Discussing Controller Support Possibility.

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Jourgound Meister.8561

Jourgound Meister.8561

Hello all,

I’ve been playing for about 50 hours 21 Minutes or 12 days, so I’m fairly new to the game. So far I’m really enjoying the game, I’ve joined a guild and had a few random quests moments (world events) that turned out to be fairly interesting.

I used the search function to try and find an already open topic but there where none so I’m making one. First I’d like to keep the conversation on topic, I don’t want to discuss what input method is better for the game (that’s just a matter of personal opinion). Rather I’d like to discuss if controller support is possible in a manner that is as easy and pain free for the dev team to implement. I’d like for those of you using keybound controllers like myself to share your bindings, what kind of program are you using to bind the keys and what is your binding limitation. Also include your reason to using Controller vs Keyboard and Mouse.

I’ll start off:

Reason: I used to be a console player until about a year ago, I have a fifty five inch LED TV and a 7.1 Home Theater Surround system that I bough specifically to maximize my gaming enjoyment. When I made the choice to switch to PC, because I didn’t want to lose this experience I’m used to already, I build a mini-ATX rig (3570k i5, gtx 970, 8 gb ram etc) I built it small enough that it’s about the same size as two Xbox 360 slims stacked. It sits nicely under my TV and I use a wireless keyboard/mouse and wireless controller to play games. Quite frankly I gave keyboard and mouse a try but I just can’t get comfortable sitting on the couch with keyboard and mouse, I can’t even lay down.. That’s my reason for playing with Controller.

Bindings: I’m using Xpadder for my bindings with an XBOX 360 controller. I bound most of the buttons to the numpad.

L-Stick – WASD (for movement)
R-Stick – Right-Click + direction (for camera control)
L-Stick Button – Home (target nearest target)
R-Stick Button – ] (Dodge)
LB – Num 0 (Elite Skill)
X – Num 1 (Interact)
Y – Num 2 (AOE Loot)
A – Num 3 (Jump/Swim Up)
B – Num 4 (Draw Weapon)
RB – Num 5 (Switch Weapons)
D-Down – Num 6 (Heal)
D-Left – Num 7 (Utility 1)
D-Up – Num 8 (Utility 2)
D-Right – Num 9 (Utility 3)

RT- ALT
LT – CTRL

LT + X – (WP Skill 1)
LT + Y – (WP Skill 2)
LT + A – (WP Skill 3)
LT + B – (WP Skill 4)
LT + RB- (WP Skill 5)

RT + X – (PF Skill 1)
RT + Y – (PF Skill 2)
RT + A – (PF Skill 3)
RT + B – (PF Skill 4)
RT + RB – (PF Skill 5)

Start – [ (Next Enemy) (RT + Start – Previous Enemy)

Back button is linked to a secondary button layout (also defaults the mouse to the center of the screen for 3rd Person like targeting)

R-Stick – Move Mouse
RT – Right Click
LT – Left Click
RB – Mouse wheel up
LB – Mouse wheel down

A – Default for Map
B – Default for Hero
Y – Default for Inventory
X – Guild

So I got button options to spare in this game and will probably tweak this going forward.

Personally, I’d like to see the simplest controller support for this game being. Do nothing to the UI.

- Allow for control of the camera using the Left Analog Stick (or right)

- Allow for use of the Right Stick (or Left) for movement keeping the Analog functionality intact (meaning precision!! I can’t get that on a single push key)

- Allow the rest of the buttons to be bound in any way we choose using any button combination using the existing binding setup.

- Menus should default for controller navigation (for those of us using it) when opened.

That’s really it. Targeting is not an issue, really considering there are 3 different buttons to target enemies.

Literally my biggest gripe of having to bind a controller is that sometimes bindings (or rather the binding program) fails at important times. Like my mouse not returning to the center… when it should.

Thanks and remember to stay on topic.

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hmm..more responses over on your deleted OP thread, than here. How odd.

Again, you might try the Overwolf apps.

Good luck.

(edited by Inculpatus cedo.9234)

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Saint.5647

Saint.5647

Hello all,
OP Post

That’s a lot of button combos there. I don’t think it supports active gameplay very well. It might work well for running around to zerg things but going through any form of proper rotation with that sounds miserable, unless you’re an octopus.

Attachments:

One True God
Fashion Forward!
Guild Wars Dinosaur

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Jourgound Meister.8561

Jourgound Meister.8561

It’s essentially the same layout used on FFXIV.. I hold the left trigger to Attack.. let go for jumping/interacting.. not that difficult.. it’s not that different that doing Ctrl + something on the keyboard.

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Stand The Wall.6987

Stand The Wall.6987

I think you’re better off just learning to play on the PC. Playing this on a controller sounds like a total nightmare. I’m sure you’re missing the controller feel, but trust us, you won’t miss it once you get the hang of the keyboard.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Chameleon Dude.1564

Chameleon Dude.1564

If you let me plug in my keyboard to play a racing game on a console, where every key does something… sure.

RPGs shouldn’t be played on controllers unless they’re designed for it, sorry.

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: UseMell.5468

UseMell.5468

With xpadder, I have been using a gamepad to play Guild Wars 2 from level 1 to 71. It works just fine. It’s a little clunky in menus and sometime, I just grab the mouse when I am in the trading post or something, but overall, I like it much better than the keyboard.

NOTE: I also use the Immersive Combat Mod for Guild Wars 2.

(edited by UseMell.5468)

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: Jourgound Meister.8561

Jourgound Meister.8561

With xpadder, I have been using a gamepad to play Guild Wars 2 from level 1 to 71. It works just fine. It’s a little clunky in menus and sometime, I just grab the mouse when I am in the trading post or something, but overall, I like it much better than the keyboard.

NOTE: I also use the Immersive Combat Mod for Guild Wars 2.

https://forums.wildstar-online.com/forums/index.php?/topic/25416-xpadder-gamepadcontroller-setup-tutorials/

Try looking at the link above. I got the idea for my bindings based on this layout in particular look at the way this guy bound the mouse so you don’t have to use the real mouse on menus.

EDIT:
I just installed immersive combat mod.. holy crap this makes the game perfect with a controller.

I just had to slightly edit my layout.. set the right analog to just mouse movement without holding down right click and the rest the same is mostly the same (just added LALT to my start button second layout)

(edited by Jourgound Meister.8561)

Discussing Controller Support Possibility.

in Guild Wars 2 Discussion

Posted by: harrymfa.2461

harrymfa.2461

I’d like to play this game on a couch, so controller support would be very welcome for me. Right now I have a button mapper configured with a PS4 controller and the new Steam controller.