Diminishing returns on kills hurts the game

Diminishing returns on kills hurts the game

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Posted by: wolfwing.5917

wolfwing.5917

I like this game, and I sort of get the reasons for diminishing returns, but the dragons have really highlighted why right now it’s just stupid. Though some of these are old.

Lets take Orr..whose bright idea was it to make diminishing returns monster type based rather then region based? 1 event can make you hit cap on undead, and then your locked out of decent rewards for pretty much ALL of orr since well they are all undead mostly.makes exploring there and killing feel like a chore when I need to kill 3-4 mobs to get 1 item that is likly to be useless and just something to sell to merch.

Right now it just feels like there is not many people exploring and killing regular mobs, because time you spend there vs waiting 20 mins for a dragon to drop and kill is juts not worth it, unless your in the zone already waiting for dragon or such.

I’m sure this gets complained about alot and I have, but it’s just too restrictive now, it’s universal, heck killing earth elementals in orr for a hour before reset, meant when I went to hunt ice elementals in frostgorge while waiting for dragon I had diminishing returns there…gee thats fun not even same monster sub type or zone.

Can this please be fixed, there just is NOT enough varity at 80 to really allow for people to farm for level 80 crafting material and such without being locked out of most them almost imediatly.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

I agree, and the drop rate on mats isnt exactly brilliant to start with.

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Posted by: Vayne.8563

Vayne.8563

I’m not sure why you think the DR is creature based, not area based. I haven’t found it so. Do you have evidence of this?

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Posted by: Doggie.3184

Doggie.3184

I’ve farmed a lot in this game and never experienced DR, other than the one time Sparkfly Fen hit my alt with it when I was lvl’n him off the Teq area events. That was after he gained 10 lvls tho. .-. Are you sure you’re actually getting DR? I get tons of loot just farming tunnel events in Orr all day, consistently. Nothing changes.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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Posted by: Jski.6180

Jski.6180

The thing is may be DR may be in the wrong places. It should be more aimed at generation of gold not items (non brake down able items). Look at things like CoF its a crazy high gold generate and its making the cost of every thing to go up and the price of gold to go down. I can see making DR weaker on mats but on events and other gold generates they may need to up the DR rate or add in DR to some events that do not have it.

That what DR is for to make gold have some worth to it and keep it useful in the long run. If gold become pointless it will keep new players from getting into the game because ppl will move to more of an item base economically much like seen in GW1. Now GW1 has no TP or AH but GW2 dose and there is a lot behind that system because it makes all worlds into one world.

Main : Jski Imaginary ELE (Necromancer)
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Posted by: wolfwing.5917

wolfwing.5917

you notice it alot if your just wandering around killing single mobs vs killing bulk like in events. when you kill them one at a time you can see each individual drop, and it becomes nocitable that at the start you get decent drops, then the longer you go into it the weaker the drops become over time.

things like scraps of fur become more frequent, even white equipment becomes rarer, and so on. the tunnel event isn’t a good example because number of players + number of enemies means even with 20% drop rate your going to get something drop every swarm. But try going across one of the orr zones farming omnomberries and killing undead along the way you notice a definate drop to where killing anything seems a waste after about half a hour and just go for gathering.

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Posted by: wolfwing.5917

wolfwing.5917

it’s also always kinda annoyed me how games like GW2 put in items that require hundreds of items to make then punnish you for getting those items.

Just regular wandering around killing mobs quickly becomes useless due to DR punnishment, your better off farming areas like the tunnels because while your hurt by DR it gets hidden by sheer number of mobs your going to kill, and that seems to defeat the whole purpose of DR, which is so you don’t farm events.

I would like to see more rewards for just exploring, and wandering through a zone and killing mobs.

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Posted by: CobaltSixty.1542

CobaltSixty.1542

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

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Posted by: Drew.1865

Drew.1865

I just went back to a game where I get coins and loot from EVERY kill and I can skin creatures I kill and make a profit from that. Why would anyone think players would enjoy playing a game where you can kill multiple mobs and get nothing?

Is GW2 a game or a virtual casino?

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Posted by: wolfwing.5917

wolfwing.5917

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

Done well yeah I can get behind it, I jut find it’s too short, and really makes exploring unapealing right now. Going out and killing stuff while working on map compeletion it just doesn’t feel right, plus they need to make exploring a good alternative to dragons.

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Posted by: Drew.1865

Drew.1865

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

Weird it’s probably one of the main reasons my whole guild left the game.

Is GW2 a game or a virtual casino?

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Posted by: CobaltSixty.1542

CobaltSixty.1542

Says more about the company you keep than the game.

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Posted by: Drew.1865

Drew.1865

Says more about the company you keep than the game.

Actually it says a lot about you that you would judge another player you don’t know or have played the game with. I guess the company you keep agree with you or they’re bads you feel the need to insult ;-)

Is GW2 a game or a virtual casino?

