Dire Gear stats

Dire Gear stats

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Posted by: nearlight.3064

nearlight.3064

The new dire gear stats is a replacement of travelers with condition damage, and toughness/Vitality as the MF will now be removed.

Do you guys think that this could replace rabid or carrion gear on certain condition builds? Thieves for example go carrion for condi builds, now dire seems like a better choice since they cant use the precision, giving them even more survivability.

As far as condition engis, necros, or mesmers go, they use precision to proc more bleeds/burns, but do you think the dire stats will replace this convention to make more tanky defensive condition builds with slightly less condition pressure?

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Dire Gear stats

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I genuinely wonder who the kitten at ANet thought this was a good idea… as is conditions already dominate the current meta, as they rely on a single stat for max damage (Condition damage) and ignore armour while power requires 3 stats (power/prec/crit dmg) and can be mitigated by armour.

The end result is that for PvP condition damage builds are almost always the way, as you get good dmg output while being tanky.

This set particularly is overkill. Not only does it carry full offence for conditions, but also full defence, similar to Soldier’s.

Dire Gear stats

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Posted by: redslion.9675

redslion.9675

Wait… will they add a Dire Amulet in spvp?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Dire Gear stats

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Posted by: Flissy.4093

Flissy.4093

Vitality is bad.

/thread.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

Dire Gear stats

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I genuinely wonder who the kitten at ANet thought this was a good idea… as is conditions already dominate the current meta, as they rely on a single stat for max damage (Condition damage) and ignore armour while power requires 3 stats (power/prec/crit dmg) and can be mitigated by armour.

The end result is that for PvP condition damage builds are almost always the way, as you get good dmg output while being tanky.

This set particularly is overkill. Not only does it carry full offence for conditions, but also full defence, similar to Soldier’s.

The Dire set wasn’t announced for SPvP, where conditions actually dominate, however.

In PvE, condition damage is just bad because of the stack limitation and lower overall scaling as opposed to direct damage. This set will help bring conditions up to par there.

In WvW…. well, who cares. It’s mostly a zerg anyway. Roaming fights are the only ones that might be affected by this.