Design-a-weapon, personal issue

Design-a-weapon, personal issue

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

No underwater weapons?

Why.

When will we talk about this? Will there be an underwater overhaul one day? (steve) Or is this facet of gameplay and, quite frankly, some of the best weapon design in the game simply never gonna receive the attention it deserves?

I frothed at the mouth, excited with the prospect of sharing 3 underwater legendaries of my own design with Anet but no more.

SAB & Underwater Content

Design-a-weapon, personal issue

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Posted by: Dante.1763

Dante.1763

I pretty sure that underwater combat is frankly dead. ANET knows that alot of the players dont enjoy doing it at all, hell, look at how little they thought about the revenant and underwater combat. Not to mention that there isnt going to be underwater weapons in the new set of legendarys, and there havent been /any/ underwater weapons introduced in a long time, even in the BLC sets.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

Design-a-weapon, personal issue

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Posted by: nosleepdemon.1368

nosleepdemon.1368

Underwater combat just doesn’t work. It’s impossible to judge distance or to move with six degrees of freedom in a game ostensibly designed not to allow that. For a start, the third person camera would have to be adjusted to allow for full quaternion rotation, inatead of clamping the pitch to prevent gimbal lock. Ever tried moving about upside down? It takes practice. Now try adding any sort of sensation of gravity. Underwater combat is just too darn difficult to achieve in an enjoyable way. Blizzard tried, and the result was spectacularly ghastly.

Design-a-weapon, personal issue

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Posted by: Zephyra.4709

Zephyra.4709

Underwater combat is frustrating and many weapon skills feel clunky alongside movement in general. There is also the issue of certain skills being unusable, too. They ditched making underwater BL skins a long time ago. You only ever go underwater to complete a heart quest/event/guild mission and that’s about it. Not worth the time and effort.

Design-a-weapon, personal issue

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Perhaps, you can modify your underwater weapons to be used as land-based weapons.

Harpoon/Spear as Staff or Greatsword/Sword?
Harpoon Gun/Spear Gun as Rifle?
Trident as Staff?

Good luck.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

GW1’s Jeweled Staff became GW2’s Jeweled Trident; there’s no reason the process can’t be reversed.

However, the implication in the OP is incorrect: we know that ANet doesn’t have current plans for improving underwater content, but we don’t know whether or not they have long term plans for it. For example, ANet’s been developing Mounts for years and years, long enough that some of those plans could be leaked a year ago…and yet ANet never officially commented on them nor replied to any of numerous threads about mounts.

In other words, it’s entirely possible ANet has a plan for aquatic content; we just won’t know about it until just before it’s released (or, unfortunately, until it’s leaked, no pun intended).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Design-a-weapon, personal issue

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Posted by: Vayne.8563

Vayne.8563

I’m pretty sure underwater weapons are on a list of things to do, after the other things they’re doing. Anet is spending a lot of resources making an expansion, introducing mounts. My guess would be that the amount of work it would take to redo underwater content is prohibitive and would deserve a large patch all it’s own. It’ll get done when it comes up in the queue. It’s just not that high a priority

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Posted by: DeceiverX.8361

DeceiverX.8361

As a side note, OP, you also cannot propose legendary weapons or ones with excessive effects like Legendaries or the entry will be DQ’ed.

Design-a-weapon, personal issue

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Posted by: adolfo.9704

adolfo.9704

As a side note, OP, you also cannot propose legendary weapons or ones with excessive effects like Legendaries or the entry will be DQ’ed.

didn’t see that, well then precursors :P

SAB & Underwater Content

Design-a-weapon, personal issue

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

Underwater combat just doesn’t work. It’s impossible to judge distance or to move with six degrees of freedom in a game ostensibly designed not to allow that. For a start, the third person camera would have to be adjusted to allow for full quaternion rotation, inatead of clamping the pitch to prevent gimbal lock. Ever tried moving about upside down? It takes practice. Now try adding any sort of sensation of gravity. Underwater combat is just too darn difficult to achieve in an enjoyable way. Blizzard tried, and the result was spectacularly ghastly.

I for one have never had any problems with how it felt, quite the opposite. The only problem is how fleshed out it is, like utility skills or as Dante noted: revenant. If you haven’t tried rev underwater it’s so lame, no utility skills and copy pasta guard animations.

SAB & Underwater Content