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Posted by: morrolan.9608

morrolan.9608

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: wolfwing.5917

wolfwing.5917

I like exploring, one of this games greatest feature is that you can go hang out in level 1-15 zones and level and get good gear, but poor DR and dragons have really made it so that no one does it much. I like how dragons rare done, I just think exploring and such needs to be brought more in line with the dragons.

I love this game and want to see it suceed, I don’t expect a rare every single drop, but it does feel alot that killing while exploring is waste of time, when against some mobs you have to kill like 30+ mobs to find 1 white item, and they arn’t mobs you can kill all in one clump, like the undead in orr while wandering, going from start of melchor sp? to end hunting omnomberries usually is lucky to get me 20 kills, and I’m lucky to see 1-2 weapons/armor, most of it is savlagable items, and trophies. Emphasis on trophies.

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Posted by: Blude.6812

Blude.6812

It’s bad enough when I kill a vet and/or a champ and get nothing, and get better stuff from mobs, but DR as well is just wrong.

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Posted by: killcannon.2576

killcannon.2576

It is well past time for DR to be removed from the game, although I believe that even if they do remove it, there will still be people who think they have it or have been somehow cursed by the nebulous rng entities. Anecdotal evidence…go figure.

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Posted by: Coults.8492

Coults.8492

So people are complaining about doing a tedious job? That is a perfectly balanced DR imho. Why should they increase drop rates of everything and make it easier for us? You’re not going to see an increase in profit margins, you will see the exact opposite (Rares are the prime example of this).

I like that they have made obtaining legendaries a lengthy amount of time required before any can be obtained. It helps keep the rarity at bay, rather than making it an end game item which would make them considerably useless under the ‘Legendary’ status. If anything, they should be made account bound once created to help keep the rarity high.

Easy game play gets boring people ;P

RISE Commander

Needs moar legendaries q.q

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Posted by: Drew.1865

Drew.1865

So people are complaining about doing a tedious job? That is a perfectly balanced DR imho. Why should they increase drop rates of everything and make it easier for us? You’re not going to see an increase in profit margins, you will see the exact opposite (Rares are the prime example of this).

I like that they have made obtaining legendaries a lengthy amount of time required before any can be obtained. It helps keep the rarity at bay, rather than making it an end game item which would make them considerably useless under the ‘Legendary’ status. If anything, they should be made account bound once created to help keep the rarity high.

Easy game play gets boring people ;P

Not only does it keep them expensive but it creates a reason for a player wanting a legendary to buy gems to convert to gold to buy a precursor and or the mats for the gifts.

Is GW2 a game or a virtual casino?

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Posted by: CobaltSixty.1542

CobaltSixty.1542

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

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Posted by: thisolderhead.5127

thisolderhead.5127

So people are complaining about doing a tedious job? That is a perfectly balanced DR imho. Why should they increase drop rates of everything and make it easier for us? You’re not going to see an increase in profit margins, you will see the exact opposite (Rares are the prime example of this).

I like that they have made obtaining legendaries a lengthy amount of time required before any can be obtained. It helps keep the rarity at bay, rather than making it an end game item which would make them considerably useless under the ‘Legendary’ status. If anything, they should be made account bound once created to help keep the rarity high.

Easy game play gets boring people ;P

Not only does it keep them expensive but it creates a reason for a player wanting a legendary to buy gems to convert to gold to buy a precursor and or the mats for the gifts.

There are a lot of ways you’re pushed to RMT, DR is not one of them.

Regardless of if it is bots or grinders at the core of the problem DR prevents more inflation than it causes, cursory search on the internet regarding studies or papers on RMT/Bot influence of MMO economies would have provided some with a shock…

Have you noticed a swing towards rewards that are not affected by DR, but instead timed (DR of 1 per day max OMG waaaaaaaaah) as a way of combating the negatives of the DR system? Actually I just remembered – no, nor would have the rest of the guild.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Rifter.6591

Rifter.6591

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

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Posted by: thisolderhead.5127

thisolderhead.5127

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

You can farm – its ok – they balanced it with DR…

No irony – makes sense, farming takes cash away from Anet (due to store), but feel free to try.

I’m OK with this, someone ought to pay the staff, bills, etc. – those who use the service the most would be nicer though.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: wolfwing.5917

wolfwing.5917

And it’s not even farming, it’s that you can’t really just explore zones and kill going from event to event without running into DR especially in Orr where everything is tied to the same dr. so…exploring is out of the question, and everyones left with dungeons and dragons…wonder why we barly see people doing normal stuff, because there is little to no reward vs doing ANYTHING else.

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Posted by: morrolan.9608

morrolan.9608

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

Exactly farming is a legitimate player activity provided one doesn’t use bots.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Rifter.6591

Rifter.6591

And it’s not even farming, it’s that you can’t really just explore zones and kill going from event to event without running into DR especially in Orr where everything is tied to the same dr. so…exploring is out of the question, and everyones left with dungeons and dragons…wonder why we barly see people doing normal stuff, because there is little to no reward vs doing ANYTHING else.

I agree, unless you are just running pent/shelt constantly and getting enough drops even with DR because of the raw numbers of mobs killed exploring CS is completly uselss.

