Destructible vs indestructible gear

Destructible vs indestructible gear

in Guild Wars 2 Discussion

Posted by: Calcanius.5048

Calcanius.5048

Have the average gamer realy become this weak that it is now needed to have indestructible armor and weapons.

The cost of aprox 2 silver for a repair when death with level 80 gear is nothing, hell you you can go to any starter country with your all mighty and powerfull toon and kill 10 random innocent fluffy bunnies and get loot, woth 5 times the repair cost for a death.

What we realy need to get the economy going is the opposite. Yes you guessed it, i am talking about the possibility to get your armor and weapon destroyed (and lost for ever).
It will make sure that crafting is actualy a way of earning money and raise the price to a better level vs the amount you make per hour killing and plundering.
Sure it may be a argument that it is anoying to have to repair, but stabbing bunnies all day long will with time make your blade dull, and then its time to get it sharpened.

I am not saying that you should be able to get your armor destroyed in 1 death, this can be scaled together with the rarety of the item, so the more commen equipment will be destroyed (and lost forever), in 2-3 deaths if you dont repair, and the top end will according to the scaling last longer (more deaths)

At least then will there be a marked on AH for all gear, and not only the ones that are made from the materials that are popular at the given time.
So lets get out this trend where the few that cry the highest about having to do something to make money are no longer making the games so easy that they present absolutely no challange, and can be completed on autopilot.

My 2 cents
Calcanius

Destructible vs indestructible gear

in Guild Wars 2 Discussion

Posted by: Mystic.5934

Mystic.5934

hardcore mode is always an option (just choose not to repair your stuff and destroy it yourself when it breaks)

Destructible vs indestructible gear

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Posted by: BigfootArisen.6509

BigfootArisen.6509

You don’t get drops from killing ambients, which is what “fluffy bunnies” are. Permanent loss of gear would be completely counterproductive to everything MMO. The problem we have now is we don’t make enough money from regular sources, and what you want is everyone fleecing each other to get a few gold?

Destructible vs indestructible gear

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I can see griefing potential in this, so I disagree.

There are better ways to make the game more challenging than forcing a prehistoric mechanic on everyone..

Destructible vs indestructible gear

in Guild Wars 2 Discussion

Posted by: viralthefrog.6130

viralthefrog.6130

Sure it may be a argument that it is anoying to have to repair, but stabbing bunnies all day long will with time make your blade dull, and then its time to get it sharpened.

You will still have to go find a repair NPC for your repairs, so I don’t understand this part of your post.