(edited by Rizzy.8293)
Despite what people say about Ascalonian Catacombs...
Path 2 the trap part, 3 of the heaviest armour types down stairs whilst the 2 of the lighter armour types upstairs manning 2 trap switches on each side as the 3 downstairs keep the attention of the mobs in the trap range
I actually just got to do this and it was a blast. Thumbs on on this fight imo.
As for the blasting storymode wise I think CM (Pre-Patch since I haven’t played it since it was ‘fixed’) should have been the first intro dungeon. It felt like the ragefire of Guild Wars while AC just had most complex idea’s behind.
Now I do hate the camera sometimes down there in those hallways. It sucks.
The bosses are not a problem in the least, anyone with a basic understanding of tactics will know to avoid boss AoEs and watch out for the heavy hitting skills as well as be accustomed to figuring out special boss tactics (such as seperating the lovers) the real problem is the trash mobs, attempting to do this with a team that just uses their own preferred build will often get you killed, it develops to a harsh meta due to the immense amount of hp and damage the trash mobs have, forcing people to build certain ways and bring very specific skills or you may as well give up. Really it seems that with how much damage mobs do, and how much health they have, ac feels like it was designed with the holy trinity in mind for some reason. It gets annoying when as a melee class you realize you would be a much better contribution to the team if you had picked ranged and kited with everyone else, hell even with everyone on the team focusing down an enemy it can take around two minutes to kill (not to mention it can most likely one-shot your squishies) and that isn’t fun, it isn’t exciting, its just tedious.
The bosses are not a problem in the least, anyone with a basic understanding of tactics will know to avoid boss AoEs and watch out for the heavy hitting skills as well as be accustomed to figuring out special boss tactics (such as seperating the lovers) the real problem is the trash mobs, attempting to do this with a team that just uses their own preferred build will often get you killed, it develops to a harsh meta due to the immense amount of hp and damage the trash mobs have, forcing people to build certain ways and bring very specific skills or you may as well give up. Really it seems that with how much damage mobs do, and how much health they have, ac feels like it was designed with the holy trinity in mind for some reason. It gets annoying when as a melee class you realize you would be a much better contribution to the team if you had picked ranged and kited with everyone else, hell even with everyone on the team focusing down an enemy it can take around two minutes to kill (not to mention it can most likely one-shot your squishies) and that isn’t fun, it isn’t exciting, its just tedious.
I can agree with this which is why I brought it up.
I get that trash mobs you want to make them hard to kill but to give them that much damage to the point that its pointless to melee…. i dont get it.