DirectX 11
Dont expect DX 11
Dont expect a response from Anet about it
Dont expect any performance gains
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
Dont expect DX 11
Dont expect a response from Anet about it
Dont expect any performance gains
news would be nice….since 2012 im waiting.
I pretty sure that they won’t implement DX11 on the current engine.
(and the other 8 elite specs maxed too)
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
considering that DX12 is going to give developers direct control over thread management, and also considering that DX12 is releasing with Windows10 in the near future, wouldn’t it be better to add DX12 features first?
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
RIP City of Heroes
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.
SDL is a way to go.
Supporting M$ is a no go.
i noticed recently nividia added gw2 to their list of supported games, which previously wasn’t even listed.. hooray for progress ?_?
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.
It depends on a lot of things and one can’t say for sure how hard implementing DX11 and its features would be in GW2’s case. It’s quite likely ANet has more productive things to do.
Blizzard won’t let of their main cash source and it’s Baby called World of Warcraft. At least probably not in next 10 years.
As they are releasing upgrade for their graphical engine, it means that it’s easier, cheaper and better to rework graphical engine, than make “WoW2”.
NCSoft did the same with Aion, tho it failed, because their High Quality engine doesn’t support AA and FXAA.
What will be with GW2?
I have no problems with performance and quality.
My PC rig isn’t top and it’s not so powerful, yet I play on max settings with limit for Character model appearance, and yet I run on stable 40~50fps during World Boss raids and zergs in EotM.
Is it really necessary to implement dx11 support for Gw2 engine? Adding libraries and ensuring their support would be nice, question is rather how much of a hassle it is, and if it’s worthy.
Gw2 atm is one of the few games newly released which provides great graphic quality and performance.
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.
WoW had income over $1 billion a year for a few years there, they could afford to devote a small building of devs with game engine development experience to recoding it. GW2 is only in the $80-100 million income range.
RIP City of Heroes
If they ever did, it would be a gemstore feature.
SDL is a way to go.
Supporting M$ is a no go.
A sound opinion, but I highly highly highly doubt any company will invest on that road… which is sad.
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.
WoW had income over $1 billion a year for a few years there, they could afford to devote a small building of devs with game engine development experience to recoding it. GW2 is only in the $80-100 million income range.
You ignored LOTRO, which had nowhere near GW2’s income.
Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.
First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.
Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.
Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.
It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.
WoW had income over $1 billion a year for a few years there, they could afford to devote a small building of devs with game engine development experience to recoding it. GW2 is only in the $80-100 million income range.
You ignored LOTRO, which had nowhere near GW2’s income.
When i tried it in Lotro the performance wasn’t better in any case, sometimes even
worse than with DX9, and i switch back to DX9 very fast.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
DX11 would require a FULL re-write of the game engine and would possibly leave MANY existing players (that don’t have DX10 or DX11 hardware) unable to play the game.
Not going to happen on a 2 year old game that depends on lower end hardware support for much of it’s player base.
Fate is just the weight of circumstances
That’s the way that lady luck dances
I dont think that many people still have a directX 9 card….lol. This api in its groundbase(9.0) is more than 10 years old dude.
Steam Hard/Software Survey from September 2014 -> http://store.steampowered.com/hwsurvey/videocard/
An cmon who plays with an directX 8/9 with OS XP in 2014? WTF
(edited by Leolas.6273)
Thanks leolas for the link =)
Now i will still hope that anet will move forward to upgrade the API.
Creative Assembly also upgraded in the past Shogun 2 with DX11 after realese…;)
(edited by Grebcol.5984)
Good link Leolas but I will reiterate that noone should expect DX11, 12 or 120 for that matter. Noone should expect any significant performance gains over the longevity of the game. Heck people running the game in 4k probably won’t ever get a GUI scalability tab.
The best part is that you should NEVER expect a response from Anet regarding anything performance wise, they just don’t seem to care.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
The GPU in Intel and AMD APU processors are Dx11 rated. Doesn’t mean they will play a game great.
Plus using only one Dx11 specific call constitutes Dx11 use.
As for LOTRO, Turbine has multiple MMOs using the same engine so it’s an aggregate of income. True it’s still no where near WoW but they can develop the engine for a new MMO and back port it to their other titles. I know DDO has a Dx10/11 path.
RIP City of Heroes
To me, Guild Wars 2 was and is the best looking MMOS out there. Still, despite the fantastic artistry and level design textures and lighting leave much to be desired.
One minute you’re in a highly polished area of the game, the next you’re staring at a terribly low-res texture. Same goes for lighting. Sometimes you have a shadow, sometimes you don’t.
I think a high-res texture pack will go a long ways without much code re-write (I assume). In any case I’d love a graphics overhaul even if it’s just once in GW2’s life span. Though I do take some comfort in noticing that the new zones and areas look better texture wise compare to zones included at launch.