Deep wound - Will it ever make its return?
If you are not familiar with this condition you can read about it here.
This has to be my favorite skill effect/negative condition in all the MMOs I have played to date.
It might not fit straight into GW2 in vanilla form, but a slighty altered form of it would be awesome.
Given the pace of combat in PvP it would be OP to suddenly have your max health cut by 20%.
What suggestions do you guys have that would make this condition fit into GW2?
Max health reductions are only cool when spike healing is a significant part of your survivability against burst damage and overhealing is a danger. This is a very specific case that doesn’t really exist inside the GW2 system at all. I think you’d find it would be really boring until it got to a point where it was strong just because of how much damage it did when you threw it on.
Elementalist – Necromancer – Warrior
Agreed, if HoT truly ups the healing with Ventari, then maybe the door opens slightly for this fantastic skill to make a return.
They would have to water down the 20%, and make it unstackable.
Crystal Desert
Deep wound was arguably one of the strongest conditions in Guild Wars 1. I seem to remember it being left out intentionally for that reason. If it does come back, it’ll come back in name only.