Defiance & Unshakable accepted?

Defiance & Unshakable accepted?

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Posted by: mkknml.6725

mkknml.6725

It’s just me ranting and being amazed.

I haven’t seen much discussion regarding the issue in the topic title. Have the community really accepted Defiance as a working game mechanic in PvE? To me this is one of the main reasons why I find PvE boring and I think it’s one of the main reasons for the DPS-meta that’s been around pretty much since the launch.

It also renders a lot of the class mechanics & weapon choises completely useless if you don’t take the high level fractals into account (Hard hitting normal mobs). It would be nice to see some control skills/builds being used in PvE but as it is it’s just useless to take such builds with you into dungeons/general PvE. Defiance simply kills most of the possible build varioations in the game.

As said, this was just a rant and I don’t have solutions to offer at this point. I’d just like to know how the community feels about Defiance.

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Posted by: maddoctor.2738

maddoctor.2738

The alternatives to Defiance are two:

a) remove it, bosses will be simply stun-locked by multiple players, making encounters pointless

b) something new. And this is the hard part where very few (if any) solutions have been presented so far.

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Posted by: draxynnic.3719

draxynnic.3719

It’s been discussed on a regular basis, enough that most people are tired of discussing it and really hoping that ArenaNet have got the message.

One simple approach, for instance, is to make Defiant have a duration, so that instead of having to waste X long-recharge interrupt skills for one interrupt, you can simply space them out… so it prevents stunlock, but you can still get a few stuns in. Another possibility, which could be used in concert, could be to make it so that there are skills that are cheaper than actual stuns which can be used to remove or even steal Defiant, possibly simply by making Defiant into a regular boon that can be stripped or stolen by boon removal (which is usually a lot “cheaper” than hard CC). I could see there being a place myself for Defiant to be a mechanic available to players as a softer alternative to Stability.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: mkknml.6725

mkknml.6725

I really like the idea of defiance being a regular boon. I also think it’d be easy to counter the stun-locking. Bosses could for example have regular attacks added alongside the one-shot-abilities-you-need-to-dodge-every-15-seconds. I know this suggestion is shallow, I’m just throwing ideas.

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Posted by: champ.7021

champ.7021

I dont mind defiance at all. When i first started playing elementalist i was really annoyed by it because ice bow 5 never worked on bosses lol but it became a new challenge. If you have five people in your group you should be able to easily strip the boss of his defiance stacks with some patience and planning. I actually have fun sometimes watching what other members are doing, mainly warriors and guardians to know when i should put down ice bow knowing stakcs will be gone or to use my own ccs. Im not opposed to changes to make it easier for pugs where a warrior will runin and use mace 5 but i like the concept in general that you cant always stun and you have to pay attention to do it properly

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Posted by: dace.8019

dace.8019

It’s up there with PvE conditions. Discussed to death by the community (and those discussions expose a prevailing general dislike for the mechanic as is) and zero news/updates/mention of it from ANet.

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Posted by: Zomaarwat.3912

Zomaarwat.3912

Works fine for me, but in pugs you need to be fast if you want to use Deep Freeze for example. However, I think Anet might have realised the curreny state of things is not ideal, as most big bosses since the 2nd Jubilee are completely immune to CC.

Over a year and the forum search is still broken = /

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Posted by: Test.8734

Test.8734

Have the community really accepted Defiance as a working game mechanic in PvE?

Mostly people have given up on discussing each and every feature that makes PvE poor, and decided to leave the game.

The thing with Defiance is that it doesn’t really matter. Even if it did not exist, there would be no point in using interrupt because there is no situation in which using an interrupt would be better than just dodging. Unlike in the original Guild Wars, interrupts are mostly useless here. That flaw should be adressed and then Defiant reworked, but we all know that ArenaNet won’t do either.

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Posted by: thefantasticg.3984

thefantasticg.3984

It’s up there with PvE conditions. Discussed to death by the community (and those discussions expose a prevailing general dislike for the mechanic as is) and zero news/updates/mention of it from ANet.

That’s pretty much I’ve gathered since it was introduced.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They must be replaced by a generic autobalance system that also works for all other creatures, and that takes into account the creature’s rank (“player” being also a rank for this mechanic) and how many players are around for how they work, and that has additional settings to adjust them for particular creatures.

Once the system is in place, it’ll work for everything: Damage, conditions, control effects.
And for all creatures, no matter if they are just normal rank enemies or epic bosses or event players.

Done right, it could replace defiant, unshakable and even indomitable, and keep in check loopholes in balance that are often abused by meta builds.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

– The Baconnaire