Different intensity values
Anyone have any criticism or feedback?
Um, perhaps post it in the Dec. 10th Skills….oh, wait, that’s locked. Nope, then, sorry.
To make Conditions more efficient and boost it to something worth using in a full built condition spec you should increase the values of intensity. Poison would have a lower value than for example bleeding and less number of stacks.
Example
Poison intensity value: XX% increased damage for each stack. Max XX stacks.
Bleeding intensity value: The current + XX% for each stack by each other sources that applies bleeding. Max 25 stacks. Solves the problem with maximum damage of stacks and makes stacks stronger when more applies bleeding.
Chilled intensity value: Normal slow. XX% increased damage by water magic for each stack. Max XX stacks
Burning intensity value: Normal dot. XX% increased damage by fire magic for each stack. Max XX stacks
I hope you get the idea. If you can balance this it would be a really great change to conditions and improve the overall gameplay experience.
Anyone have any criticism or feedback?
Um, perhaps post it in the Dec. 10th Skills….oh, wait, that’s locked. Nope, then, sorry.
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