What is a kind of raid encounter you would want to see? point to other games, or just make up a wall of text: like i do here
I play a necromancer, so i will be focussing on what we would be able to do, since we are kind of left out in PVE now, feel free to ignore those parts.
1) Husk and teragriff encounter. This would effectively split the group in 2 parts, similarly to 2 dungeon groups. 1 boss would have a weakness to conditions(husk) and require debuffing and 1 boss would be weak to direct damage and require hard CC to counter. The bosses would be more dangerous the closer they get and also each have an attack that is devastating unless debuffed correctly.
Husk: Weakness: condition damage, like all husks
stampede: has a very low cd, and does devastating damage to the whole raid. does fatal damage when not debuffed. a Healing focussed build(lots of classes can do this)is necessary to survive even if correctly debuffed. weakness takes a chunk of it’s damage and chill increases it’s cooldown. Vigor is an alternative to chill since it increases dodge recharge. a condition necromancer specced to weakness/chill is a viable debuffer, combined with a guardian for slight healing, another example of a viable combo is a daredevil (weakness) and ele (chill and healing).
teragriff: Weakness: direct damage
charge: similar to the charges other teragriffs do, but this one is much more devastating, doing downs on everyone hit. Can be prevented by immobilizing the teragriff in the right moments. an aegis might also be a good alternative to survive the otherwise fatal damage. Any class that can immob while doing direct damage would be viable to cc this boss. This would however cause the 2 bosses to (maybe) get closer to eachother and get more dangerous.
2) Mordremoths bloom (looks similar to the silverwastes final boss we never really got to fight) This boss encounter would be more AOE and tank focussed. requiring a single person (valkyrie reaper/cavalier warrior/etc) to tank the blossom(by being the only one to attack it, the boss would also keep targeting the same person until that target is DEAD), being kept alive by teammates that occasionally drop a heal near him.
The boss would spawn various adds all around him that would require to be AOEed and CC’d down before they overpower the raid group.
The boss would occasionally do a devastating attack that requires the raid to go to one side of the room. Making the tank the only one to stay there, since the boss would turn around with him and kill the group if he would also change sides. The boss would keep casting this attack in rapid succession, this can only be stopped by breaking it’s break bar, making some of the other group members focus on finishing the break bar by CC-ing, some others on healing and buffing the tank, and a last group to burst down the adds and control those.
This would require AOE builds, CC builds, a single hard tanky build, and supporty builds that heal and provide various survival buffs. Each one of these roles can be filled by most of the classes.
What do yo think? What kind of encounter would yo like to see in GW2? what encounters did you like in other games?