(edited by Chobiko.9182)
[Dev Feedback] Traits and Weapon choices
I agree with the weapon specific traits part. It does feel very restrictive on certain classes.
Especially when you’re duel wielding on two weapon sets… your weapon choices basically lock you into certain trait lines/traits. Getting rid of them would probably involve heavy nerfs to some of the traited additional effects though, which would be really unfortunate.
I am in agreement that weapon specific traits are a hindrance. I wouldn’t necessarily go so far as to say they are “bad” necessarily, but there is truth in saying that some people feel locked into choosing a line because they desire the weapon bonus contained within it.
Right now I’m looking at the proposed mesmer trait changes, and the change of greatsword to grandmaster while all the rest of the weapon traits are simply master level is frustrating and saddening. I play with a greatsword, because I enjoy the range. However, it really doesn’t have much in common with the domination line…as it stands, or what they seek to turn it into. Add to that the traits its theoretically in contention with – if I’m running shatter, I’d take Mental Toment, if I’m aiming for interrupt, I’d take Power Block. How does greatsword training even begin to compete? I hit a little bit harder and my cooldowns are potentially lower? It’s not even a contender, which is saddening.