Dear Guild Wars 2
They should’ve just nerf CoF’s rewards instead of making the whole dungeon impossible.
But still, lmao, wow?
They punish us because they love us :P
Yeah, WoW came from a dark place. Just getting annoyed with what they call “Anti Botting” measures. The whole “Endgame” is a long long grind and their actions are making it even longer and more annoying for people who rather just have fun then run around like mindless zombies raging at the uphill battle to the “EPIC”!!!
If you paid any attention at all to anything they said about dungeons before the game was released you would know that Story Mode was meant for casual players and Explorer Mode was meant for groups of coordinated players and not pugs. If ou are doing badly in explorer mode and are using a random pug then don’t cry about it as it was not ANet’s plan for it to be easy.
The dungeons are to GW2 what Raids are to WoW…they are NOT to be done by PUGs but by teams using vent and working together closely to get the job done…they are for the top end pve players….If you want to do dungeons up YOUR game and dont whine for them to bring down their game.
This wasn’t me crying, if you read my post you would see that I am fond of the ‘grind’. But Anet isn’t very fond of the grind and yet they make it as such. I am just saying that they as a developer can’t make up their mind. They want us to grind, then when we grind they punish us for doing it.
I couldn’t care if it was hard or not, I am the type of person who will run the gauntlet cause I can. I just can’t stand them slapping us across the face for playing the game.
You must not have played GW1 if you think this is a grind. Just how long do you think it should take to get a full set? Considering how many months it can take in games like WoW, Rift, and Aion the fact that you can get a full set in less than a month here seems to mean you just want everything now so you can move on to the next game.
If you paid any attention at all to anything they said about dungeons before the game was released you would know that Story Mode was meant for casual players and Explorer Mode was meant for groups of coordinated players and not pugs. If ou are doing badly in explorer mode and are using a random pug then don’t cry about it as it was not ANet’s plan for it to be easy.
This. I sometimes get the impression when reading threads like this that everything ANet said about various aspects of the game during the design and beta phase just went in the right ears and out through the left ears of some people without being properly processed in their brains. As far as I’m concerned, anyone – and I’m speaking generally, not to the OP – who goes into an explorable-mode (not story-mode) dungeon with a random PUG instead of planning beforehand and organizing the group carefully needs to have a session with a therapist. :P
Furthermore, there have been numerous discussions about the latest updates over the last couple of days. I think you’ll find, once you read them, that when people are actually playing the game with the new patch, they’ll find that the changes don’t impact quite as severely on the majority of players as might be inferred at first glance. I played for something like 6 1/2-7 hours through Diessa Plateau yesterday on a single character, did about 13 renown hearts and a cartload of events, and had NO degradation in drop quality or quantity.
(edited by joe.7684)
You must not have played GW1 if you think this is a grind. Just how long do you think it should take to get a full set? Considering how many months it can take in games like WoW, Rift, and Aion the fact that you can get a full set in less than a month here seems to mean you just want everything now so you can move on to the next game.
As has been pointed out elsewhere, there seems to be a culture clash of sorts between ANet’s “fun-centric” philosophical approach toward the game and the “reward-centric” approach of some players (again, I’m not accusing you of this, OP) whose main motivation seems to be to get as much “elite” gear as possible as fast as possible.
Oh, I don’t run pugs often I am not the type to ask in map to run anything. I also don’t think I should be rewarded instantly. I always tell my friends, its always more satisfying if it takes you a long time. My point was that this is still true, but it seems they punish those of us who are working at the climb by stepping on our fingers on the way up. I have no doubt I will get “Elite” gear. I’m almost done with my Karma set, I’m getting it just to be properly kitted for Arah. I also am shopping around for a competent guild on my server.
I think “Artorous” and a few others think me the fool. I am not I just can’t fathom why they would punish people for farming Karma when the point of events is to farm basically. I’m more voicing my concern that this might kill off the “casual” crowd who see epic gear and only see a massive spike wall.
They don’t “punish” you for farming karma. They “punish” people for farming the same events over and over again. If you spread it out and run events in all of the 80 zones you wont notice any “punishment” at all, but if you stick with a group and run around doing the same events over and over again then you will. ANet want you to do all the available content they designed, not just a small portion. Generally, not accussing you, people who do stuff like that are the ones who come to the forums and say there isn’t enough content when there is plenty, most just want to skip it.
