placed at the doors and on the walls and a keep lord must be defeated before being able to claim. UNLIKE WvW, players can always respawn back at the keep after 2 minutes, so guarding the respawn point may be crucial to winning.
Map #2
This one is more like sPvP than WvW, but with a new feature that I quite fancy. So you know those crazy balls of death in Arah? Well, this map would revolve around people holding them and passing them to friendly players. They deal massive amounts of damage just like in Arah. There are a total of 4 balls at the corner of a square shaped map. The two teams start in the middle of the square with rooms that block them from each others view. Killing another player gives no points, however, if a team is holding a ball they generate 2 points per second, with 2 balls, 5 points per second, and with 3 balls 15 points per second. Players can bass these death balls to each other, however, if they are downed with the ball in their hands it resets to it’s original position. Anyways, I think you get the point. All of these features are pretty much in existence, all you have to do is tie in points with holding the crazy balls of death.
Map #3
This one is one of my favorites simply because it is fast paced: Deathmatch. Everyone knows what deathmatch is, so I don’t feel the need to explain it in depth. Insta respawn, full on PvP action. Guilds fight it out until one kills X number of players. You could even take that new map you added to sPvP, scale it up a little bit, and BAM! map created.
Anyways, I feel it must be said, HA needs to be added as well. GW2 could definitely use some new types of PvP. sPvP is stale, capturing points is cool and everything, but having every map except one revolve around capturing points is killing me. I don’t know if I can take it anymore. I love you guys, but you really need to step up your game where PvP is concerned. GW1 had so many PvP choices I never got bored with it, and I was expecting GW2 to offer the same kind of diversity. I have waited a long time before requesting this, and I am sure that others have requested it too, but I think you would attract a lot of PvPers back to the game if you added some amazing features.
Thanks for taking the time to read this!