Defiant + Blind

Defiant + Blind

in Guild Wars 2 Discussion

Posted by: Shiri.6728

Shiri.6728

Ok, so correct me if I’m wrong, but the way defiant interacts with blindness is that blindness gets applied like normal, but then the mob just ignores it 9 times out of 10. This seems kind of bad because it makes it completely impractical to use blind at all to negate anything (in fact because of the infrequent and random nature, I’ve been unable to detect a single time blindness did anything to a defiant mob.) Consequently players are forced to play as though blindness doesn’t exist – there’s no clever “saving up” of CC stacks to lock down a mob at the most crucial time in its rotation or to stop it gibbing a downed member who got unlucky. This is unfun.

I realise you don’t want mobs getting permablinded given the prevalence of that condition with some classes (thief field + ranger), but the way you dealt with every other CC condition is much better. Of course, trying to apply the same standards to blind comes with its own problems, like the fact that harder CC is generally staggered out so each class only has 1 or 2 per long 50s rotation or something, whereas blind is much more common.

One solution that occured to me was that rather than leaving the debuff futilely on the mob feeling like it does nothing, blind should have a 10% chance of being applied in the first place, then work normal (or, potentially even better, a 15-20% chance but then at half duration like vulnerability – most blinds last longer than they need to without fine timing.) That way people can at least plan around whether they’re going to be hit by the next smack or not – for example, whether to waste a dodge or something.