I didn’t start Farming or anything along the lines of Grinding until 80, up till then I walked around and explored maps, even if no events were around a ruin I would go check it out for sake of saying I found something interesting. I figured when I hit 80 I could do a grind, but it wouldn’t be an uphill battle with the game and with devs, who promised us a game that wasn’t a grind. I think that many people haven’t seen the guild wars 2 manifesto video, they stated they didn’t want grinds and yet they made this game a grind fest.
Skip to 1:22, watch then lulz at how the game turned out.
They don’t “punish” you for farming karma. They “punish” people for farming the same events over and over again. If you spread it out and run events in all of the 80 zones you wont notice any “punishment” at all, but if you stick with a group and run around doing the same events over and over again then you will. ANet want you to do all the available content they designed, not just a small portion. Generally, not accussing you, people who do stuff like that are the ones who come to the forums and say there isn’t enough content when there is plenty, most just want to skip it.
I agree here; but there’s also an issue with scaling that I think Anet needs to look at.
Ignoring Waypoint costs and potential repairs for that “oops” moment; Orr and Frostgorge Events reward ~300 – 350 karma per event. Other zones I’ve piddled about in ~220 – 250 karma per event. (for first event – after nerfing returns, this scales to “not worth my time”)
I feel they want us to move around and spread out, yet don’t “encourage” us to do so, rather “slap” us for going where the rewards are best.
I wouldn’t necessarily call something I like a ‘grind’, so to me there is no endgame grind. It’s all just fun on top of fun. For those who see it like some gear treadmill… I’m sorry you still haven’t seen past the fundamentals of this game, then.
Even though I am not part of that endgame crowd I do agree with the OP and his reasoning. I do believe there’s more to endgame than speed clearing but his points are valid beyond that.
I also find it funny that Anet want to make people do more different events but set the waypoint costs to a point that it discourages people from moving around. That is rather counterproductive in this whole matter.
My day when back from school or work would be put on my headsets, turn on some music and run around Cursed Shore, hit up all the defends and help retake places/temples. I wasn’t pleased with 252K in Karma for the set I wanted but I enjoyed it none the less. I would chat in map or in guild or in TS or Skype with friends generally having fun.
Then this patch happened, I didn’t care about Arah, or even CoF but thekittenDE and Item Drops wall they put in cut into my earning as well as progression. It’s like your jogging and someone throws mud in your eyes as you pass them. The whole Endgame is a gold sink and unlike most people I wasn’t TP what I got, I npc up to green and broke down Rares. I think its funny you talk of fundamentals when they clearly stated in the Manifesto and throughout development that the game would be “No Boring Grind”
ArenaNet Sucks the Big One.
i was going to spend money to buy gems, but now its like why kitten bother. I don’t want to help a game company that makes me feel duped.
If you think you are being duped you probably weren’t actually going to spend a dime over the purchase price to begin with.
Even with this whole annoying idea they had for stopping “Botting” I’m gonna still drop money to expand my account bank. Maybe one more character slot. Also once they have decent looking Town Clothes I’ll buy that. Also capes..bring back capes.
(edited by AsianGForce.7896)
Yeah, I wouldn’t mind capes. I don’t really plan on getting more character slots as I’ve never been much of an alts. If I did I’ve got more than enough gold to get a few. I did like some of the skins they had in the shop as well. Might get them sometime.
So, if somebody complains about few things to do at 80, players answer: have you finished all explorer modes? But if somebody says, I can’t do explorer modes, the same players tell him: explorer mode is only for top gw players.
Confusing.
I read all the posts but I didn’t see anyone saying what you said. Exploreable modes were put in this game for a coordinated group of players, story modes for casuals. ANet stated that many times. If you want to do them with a pug then expect a hard time. If you at least have someone willing to target a mob and everyone else actually target it (ctrl +t ftw) then it simplifies things dramatically. What I have seen when doing story modes with pugs is generally everyone went after a different mob and things were painful, when I started marking targets everything went smoothly. Explain at the start it is Ranged then Melee and try to keep the Melee snared/cced and things get even easier. Again, most players just expect things to be faceroll easy. After a month or two people will get use to it and actually learn to play better. It happened in GW1 and will happen here as well.