Death Stealth Stomping, 'needs to go'

Death Stealth Stomping, 'needs to go'

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Posted by: Burnfall.9573

Burnfall.9573

This ridiculous ego selfish mechanic should be added to Dec 10 patch, seriously.

It is a unfair mechanic which servers no purpose other than completely violating your design/

Arena.net, if you’re serious (which i hope) about balancing this game and encouraging fair mechanics in your game, after reading this, you will gladly add this to Dec 10 patch and end this notorious unfair mechanic, once and for all.

First you create which i call it; the “death recovery mechanic”; which i find worthless, seriously, 20% of time it benefited me and the remaining 80%; a complete failure.

why so? well, obviously… when i get down and attempt to res my self, suddenly out of no where, i get killed by a stealth class.

I had no way of seeing my enemy and no way of fairly defending myself.

Secondly, with stealth classes bypassing this mechanic, confirms its worthlessness.. (thief, mesemer, elementalist, engineer, where does it end)?

So the question is Arena.net, was the death revival mechanic was a complete failure?

Well, because it doesn’t work on them; the stealth classes while unfair classes like ranger, war, guardian, were intentionally chosen and designed to be death stealth stomped by them.

Is this really in guild wars 2?

So my suggestion is to either eliminate death recovery mechanic or eliminate death stealth stomping… you can’t have both at the same time, which sadly, is present in this game.

In other word, it is either you implement a mechanic which gives a fair way of defending ourselves, or give every one; classes the same mechanic to death stealth stomp.?

While i applaud you for your new desire in making this game fair, i would like to remind you that this unfair ego unbalance mechanic, is still present in your wonderful game and seriously, must be put to its death rest, a.s.a.p.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

Death Stealth Stomping, 'needs to go'

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Posted by: Turamarth.3248

Turamarth.3248

And a stability stomp is not unfair? Or the engineers elixir s transformation? Or the mist form from the eles?
Also elementalists don´t have stealth. Do you mean the ranger perhaps?

Brandar – Kodash [DE]
[SPQR]

(edited by Turamarth.3248)

Death Stealth Stomping, 'needs to go'

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Posted by: Dendail.4896

Dendail.4896

Eliminate the downed state imo. Theres nothing heroic or epic about dying & rallying over & over again in zergs which is most of WvW & the times where rallying is fun is too few & far in between. I see it as a hindrance to the game rather than a benefit.

Death Stealth Stomping, 'needs to go'

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Posted by: Neoheart.2750

Neoheart.2750

Think outside the zerg OP. Watch a good small encounter or gvg video and you will find that more often than not the coordination over both reviving and stomping can be a huge decider.

Would you rather us thieves have stability or stealth stomps in the grand scale of things? I’m willing to bet this is QQ from someone who hasn’t played much of thief.

Any thief will tell you outside of stealth or black powder it’s pretty hard and pretty stupid to attempt s stomp in PvP OR wvw

Death Stealth Stomping, 'needs to go'

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Posted by: Burnfall.9573

Burnfall.9573

Think outside the zerg OP. Watch a good small encounter or gvg video and you will find that more often than not the coordination over both reviving and stomping can be a huge decider.

Would you rather us thieves have stability or stealth stomps in the grand scale of things? I’m willing to bet this is QQ from someone who hasn’t played much of thief.

Any thief will tell you outside of stealth or black powder it’s pretty hard and pretty stupid to attempt s stomp in PvP OR wvw

i am not only making a case against thief’s’ stealth class, but to all stealth classes.

Advocate of Justice, Liberty and Truth

Death Stealth Stomping, 'needs to go'

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Posted by: holodoc.5748

holodoc.5748

In WvWvW professions and builds are actually not meant to be universal rather an important part in a cohesive group that does well as a group, not as an individual. The point of the rally system is to offer more diversity to the fight and every profession (at least as far as I know) has a way to make unblockable stomps. Warriors have stability which is unblockable for any profession that uses KB (guardian), fear (necros), stun (ranger) in their downed state. However warriors can’t immediately finish some other classes which have blinks or transformations during that phase i.e. mesmers, thieves and eles. Thieves have mass stealth which makes them untargetable (no target no way to counter with skills that require a target in downed state) but AoE, fear and CC still have effect on them. If a thief is trying to finish you and you are out of any of those skills you depend completely on others to save you – that is a fact that can’t be changed and an important rule of the gameplay.

The only thing that I would change about downed state is the fact that downed enemy players can actually rally if someone kills a target they were attacking. I.e. if two players get downed and one of them starts attacking a nearby moa which gets killed by another enemy player that player gets a rally. That is something that really needs to be looked at the downed mechanics.

(edited by holodoc.5748)

Death Stealth Stomping, 'needs to go'

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Think outside the zerg OP. Watch a good small encounter or gvg video and you will find that more often than not the coordination over both reviving and stomping can be a huge decider.

Would you rather us thieves have stability or stealth stomps in the grand scale of things? I’m willing to bet this is QQ from someone who hasn’t played much of thief.

Any thief will tell you outside of stealth or black powder it’s pretty hard and pretty stupid to attempt s stomp in PvP OR wvw

i am not only making a case against thief’s’ stealth class, but to all stealth classes.

…..so thief mainly? I dont see much mesmers running around with torches. And guards can still interrupt a stealth stomp with their interrupt and so can rangers, and eles, and mesmers, and thieves. In that same regard, what thieves cant stomp safely via stealth we can do with shadow steps. If a down a guardian, ele, thief, or mesmer i dont even need to stealth first I can shadow step stomp so nerf that too. But do keep invincibility stomping or stability stomping, you know, the two where you can’t do anything to knock the person off.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Death Stealth Stomping, 'needs to go'

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Posted by: Doggie.3184

Doggie.3184

/sigh. How do I delete threads?

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Death Stealth Stomping, 'needs to go'

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Posted by: saalle.4623

saalle.4623

Its not unfair,thief and mesmer have stealth stump cause they are vary squishy,if they remove this from them then they wont be able to stump any1 cause they will be dead wile trying to do so.Thief only def is mobility and stealth which both will be nerfed in next patch…if they remove stealth stump then how will we stump at all since we die after we take 2-3 hits from guardian or warrior.If guardian can take 5 people attacking him at same time wile he stump and still survives then its fair that thief gets stealth stump

Death Stealth Stomping, 'needs to go'

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Posted by: EverythingEnds.4261

EverythingEnds.4261

There are many ways for safestomps, so why nerfing stealthstomps?
In Addition, if you cant stomp in stealth anymore, rezzing while being in stealth whould be removed, too. (No, this is no suggestion, just a simile)