Decoration limit
Anet already increased the cap from 1,000 to 2,000 in the hall iirc. Or Are you meaning the amount of decorations in a localised area? In which I could agree, it’s not essential imo.
(edited by Haleydawn.3764)
The decoration limit is apparently to avoid raising the minimum specs of the game. It is not done to spite players, it really boils down to technical reasons and limitations.
I mean the amount of decorations in a localised area yes.
@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.
(edited by Valfaros.6908)
I too would love to see an increase in the local decoration limits.
Indeed, local area limit is way too limiting!
Also I hope they raise the total limit too again..
I mean the amount of decorations in a localised area yes.
@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.
Not really. Someone doing WvW with low spec system can set the model limit to the lowest. That is not an option for decorations since it would involve people walking into invisible walls.
I mean the amount of decorations in a localised area yes.
@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.
My PC doesn’t slow down noticeably when a zerg is fighting. However, it takes about 10 seconds for my guild hall’s marvelous decorations to finish appearing. Every time I head for the GMO nodes in Lost Precipice, I run smack into the repair anvil, which hasn’t yet shown up on my screen.
Maybe ANet should offer guilds a gem shop upgrade to allow more decorations, with appropriate warnings that folks running potatoes (who can otherwise play the rest of the game) might crash, stall, or otherwise be unable to enjoy such halls.
I mean the amount of decorations in a localised area yes.
@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.My PC doesn’t slow down noticeably when a zerg is fighting. However, it takes about 10 seconds for my guild hall’s marvelous decorations to finish appearing. Every time I head for the GMO nodes in Lost Precipice, I run smack into the repair anvil, which hasn’t yet shown up on my screen.
Maybe ANet should offer guilds a gem shop upgrade to allow more decorations, with appropriate warnings that folks running potatoes (who can otherwise play the rest of the game) might crash, stall, or otherwise be unable to enjoy such halls.
As fas as I was able to tell the loading speed of objects does not necessarily correspond to the speed of the setup. When I updated my PC – while the FPS has jumped from 13-19 to 90-120 the speed of “loading” decorations or map elements has not visibly changed. For some reason the GH decorations seem to appear/load AFTER you enter the instance.
This hints that these decorations use some different handling to the generic map contents. Probably someone did really poor/cheap design job there (“Just make it seem to work at first glance and we will fix it later” approach).
The “Halls” in both possible cases are just HUGE EMPTY cavern maps. To fill that space we have multitude of mostly tiny decorations (all the chairs/baloons/tables). The single chair in a cavern sized room looks stupid, but try to put down few tables and few chairs and you hit the limit.
The “Halls” in both possible cases are just HUGE EMPTY cavern maps. To fill that space we have multitude of mostly tiny decorations (all the chairs/baloons/tables). The single chair in a cavern sized room looks stupid, but try to put down few tables and few chairs and you hit the limit.
Yes that’s exactly what I ment it just feels empty and if you start doing things with decorations you hit the cap (local and maximal cap) in no time. + Not only should we be able to place decorations we should also be able to place npc’s.
Anet the decoration limit is too kitten low.^^ I really don’t understand why I shouldn’t be able to actually do some cool things with the decorations you offer. You give us walls and pillars but then have such a low cap that you can’t build anything with it and if you are able to do so you certainly can’t decorate the inside of it…
Woulnd’t be possible to just raise it. Nobody is going to complain atleast I can’t think of someone.
http://imgur.com/a/rmzHJ
Click if you want to know why I’m annoyed.
You want to see decorations in instanced housing/guilds/whatever done right? Go look at RIFT. Thousands of items. minute controls over placement, orientation, and size, terrain paint, lighting and shadow effects, etc, etc.
The system here is a crayon book by comparison, and only has 3-4 broken crayons, too.
I agree with this, the current limit of decorations in a localised area broke my dream of making a beautifull maze in my guild hall
Server: Underworld
I mean the amount of decorations in a localised area yes.
@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.My PC doesn’t slow down noticeably when a zerg is fighting. However, it takes about 10 seconds for my guild hall’s marvelous decorations to finish appearing. Every time I head for the GMO nodes in Lost Precipice, I run smack into the repair anvil, which hasn’t yet shown up on my screen.
Maybe ANet should offer guilds a gem shop upgrade to allow more decorations, with appropriate warnings that folks running potatoes (who can otherwise play the rest of the game) might crash, stall, or otherwise be unable to enjoy such halls.
This. As long as the amount of decorations in Guild Halls doesn’t affect the performance of the rest of the game, and as long as people understand that their Hall will take a long time to load, I don’t care if they allow more decorations.