I dont even both killing mobs in CS anymore unless its shelt/pent runs.

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Posted by: wolfwing.5917

wolfwing.5917

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

You can farm – its ok – they balanced it with DR…

No irony – makes sense, farming takes cash away from Anet (due to store), but feel free to try.

I’m OK with this, someone ought to pay the staff, bills, etc. – those who use the service the most would be nicer though.

Except…that farming isn’t actually effected, because alot of farming involves areas uneffected by DR due to large numbers of mobs you can kill in short time, so only legit players not farming 30 mobs clumped together are punished, and guess what the bots still happen, and they can afford DR since they run so often and long…so yeah, again companies screwing legit players to hurt cheaters….

Playiing the game non farming isn’t effective and punnished. Great job there..

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Posted by: thisolderhead.5127

thisolderhead.5127

MASSIVE over-dramatic, over-stated impact there, though I will concede you may feel that way about it…

“Normal stuff” – yep, nuff said.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

It is ok to farm you cant get band for doing it and your not going to f up the market by doing it, you just have to farm by Anets rules. Im ok with this because i dont have alot of time to play any way.

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Posted by: wolfwing.5917

wolfwing.5917

1 hour of farming elementals at start of melchor got me better drops, then 3 hours wandering around melchor killing mobs I ran into, and doing a few events while hunting for omnomberries. So no,, farming isn’t actually effectd by didlysquat. My actual exploring and killing mobs, due to distances between mobs along with DR was punnished.

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Posted by: wolfwing.5917

wolfwing.5917

This isn’t over dramatized, go experiment. Find a area such as elementals at start of melchor, grawl near claw, tunnel with undead at both ends, go farm them for 1 hour, vs, wandering around and killing mobs your running into NOT EVEN FARMING, just randomly killing mobs. Guess what, sitting in 1 spot killing same mobs over and over and over again if it’s the right mobs isn’t effected by DR. But any other farming spot or just exploring spot, not every mob is clumped together, and areas like orr and other areas where alot of the enemies in 1 zone are the same enemies your going to be punished by playing the game the proper way by DR.

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Posted by: wolfwing.5917

wolfwing.5917

again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

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Posted by: thisolderhead.5127

thisolderhead.5127

I think you should go back and do some more game research with some paper, pens, or whatever other tools would be required to keep it objective – your “observations” are entirely wrong…

Or log a ticket – you MAY be completely honest and objective but seeing something most others of that ilk do not.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: thisolderhead.5127

thisolderhead.5127

again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

Nah – either you are victim of a bug or similar, or your own mindset, FRAPS IMO.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: wolfwing.5917

wolfwing.5917

sorry for spam…gahhh too much thinking at once :> Stupid AD/OS.

Problem with DR also is, if it’s run anything like monster variety there is very few unique groups. For instance, wolves, moose, dylak and such are all 1 type, so killing 30 wolves, will give you dr on moose. Killing flame legion in low level area gives you DR on flame legion outside COF. Which adds to the killing of exploring, because DR is tied as best as I can tell to monster type, not region, so it doesn’t matter what you do, or where you go, once you have DR on one monster type you have it on that type everywhere in the game, and changing zone to explore elsewhere doesn’t avoid it, again punnishing people for moving around.

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Posted by: wolfwing.5917

wolfwing.5917

again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

Nah – either you are victim of a bug or similar, or your own mindset, FRAPS IMO.

yes because there is nothing objective for me to test like say…

2 rares, 8 greens , 2 lodestones in 1 hour of farming elementals, vs 2 greens farming for 3 hours around orr exploring and killing mobs and not farming that I did edited before I started farming those elementals.. yes the DR really ruined my experience on elementals, really punished me for farming them over and over, while playing the game properly sure rewaded me.

it’s just one example of the experiment I’ve edone every day over the last year.

Farming in one spot in a few rare areas where you ignore DR through bulk killing is more effective then actually exploring and killing mobs like your supposed to.

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Posted by: Vinny.6924

Vinny.6924

Cheap and easy game mechanics. They dont know what to do without DR. Therefor it stays.

Commander Ahria – Warrior – Stormbluff Isle

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Posted by: Rezzet.3614

Rezzet.3614

So people are complaining about doing a tedious job? That is a perfectly balanced DR imho. Why should they increase drop rates of everything and make it easier for us? You’re not going to see an increase in profit margins, you will see the exact opposite (Rares are the prime example of this).

I like that they have made obtaining legendaries a lengthy amount of time required before any can be obtained. It helps keep the rarity at bay, rather than making it an end game item which would make them considerably useless under the ‘Legendary’ status. If anything, they should be made account bound once created to help keep the rarity high.

Easy game play gets boring people ;P

grnding a year for an item doesnt make it legendary it makes it a tedious chore, for an item to be legendary it needs a reason to be some grand story or quest and such not a whoever pays the most gets it system because with DR you are forbidden to farm in a game that almost forces you to farm therefore killing any purpose on the game. people dont even see legendaries as some sort of epic weapons they see them as Skins.