Despite what people say about Ascalonian Catacombs...

Despite what people say about Ascalonian Catacombs...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

It’s actually a very well designed Dungeon, be it Story Mode or Explorable Mode.

Aside from the cheap mechanics of 100x hp and 100x hit damage that all dungeons in Gw2 has, AC has some good mechanics.

Lets look at the Story Mode Bosses.

Master Ranger Nente – he hits pretty hard and half way through the fight he summons a wolf, 1/4 hp he summons another wolf, if teams ignore the wolves they get overwhelmed and chances are they would wipe, so youd have to coordinate your attack on the wolf and at the same time, avoid Nente as he comes down from his pedestal to hit you.

Ralena and Vassar – Most people think this is super hard, but its actually pretty simple. 4 people focus on Ralena and take her down as fast as they can, 1 person Knock Backs Vassar

Kasha Blackblood – Dodge the red circles, shes by far the simplest boss to defeat but this is practice for the CM explorable boss on the Seraph path.

King Adelbern, he pulls you in with a skill as a practice for Lt Kohler in explorable mode.

Then we have Explorable Mode.

Not only are the paths designed from Easy to Hard but stuff there is actually pretty enjoyable.

Path 1 the hardest part is where hodgins tries to read a book and Graveling burrows pop up, you need to remember what order they come out in and coordinate your attacks as such

Path 2 the trap part, 3 of the heaviest armour types down stairs whilst the 2 of the lighter armour types upstairs manning 2 trap switches on each side as the 3 downstairs keep the attention of the mobs in the trap range

Path 3 is just hell without a coordinate team, you need to pay real close attention to the calls and get to the burrows asap.

Does AC deserve all the bad press its got?

I don’t think so, it deserves to be recognized as one of the best dungeons in Gw2

(edited by Rizzy.8293)

Despite what people say about Ascalonian Catacombs...

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Posted by: Dead.7385

Dead.7385

Path 2 the trap part, 3 of the heaviest armour types down stairs whilst the 2 of the lighter armour types upstairs manning 2 trap switches on each side as the 3 downstairs keep the attention of the mobs in the trap range

I actually just got to do this and it was a blast. Thumbs on on this fight imo.

As for the blasting storymode wise I think CM (Pre-Patch since I haven’t played it since it was ‘fixed’) should have been the first intro dungeon. It felt like the ragefire of Guild Wars while AC just had most complex idea’s behind.

Now I do hate the camera sometimes down there in those hallways. It sucks.

Despite what people say about Ascalonian Catacombs...

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Posted by: Chaz.1835

Chaz.1835

The bosses are not a problem in the least, anyone with a basic understanding of tactics will know to avoid boss AoEs and watch out for the heavy hitting skills as well as be accustomed to figuring out special boss tactics (such as seperating the lovers) the real problem is the trash mobs, attempting to do this with a team that just uses their own preferred build will often get you killed, it develops to a harsh meta due to the immense amount of hp and damage the trash mobs have, forcing people to build certain ways and bring very specific skills or you may as well give up. Really it seems that with how much damage mobs do, and how much health they have, ac feels like it was designed with the holy trinity in mind for some reason. It gets annoying when as a melee class you realize you would be a much better contribution to the team if you had picked ranged and kited with everyone else, hell even with everyone on the team focusing down an enemy it can take around two minutes to kill (not to mention it can most likely one-shot your squishies) and that isn’t fun, it isn’t exciting, its just tedious.

Despite what people say about Ascalonian Catacombs...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

The bosses are not a problem in the least, anyone with a basic understanding of tactics will know to avoid boss AoEs and watch out for the heavy hitting skills as well as be accustomed to figuring out special boss tactics (such as seperating the lovers) the real problem is the trash mobs, attempting to do this with a team that just uses their own preferred build will often get you killed, it develops to a harsh meta due to the immense amount of hp and damage the trash mobs have, forcing people to build certain ways and bring very specific skills or you may as well give up. Really it seems that with how much damage mobs do, and how much health they have, ac feels like it was designed with the holy trinity in mind for some reason. It gets annoying when as a melee class you realize you would be a much better contribution to the team if you had picked ranged and kited with everyone else, hell even with everyone on the team focusing down an enemy it can take around two minutes to kill (not to mention it can most likely one-shot your squishies) and that isn’t fun, it isn’t exciting, its just tedious.

I can agree with this which is why I brought it up.

I get that trash mobs you want to make them hard to kill but to give them that much damage to the point that its pointless to melee…. i dont get it.