I have 100% map completion, full magic find gear, and karma boosters. What do I do? I head to Cursed Shore to farm DEs. 30 minutes in, and I get and nothing but porous bones.
Last week, I did this with no magic find gear and no karma boosters, and it took me an hour to hit DR. I also got better karma and more drops.
It’s ridiculous that the Magic find buffs and Karma boosters I have are hurting me more than helping me when I try to farm. Not the mention the fact that it’s almost impossible to farm at this rate, with the DR system.
First they nerf farming mobs/item drops. Now, they nerf Karma farming. Why can’t we just farm? All of these nerfs hurt legitimate players more than bots. I should be able to play the game the way I want to, and not be punished for it.
Let’s look at the goals of GW2’s “endgame”:
- Exotic Karma armor/cultural weapons.
- Dungeon sets.
- L400 crafting.
- WvW badges.
- PvP glory.
- Collectibles, commodities, any other form of currency (Mystic Coins, minis, dyes, etc)
- Commander’s tome.
- Legendary weapons.
- (probably a few other things I’ve forgotten to list)
Almost all of these “endgame goals” require me to grind if I want to be efficient in working towards them. And, honestly, I enjoy grinding. After a long day of school or work, I don’t mind farming for a few hours – I find it very relaxing. It’s what I did with other MMOs, and I would like to be able do the same in GW2. I’m sure I’m not the only one who feels this way.
The argument I’ve read is that ArenaNet is nerfing farming/grinding so that casual and hardcore gamers will be on the same footing. What is the point of this? Let’s assume I grind for 8 hours a day. I should be ahead of a “casual” player who only spends 2-4 hours a day. I shouldn’t feel as if I’m being forced to play less often than I’d like to.
Look, for a Legendary, you need:
- 1,000,000 Karma
- 350 Skill points
- 500 Badges of Honor
- 500 Globs of Ectoplasm
- 250 Mystic Coins
- 250 Vicious Fangs, Vicious Claws, Vials of Powerful Blood, Elaborate Totems, Armored Scales, Ancient Bones, Piles of Crystalline Dust, and Powerful Venom Sacs.
This will allow you to create the Gift of Fortune and Gift of Mastery… and doesn’t include the precursor weapon and the Legendary’s gift. The precursor weapon costs at the minimum 50 gold, while the Legendary’s gift costs 500 dungeon tokens along with 250x of an item specific to the Legendary.
Also, it would cost me 252,000 karma for a full set of exotic Karma armor, or 1,380 tokens for a dungeon set, or 1,889 badges for a WvW set, or 30 ectos+various other materials for a crafted set.
I don’t mind ANet nerfing our ability to farm or speedrun, and making content harder, if and only if they reduced the costs. Removing the ability to farm/grind means I have no efficient ways to obtain the currencies I need.
From 1-79, I felt as if the philosophy of the game was ‘no grind’, but once I hit 80 and looked at the endgame goals, I ran into a heavy grind. And with the DR system, ArenaNet is discouraging me from doing that heavy grind… So how am I expected to achieve my goals? My complaint isn’t “I can’t grind”, it’s “I feel penalized for trying to achieve my goals”.
There’s a reason you see so many people around Orr/FGS. The only relevant drops and mats are from these zones. Since the areas are so limited and have little creature diversity, we get hit by DR. If level 80 players would get level 80 rewards everywhere in the world, or there was a “hard mode” where you could go through level 80 versions of the lower-leveled zones, people would be complaining a lot less.
Penalizing farmers wouldn’t be a problem if there were other, more efficient things to do at level 80, but right now, there aren’t.
(edited by Tracedragon.2384)