Didn't they say 2nd effect on (6)?
Perhaps, you have confused Runes with Two-handed Weapon Sigils. I see nothing about a second effect on the number six Rune.
Perhaps, you have confused Runes with Two-handed Weapon Sigils. I see nothing about a second effect on the number six Rune.
I swear I read it or heard it somewhere, probably one of those twitch videos when they first mentioned rune changes
They said:
We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.
http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes/
They said:
We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.
http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes/
Hmm that might be what confused me o.0