Fair warning: This is going to be a long and possibly incoherent post.
I’ve been struggling over the past weeks to come up with a suitable explanation for why I don’t feel any emotional connection to GW2, and why I seem to get more enjoyment from the anticipation of having time to play than actually playing. I’m only half way through the levelling phase (my highest character is 43 I think), and yet I really have to push myself to find the motivation to log in and trudge over to the inevitable next heart. Even though objectively I can appreciate the good design elements of combat or questing, I feel as though I’m just going through the same meaningless motions over and over again.
My suspicion?
I’m just not interested in playing another generic “MMO” hero (or heroine).
First, let me define what I mean (because hero has so many different interpretations). To me, a generic “MMO” hero has the following attributes:
- Their journey is always primarily about how powerful they can become;
- Violence and fighting is always their most effective and well-developed means of resolving issues;
- They are always a leader (or lieutenant) and inspire, command respect or provoke admiration and awe in others;
- Their every thought, move, word or action holds immense weight and importance to the world around them, and every story really does revolve around them;
- They are super-human and are constantly vanquishing invincible foes, solving inscrutable mysteries, exploring impassable wildernesses and accumulating unfathomable wealth or prestige;
- They hold no fear of crushing defeat or permanent harm – any failure is just a temporary minor setback; and
- They are always unfettered by politics, prejudices, dependence on others, consequences for their actions, or the daily trials and concerns of the ‘ordinary’ folk around them.
Now there’s nothing inherently wrong with any of these things.
I’d say that anyone who starts out reading young adult fantasy books will come across this super heroic archetype very frequently, and a lot of those stories are quite entertaining for what they are.
The problem is that after a while, those childish notions of the idealised, romanticised fantasy hero become a little shallow. These days I expect a good book to have characters that are fleshed out with more than one dimension, that they will develop conflicting motivations and that ethical questions will be posed without a right or wrong answer. I expect that the author won’t try to make me identify with a singular, flawless hero but instead expose me to the nuanced perspectives of a broad cast of unique personalities – and let me make up my own mind. I think the same expectations gradually accumulate within an MMO player – and this is compounded because there are already millions of powerful, epic and generic heroes running around in Tyria.
I want a more immersive, complex and messy world – one that I feel I am living in, not just passing through. By forcing me to identify only with ArenaNet’s vision of a hero and locking me onto the rails of what they think a hero’s journey involves, I am unable to project my own identity onto my character and I lose any attachment I had built from that wonderful character creation sequence.
Maybe this same issue could be posed as a question of identification versus identity. I think GW2 does a good job at leading you to identify with the idealised hero that they have written and scripted into a story arc, and you can similarly identify with the class and race stereotypes that you layer on top of that generic hero template. It doesn’t go any further than that though. I can’t move from “that character” to “me” when the game is designed around that hero’s pre-written story and pre-defined actions and reactions. I never get to project aspects of my own identity onto the template because all of the story and the ‘dynamic events’ are pre-written and have a single predetermined outcome. I’m never choosing anything meaningful other than whether or not I should flick a lever, and I can’t pretend that that lever is still behind a magic curtain.