WvW <3
(edited by Skenderbeu.9102)
delete le thread plssssss
(edited by Skenderbeu.9102)
Make a guild that’s worth joining, that offers people something they can’t easily get otherwise.
The simplest example is guilds that specialise in certain activities. For example making a guild for people who like speed clearing dungeons, so they know they can come on guild chat and find people to join their group who want to play the same way they do and know how to do it. Or a PvP guild with their own custom arena where people can form teams and practice.
If you just want a social guild then it’s a bit harder but the same approach does work. Think about what kind of conversations you’d like to have – do you want to be a family friendly, no drama guild? A guild for people who turned the profanity filter off as soon as they got the game and want to be free to say what they want when they want? An RP guild that will have your own story lines?
Imagine a guild you would want to join and try to make it, then make sure you tell people and like-minded people will join.
Make a guild that’s worth joining, that offers people something they can’t easily get otherwise.
The simplest example is guilds that specialise in certain activities. For example making a guild for people who like speed clearing dungeons, so they know they can come on guild chat and find people to join their group who want to play the same way they do and know how to do it. Or a PvP guild with their own custom arena where people can form teams and practice.
If you just want a social guild then it’s a bit harder but the same approach does work. Think about what kind of conversations you’d like to have – do you want to be a family friendly, no drama guild? A guild for people who turned the profanity filter off as soon as they got the game and want to be free to say what they want when they want? An RP guild that will have your own story lines?
Imagine a guild you would want to join and try to make it, then make sure you tell people and like-minded people will join.
Thank you sir, I will keep this in mind, good arguments.
Constant buffs and regular guild missions are 2 of the most important. Otherwise, a range of daily activities that appeal to various members. In short, make it easy for them to do stuff like run dungeons, and make sure they get that bit extra in rewards for doing them.
(stuff Anet should be doing, but…)
This is and has been an issue with GW 2 since launch.
There is little a guild can offer in this game to keep player retention high.
Guilds are very transient due to how this game currently is.
I can give you one hint-don’t send blind, random invites to people without so much as a ‘hello’. Experienced this way too many times and I have to wonder if they actually think people will join a guild in which the recruiter couldn’t say ‘hi’.
Try sponsoring events (Champ runs, farming, map completion, etc.) invite people then after the event ask them to join your guild.
Run pug dungeon groups and after a successful run, ask the players you want to join.
Don’t just spam players in the open world with invites
The problem guilds have currently is they offer nothing a player can’t accomplish by himself.
A pug can even hitch rides on guild missions.
To attract people in this game you need to be really inventive.
General advice: Remember that your guild members are your ambassadors; their behavior will reflect on your guild as long as their guild tag is visible, for better or for worse.
I also second the “no blind invites” caution – that actually will turn me off to a particular guild because it’s weird and it suggests that they have no standards if they just blindly send out invites.
On the other hand, I ended up in some world events where most participants were from one guild. If you’re trying to recruit, open events like what Sola described would be great ways to both screen prospects and start up conversations.
For example: “Hey, you did pretty well in that event; would you like to come along on this mission for so-and-so’s Personal Story? We could use another Elementalist.”
On the other hand, I ended up in some world events where most participants were from one guild. If you’re trying to recruit, open events like what Sola described would be great ways to both screen prospects and start up conversations.
For example: “Hey, you did pretty well in that event; would you like to come along on this mission for so-and-so’s Personal Story? We could use another Elementalist.”
You make a great statement, but I would suggest those open events for recruiting worked a lot better before megaservers. Our guild prefers to recruit players from our own server because we do play some WvW together. Guild members on other servers could get hurt like that.
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