Dialogue improvement
Not fair, the Legacy of Kain series have the best narration I’ve ever seen, it wouldn’t even be possible for them to achieve something like that.
Not fair, the Legacy of Kain series have the best narration I’ve ever seen, it wouldn’t even be possible for them to achieve something like that.
OK! Let’s kidnap some devs from Crystal Dynamics and Silicon Knights, to make them play GW2 lol xD
Maybe it’s just that I haven’t played or even heard of those games, but the bare text you linked seems plenty corny. Perhaps it comes out better in context with voice acting to give it inflection. You say the gameplay wasn’t great — but I bet it provided the “feel” that made those quotes resonate for you.
Maybe it’s just that I haven’t played or even heard of those games, but the bare text you linked seems plenty corny. Perhaps it comes out better in context with voice acting to give it inflection. You say the gameplay wasn’t great — but I bet it provided the “feel” that made those quotes resonate for you.
It does, very much so. In fact, LoK has the best voice acting I’ve ever heard, and the dialogues’ style is extremely appropriate to the characters, who commit some pretty cynical and/or atrocious actions while discussing them in a very lofty manner.
Plus, you simply can’t appreciate quotes like my favorite “I would choose integrity” without context.
On the subject of gameplay, well, in my opinion it did its job really well when it comes to the actual soul reaving; to making the player see in-game humans and other living (or undead) beings as sources of vital energy which must be obtained, through their death and oblivion, if you’re to continue your quest. That, and every game makes you feel at least somewhat personally responsible for what happens during its plot, since it was technically you who did everything your character did. Both of these things are pretty important, of course, but no, the “resonance” you mentioned is not solely, or primarily, due to them. If LoK were a movie or a book, it would still remain, albeit in a slightly different form.
However, I don’t believe it is reasonable to expect the same level of quality and detail in dialogue when it comes to MMORPGs. First, it’s basically impossible to create a truly impactful story, and thus a truly impactful dialogue, in a world which cannot be irreversibly altered by your character’s actions and where every single step of the plot can be endlessly repeated by other players. Second, it is even more impossible to create a consistenlty meaningful (voiced) dialogue without a set playable character. Third, the majority of the players simply aren’t that interested in meaningful dialogues. They are here for gameplay, and an interesting personal story might be nice to have (or it may be completely ignored), but it’s not why they are playing the game. Thus, it is far more reasonable to spend time and money on something that would convince them to continue playing.