Different Map Zones with Different Donditions

Different Map Zones with Different Donditions

in Guild Wars 2 Discussion

Posted by: Avascar.9237

Avascar.9237

I’ve been exploring the world more a bit lately… But something always bothered me. It’s more personal, I suppose you can say. I know no MMO has ever done this, but I think this mechanic will bring in more tactical thinking and change strategies a bit.

For instance, deserts will increase burning conditions, sunshine attacks will be more effective, while water and shadow attribute skills are less effective. Of course, if this is ever considered it won’t be to a great significant level, but will be useful when facing bosses, champions, etc.

Swamp zones will have moist air that will make burning conditions less effective, cold zones will make burning condition durations shorter (especially blizzards), hot climates will make water attribute skills less effective (shorter range because of evaporation, etc). Night time will have shadow and dark attribute skills more effective, while at sunrise light and holy skills are more effective. This kind of thing shouldn’t be an all-you-need-box-to-stop-zergs, since this won’t do much of a change. Of course, this should be considered when all of GW2’s professions have considerable variety of element attributes.

Different Map Zones with Different Donditions

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I don’t know how feasible it would be to implement, but I like it on a conceptual level.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?