Devs: Separate Armor Skins from Armor Type
This ship sailed before launch. It would mean scrapping the 3 armor weights and making a 4th armor weight and then reworking and changing the char’s stats in the hero panel to keep them heavy, medium or light, then remaking the hundreds of armor pieces to this 4th new armor weight. Or it would mean going over the hundreds of pieces of armor and making 2 more versions of each and every one.
Look in your wardrobe. Count all the pieces of armor to see the number of pieces that would need to be reworked for the first way then multiple by 2 to get the number of pieces for the second way of doing it.
Not going to happen.
ANet may give it to you.
(edited by Just a flesh wound.3589)
No.
Yes.
This ship sailed before launch. It would mean scrapping the 3 armor weights and making a 4th armor weight and then reworking and changing the char’s stats in the hero panel to keep them heavy, medium or light, then remaking the hundreds of armor pieces to this 4th new armor weight. Or it would mean going over the hundreds of pieces of armor and making 2 more versions of each and every one.
Look in your wardrobe. Count all the pieces of armor to see the number of pieces that would need to be reworked for the first way then multiple by 2 to get the number of pieces for the second way of doing it.
Not going to happen.
instead of adding it, equipment wise, they could just add it as a wardrobe/skin thing. e.g. salvaging a light robe, will give you a light/medium/heavy version of the skin. I’m sure most people would be more than happy with that choice and it wouldn’t be that hard to do, afaik, since adding a skin doesn’t seem like it would be “that” hard, when you already have the meshes and textures
the only problem i see with it is severe clipping, but to me personally, that’s not a big deal and i’d be more than happy for more customization choices (everything clips with my lb/gs anyways)
This ship sailed before launch. It would mean scrapping the 3 armor weights and making a 4th armor weight and then reworking and changing the char’s stats in the hero panel to keep them heavy, medium or light, then remaking the hundreds of armor pieces to this 4th new armor weight. Or it would mean going over the hundreds of pieces of armor and making 2 more versions of each and every one.
Look in your wardrobe. Count all the pieces of armor to see the number of pieces that would need to be reworked for the first way then multiple by 2 to get the number of pieces for the second way of doing it.
Not going to happen.
instead of adding it, equipment wise, they could just add it as a wardrobe/skin thing. e.g. salvaging a light robe, will give you a light/medium/heavy version of the skin. I’m sure most people would be more than happy with that choice and it wouldn’t be that hard to do, afaik, since adding a skin doesn’t seem like it would be “that” hard, when you already have the meshes and textures
the only problem i see with it is severe clipping, but to me personally, that’s not a big deal and i’d be more than happy for more customization choices (everything clips with my lb/gs anyways)
So, they would have to change how every single piece of armor salvages as well as make 2 more versions of every single piece of armor in the game? There are literally hundreds of pieces of armor to remake times 2, plus remaking all the salvaging.
That’s a fair amount of work.
it wouldn’t be that hard to do, afaik, since adding a skin doesn’t seem like it would be “that” hard, when you already have the meshes and textures.
There is an old saying that goes, the job is always easy for those that don’t have to do the work.
Just because there are meshes and textures doesn’t mean that pieces of armor will fit on them from the different weights. The different weights have seams in different pieces and because they are seamed differently and have different dye channels, they can’t be overlaid on a set piece of mesh. The different weights will need to be cut or stretched to fit, meaning they won’t be identical and it won’t be easy to do.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Easy way to do it is just make it so armour skins are selectable for all professions in the wardrobe regardless of armour type.
It would be no different the what we have now other then all the skins we have unlocked on our accounts wardrobe could be used on any profession.
Easy way to do it is just make it so armour skins are selectable for all professions in the wardrobe regardless of armour type.
It would be no different the what we have now other then all the skins we have unlocked on our accounts wardrobe could be used on any profession.
According to the Devs, it’s not easy.
Source (page 18).
Snip
there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece)..
Snip
The different armor weights have seams in different places. The dye channels don’t match up between all pieces in all weights. The pieces cannot be easily be copied and switched over from one weight to another because, as the quote said, they are fundamentally incompatible. Making even one piece available for all weights means redesigning it, twice, to fit inside the other 2 weight’s meshes or dye channels. Multiply that amount of redesigning times the number of armor pieces, and it’s a lot of work.
Saying that it would be easy does not make it so.
ANet may give it to you.