Deathly Chill change makes me sad

Deathly Chill change makes me sad

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Posted by: MisterSpinne.7163

MisterSpinne.7163

I want the old Deathly Chill back. It was unique. I loved the damage floaters with the little snowflake popping up. It made me feel like I literally froze Mobs to death which was great (in a sadistic way). The Necro was able to make 2 conditions (Chill and Fear) cause damage while other classes could not. Fits the theme really well.
I don’t care which Deathly Chill’s damage is superior. I care about the theme and fun of the immersive feeling.
I don’t Play PvP. I guess Deathly Chill was a problem in PvP, well then change it in PvP. From a PvE perspektive I feel punished for something I haven’t done. Use the new Deathly Chill for PvP but leave the old unique one in PvE please.
While the damage from Deathly Chill was far from game changing in PvE, the argument of damage loss due to multiple Deathly Chill users seems mind-boggling to me. You know, you could Change Chill or its damage so it stacks with other player’s Chill in a way that really nothing else changes but that each Player gets their respective layer of damage. You can do it, you got the knowledge and tools at your disposal but you decided not to use them, making it all look like a quick hotfix than a dedicated decision.
Considering though the given argument is valid, let me be cynical and ask: Why don’t we make Fear a stun that makes targets bleed instead since other players’ stun instantly removes my stack of Fear resulting in a damage loss from Terror.

tl;dr
“People complained about the painted window, so we replaced it with a wooden door.”

Deathly Chill change makes me sad

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Posted by: Sartharina.3542

Sartharina.3542

I think the reason they changed it was to allow the trait to do reasonable damage after they nerfed the Chill duration, because, seriously, Chill is the most crippling condition in the game to be afflicted by.

Deathly Chill change makes me sad

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Posted by: Glacial.9516

Glacial.9516

I think the reason they changed it was to allow the trait to do reasonable damage after they nerfed the Chill duration, because, seriously, Chill is the most crippling condition in the game to be afflicted by.

This is exactly how I interpreted it. The problem with reaper seemed to be chill uptime not damage, and nerfing the duration would directly nerf Deathly Chill’s damage.

I think they chose a good solution: They maintained condi damage on chill application, removed any dependency on a longer duration and stopped the issue of competing for chill stacks at the same time.

The real question is whether 1 stack of bleed is enough, or if tweaks will be needed to get it in the right spot (More stacks + shorter duration, torment instead of bleed, etc.). The threads I’ve read in the Necromancer forum suggests it’s underpowered right now (and they may very well be right) but I’m hopeful that Anet will stick with it and adjust it as needed.

(edited by Glacial.9516)

Deathly Chill change makes me sad

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Posted by: Endless Soul.5178

Endless Soul.5178

I don’t Play PvP. I guess Deathly Chill was a problem in PvP, well then change it in PvP. From a PvE perspektive I feel punished for something I haven’t done.

“People complained about the painted window, so we replaced it with a wooden door.”

As a reaper main, that’s pretty much how I feel about it.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
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Your skin will wrinkle and your youth will fade, but your soul is endless.

Deathly Chill change makes me sad

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Posted by: wolfer.1587

wolfer.1587

This has nothing to do with PvP. They changed it so that it worked in larger scale PvE content (if your chill gets overwritten, you don’t get damage anymore).

Deathly Chill change makes me sad

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Posted by: MisterSpinne.7163

MisterSpinne.7163

I do wonder whether or not the better solution would have been to simply make Chill not stack in duration from different sources (meaning players), only stack in Deathly Chill damage. 2 players applying 5sec of Chill would result in 5sec of Chill instead of 10sec. If they wanted 10sec, they’d need to coordinate themselves to chain skills which is difficult and potentially rewards good team play.
By doing that, Deathly Chill inherently would not lose damage by getting applied from different sources.
Plus, maybe the duration nerf would not have been necessary (or not as severe) since it can’t stack up in duration as quickly as before due to overriding itself in duration.

Deathly Chill change makes me sad

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Posted by: Doggie.3184

Doggie.3184

The trait was intensely overpowered, which is why 90% of league games had 2+ Necros.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Deathly Chill change makes me sad

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Posted by: Exeon.4358

Exeon.4358

I think the reason they changed it was to allow the trait to do reasonable damage after they nerfed the Chill duration, because, seriously, Chill is the most crippling condition in the game to be afflicted by.

Chill is bad, I find slow worse though, I’ve died more then enough times trying to heal while being slowed…..