In Vino Veritas
Disable Random NPCs
In Vino Veritas
A moment’s frustration should not be the basis for a game changing proposition.
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
In Vino Veritas
A moment’s frustration should not be the basis for a game changing proposition.
Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?
This needs to be done. Been discussed before. Not sure who at anet thought it was a food idea to troll us with these npcs.
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
More violets, anyone?
Less violence, I say.
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
What does that even mean…??
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
What does that even mean…??
Best to just Ignore all post he makes, I know I do.
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
No one’s saying to remove the NPC’s. They just don’t want to hit F to talk to the Banker the moment the NPC walks into range and end up greeting the random NPC instead.
And I’m sure players would be happy for the disabling of the greeting just to happen around the important NPC’s.
A moment’s frustration should not be the basis for a game changing proposition.
Perhaps you misread my comment to say disable all NPCs as I fail to see the game changing nature of stopping the various npcs hogging space at the bank, or a bear shaman thinking I want to talk while using the MF.
No, it’s not a misinterpretation so much as it is an understanding in world design. Fewer characters rapidly makes cities look empty.
[Where’s the line? How many moments does it take to qualify? And who decides?
As the OP points out, these npcs don’t add anything to the game experience. At best, they are ineffective. At worst.. well, they’re downright annoying. One-line automatons don’t make for a living world, be they wandering or not. More violets, anyone?]
Aesthetics is everything. <3
What does that even mean…??
I assume he means that cities would be boring and lifeless without NPCs wandering around them.
I agree with your point, though I don’t think disabling them is the right way to fix it. Maybe just make them lower-priority to function-NPCs.
But aesthetics is everything. There’s a reason we’re playing Guild Wars 2 and not Progress Quest. Both are the same basic concept- hit button, watch numbers go up- but one is actually fun.
I just want the NPCs that don’t even say anything when you interact with them to not show that “Greet” option.
They could check at Tarir too please, these two npc’s who are amazed from this city “What haven’t I found ….” are repeating their 2 sentences again and again, in such a short time, that’s really annoying. No kidding, I could kill these 2 npc’s. I’m just not allowed to do this * growl *.
Don’t remove my immersion!
I like seeing the people of Tyria in their day-to-day lives. If he/she wants to use the bank, then he/she has every right to access it, just like you or me.
There are multiple bank and trading post tellers because of this, if one is being used, then by all means, use the one adjacent.
#NPClivesmattertoo #RP4life #kappa #kappapride
And leave the NPC’s alone! All they want to do is use the bank and trading post! Being annoyed by pesky adventurers day and night can’t be fun either!
#RP4life #Kappa
No one’s saying to remove the NPC’s. They just don’t want to hit F to talk to the Banker the moment the NPC walks into range and end up greeting the random NPC instead.
And I’m sure players would be happy for the disabling of the greeting just to happen around the important NPC’s.
Do you think they should change the routes and placement of the NPCs in question then?
No one’s saying to remove the NPC’s. They just don’t want to hit F to talk to the Banker the moment the NPC walks into range and end up greeting the random NPC instead.
And I’m sure players would be happy for the disabling of the greeting just to happen around the important NPC’s.
Do you think they should change the routes and placement of the NPCs in question then?
I think that’s the better solution, yeah.
~EW
No one’s saying to remove the NPC’s. They just don’t want to hit F to talk to the Banker the moment the NPC walks into range and end up greeting the random NPC instead.
And I’m sure players would be happy for the disabling of the greeting just to happen around the important NPC’s.
Do you think they should change the routes and placement of the NPCs in question then?
I think that’s the better solution, yeah.
~EW
Everyone wins.
Anet, get on it. :p
Me and my friends actually like trolling the npcs. For instance, follow them around LA, walk right behind them, makes them so nervous they just vanish, its miraculous. Or surround the charr that says SPEAK, 5 of you in a circle around him, 1 at a time press F and watch him turn turn turn.
[HaHa] Hazardous Hallucination
More violets, anyone?
Less violence, I say.
Bah. More violence, less violets I say!
Back to the topic, there needs to be a change in how the targeting system seems to prioritise the player interaction between a wandering NPC and a service NPC (in fact, the targeting system needs an overhaul in general). At the moment, I could have my character directly face a service NPC and have a wandering NPC wander up behind my character (and indeed the camera) and hitting F will automatically cause my character to turn around and greet the wandering NPC despite facing the service NPC.