Diminishing what now?
Some people rush to level 80 in 3 days, have exotic gear within the first week and then figure out where to make money the quickest and easiest.
This became the CoF and Arah speed clearing (incidentally we had a CoF speed clears or runs in GW1 as well but that’s another story).
These people worked hard. No argument there, but because of this they also get a level of control over high end trading that is probably undesirable and cause massive inflation of the gold currency. This makes the game rather unfriendly towards more casual players on that level.
The difficulty lies herein: How to cater to hardcore and casual players in the same game?
All the hardcore guys want to do is what they have been doing. They rush through the dungeon of choice because it has the best reward/effort ratio, not because they necessarily enjoy the dungeon so much. That would only be a secondary benefit to the fast enrichment of those players in question.
Now they have to alternate between dungeons which slows them down because other dungeons give less reward or take longer. And this upsets them.
The issue here is that the people who are actually really interested in the cosmetic look you can get with the tokens are the people who lose out here unless they happen to be hardcore as well. And to be fair they mostly care about stats more than looks other than to show off.
My view is that Anet haven’t found the right balance here yet, but the game is young and they have improved a lot already.
I do understand the frustration of the hardcore players, but what they do hurts the economy in general and with that the community in general. The fact that that doesn’t bother most of them is fair enough but does require measures, though I find this particular measure as ugly as it was necessary.
I had it hit me yesterday rather quickly. I hadn’t known it was even there. I thought I hit a bug and asked in Map about it. At first maybe I thought I just sucked at the event, but several people then spoke up and said I needed to log for about 30 minutes to reset some anti-farming code.
I found it odd as I was just roaming the zone hitting the Events as I found them so I could get my next piece of karma gear. /shrug
In any case, got about 53xp a few copper and about 20 something karma (I think that’s about what it was – I’ve slept since then so numbers are off a bit I’m sure)… and that was in Orr (where I loathe to be anyway). – So I just logged out and went to sleep.
I’ve mostly seen the higher leveled players talking about it since those guys seem to only hang out in Orr.. I guess it’s because you can’t get as much rewards or DEs from the lower level zones, not to mention the crafting mats.
(edited by CaveSalamander.9150)
I’ve mostly seen only the higher leveled players talking about it since those guys only seem to be in Orr for some reason.. I guess it’s because you can’t get as much rewards or DEs from the lower level zones, not to mention the crafting mats.
Yeah, the scaling rewards don’t match the scaled costs (which scale to the player level not the zone). Orr rewards in Karma, Coin and Xp are higher per event than everywhere else. If we add in waypoint costs, and repairs for that “oops” moment, Orr is currently the only place one can see a semi-positive rate of return without playing the market simulator. It’s a balance thing I’m sure they will work out.
But the diminishing returns on events hit me by surprise. I thought that was what we were supposed to play around with.
It may also be a tad glitchy. I hadn’t seen it on my mesmer yet. Logged to the 80 thief and got it within about five events..? I dunno.
Is dimnishing affecting WvW? I mean, is it implemented for WvW as well because it may be only my imagination but I’ve noticed that after 3 events I get like 30c. How I’m supposed to afford upgrades for the keeps?