I have them. I think they are awesome. One question, though, why was night fury designed in such a way that it makes a piece of gear invisible? Super secret master plan or most cost effective and time efficient design choice?
I’m asking this because I feel it limits appearances in exchange for a cool effect. Yes, some may argue that it’s just a shoulder piece, but I believe it could be handled in a much better way.
Some suggestions…
Like we have infusion slots, we could have “effect” slots. This way future effects can be added to pieces of armor without sacrificing looks. This would be much better for players if you intend to connect these effects to armor. It’s important to remember that the emphasis has always been on aesthetics, and players have invested a lot of time and/or forked over a lot of cash for their character’s gear. It really is a shame to have to make a choice like this. Night fury is great, but it should be an addition to our characters appearance, not detract from our current looks in any way.
Second option would be to have these “effect” slots in back pieces, rings and amulets because those are already “invisible”. *BTW, Night Fury seems for fitting for a back piece.
Third option would be to have something like “effect” slots in the character panel that are not tied to any equipment. So for example, characters are given three “effect” slots to use… In one slot we put in night fury to give us the bat effect. Another effect item could be called “mist fury”, and that generates a misty effect around the character. Next could be a item called “storm fury”, and that creates lighting effects…
Having the “effect” slot would also make it easier to release new items/skins like this through recipe, reward track, gem store, black lion chests… without having to think of “what gear could the player live without” roadblock, and I’m sure players would be happier about that as well.
Think of these cool possibilities with the “effect” slot idea…
Flying demons, fire and smoke…
Butterflies, floating flowers and sun glow…
Flying insects (similar to necro), falling spiders and “spooky” fog.
Flying Birds, falling leaves and wind…
Flying fractal stones, falling crystal shards and swirling mist energy…
You get the idea. These would also be individual effects so players could mix and match as they see fit.
Thoughts?
And if you are the dev that pops in to reply, thanks for taking the time to do so.