This is a follow-up to my original post on GW2 endgame.
https://forum-en.gw2archive.eu/forum/game/gw2/The-End-Game-Debate
Intro.
Recently there have been many heated debates (understatement) on the forums over this seemingly new direction and vision that the developers have taken for the current GW2 endgame. One thing that the developers have now made perfectly clear is that the endgame in GW2 is important to them. We (the players) have told them that this is a topic that is important to us, and they have responded with reassurance. this is a good thing
In order to address endgame progression, the developers have (along with other things) given us a new gear tier as a medium-long term goal for those of us on the way to acquiring our Legendaries. What players can’t seem to agree upon is whether or not this new tier-of-gear solution is a good and healthy thing for their beloved game. Many players have a deep emotional and/or monetary investment into Guild Wars 2. Many have, sadly, become hostile towards the developers and/or other players.
Lack of Progression leads to stagnation.
Guild Wars 2 needs progression if it is ever going to survive its infancy. You may love or loathe vertical progression, horizontal progression, diagonal progression, 3D progression, 4D progression, Zig-Zagging progression, etc. But the fact of the matter is, GW2 cannot stay the exact same as it was released out of the box. Games can change and evolve as people change and evolve. I DO believe, however, that GW2 can progress and evolve into a mature gaming world while still holding true to its original ideals.
So what is this new gear tier doing in our Guild Wars game!?!?!
As the developers have stated, this new tier is meant to bridge the gap between exotics and legendaries. Since there were no statistical differences between these two, it is logical to assume that this new tier is designed to bridge the time and effort gap. Maybe the developers thought that exotic gear was in-fact too easy to obtain and that players wanted a middle ground between the exotic and legendaries. Maybe the ascended gear represents a difficulty that was originally intended for exotic gear. Maybe the developers thought the many players would lose interest because of the massive investment that the legendaries require and simply give up. Maybe they just wanted to give an attainable target for the semi-hardcore. I do not know for sure.
But this is a gear treadmill!!! I hate treadmills!!! Go play XYZ game that has a treadmill!!! Leave my game alone!!!
Many players believe that ascended gear now represents a gear treadmill mechanic in GW2. For those who are unfamiliar with the term. A treadmill implies that a player must CONTINUALLY acquire new gear for his character over-time in order to be competitive. Anet developers have said that ascended gear will have better stats than exotics and will be released over time. They have also stated that they do not have plans for players to grind for a new gear tier every 3 months. Ascended gear is a vertical progressive statistical step-up from exotic gear. By this definition, I think of ascended gear more like a flight of stairs to be climbed rather than a treadmill.
So, where do we go from here?
Guild Wars 2 is a true MMORPG, and as such; it needs some form of endgame progression for its players. Anet has chosen to implement a new gear level in order to help fill a void which the game had upon its release. We may not agree with Anet’s particular solution to the problem. However, the best thing any player can do is to voice their opinion in constructive and courteous feedback. Let us please not jump the gun at assume we know what Anet will do in the future to ruin our beloved game. Posting hateful comments, attacking players/devs, QQing, trolling, or otherwise helps no-one and certainly doesn’t help the game. I want GW2 to succeed. I want GW2 to stay true to its roots. I will try to post constructive feedback. I will try to make this a better game… What will YOU do?
Sometimes I wonder what I’m doing here…