I run my Guardian more than any other profession. It’s really the only profession I can comment on the changes without having to look up every trait or skill.
Zeal V – Shattered Aegis. Damage instead of Burning.
I don’t see how this can hurt as Burning does get overlapped in groups. The only issue I see is that Aegis is relatively hard to apply in bursts. It isn’t practical in PvE content, and it becomes extremely difficult to use any on-Aegis traits successfully in PvP. I think the issue is that Aegis is too difficult to apply for the mediocre benefit.
Zeal VII – Zealous Blade. This trait now scales with Healing power (2%.)
I fear this will only make the new bunker for Guardian 20/0/30/20/0 with Cleric/Magi or Celestial gear. A Guardian with around 1,000 Healing Power and a moderate critical hit rate will receive 79 Health for every Boon applied and 45 Health for every enemy hit. On the limit of three enemies (auto-attack), the Guardian will regenerate 135 Health per attack and an additional 237 Health (372 total) on the last hit. Factoring Empowering Might, the Guardian becomes a heavier bunker with Might activating faster than an Elementalist with One with Air. I don’t believe this helps the Guardian with a DPS build more than a bunker build.
Zeal XII – Kindled Zeal. Increased conversion from 10% to 13%.
Guardians rarely use Condition Damage. Burning is a decent condition. It has good damage and easy application, but Condition Damage is usually a stat that hinders a Guardian more than it helps. I don’t believe an extra 3% more Condition Damage will help, especially since Condition Damage is located in the Radiance tree.
Radiance V – Searing Flames. Reduced cooldown from 20s to 10s.
I see nothing wrong with this. We’ve all been asking for some steady Boon removal to be on par with other professions.
Radiance X – Powerful blades. Increased damage from 5% to 10%.
I feel Sword could use some better stability when it comes to attacks connecting with enemies before this, but it’s a good start.
Valor V – Retributive Armor. Increased conversion rate from 5% to 7%.
Your cookie-cutter bunker uses this trait. Hell, I’ve used it before I found Smite Condition to be a good addition to my Utilities. In its place, I’ve used Monk’s Focus for the instant cast time on Smite Condition. With the last balance, you removed that need, so I can easily take Retributive Armor again and with a greater benefit.
Honor VI – Pure of Heart. Increased scaling with Healing power from 25% to 40%.
It will help the Guardian get some additional self-healing without too much of a heavy investment, but for the most of the problem I have, see: Shattered Aegis.
Virtues VIII – Supreme Justice. Number of attacks going from 4 to 3.
This paired with Kindled Zeal could be an excellent combo if it wasn’t for the fact that both requires 50 points. Burning is already fairly easy to apply, and this trait only boosts 1v1 encounters. For every additional enemy, it becomes easier to apply Burning to each. Add another 10 points in Virtues to add Permeating Wrath for massive area Burning. Suddenly, you’re applying too much Burning and it gets wasted. Burning doesn’t stack intensity, and it shouldn’t. However, your average Necromancer (among other professions) hits intensity caps easily wasting precious damage. Guardians don’t necessarily need more Conditions, but rather a way of using Burning to our advantage (other than a maximum of 20% bonus damage to targets with Burning through traits).
Symbol of Swiftness: This skill now applies 4 seconds of swiftness per pulse, rather than 8 seconds if you have no swiftness and 1 second if you have swiftness.
This solves the issue of the application of this Boon, but it also fails to handle others. This is one of the primary methods of getting group Swiftness is WvW. If this is intentional, ignore this issue. The bigger issue is that allies hate standing in your Symbols more than your enemies. This is why Symbols are a terrible mechanic. You know where your Symbol is going and what Boons you’ll receive. Besides a minor graphic change in the center of the Symbol, allies are often safer away from enemies by using the numerous Cripples, Chills, and Knockdowns/backs their professions have to offer. We don’t have very much Crowd Control, nor do we need a lot more.
We do, however, need a way of applying Symbols in a way that benefits an ally without putting anyone in (or out of) harms way. Doing something as simple as passing off the Symbol’s benefits to nearby allies while the Guardian is inside is a start. Have Symbols follow the Guardian (and prevent Symbol of Wrath from rooting the Guardian). Something needs to be handled better to have allies want to be inside of the Symbol.