I’ve always been intrigued by time and its effect on living beings, so it is no surprise to me that I find myself obsessing over a ninth profession now that we might have a potential expansion on the horizon! Yes, yes, I know that development on it is quite far ahead and the chance that anything new will be added to it, to be abysmally petite. But that doesn’t mean that we cannot have fun discussing this hypothetical profession, now can we? The goal of this thread if to discuss a possible Chronomancer, and if it would be a welcomed addition to the game. Feel free to discuss any other profession that you think would fit better than this one!
So I invite all of you to read what I think would be a perfect approach for the ninth profession in Guild Wars 2: the Chronomancer.
(Keep in mind that these are all my suggestions and are made purely for debatable goals.)
https://i.imgur.com/mJ6dQEo.png
(Credit to: http://wiki.guildwars2.com/wiki/User:Amantis/Chronomancer)
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__________Description__________
The Chronomancer are masters of time. Being a soldier class-profession means it can withstand and deal heavy damage in combat, wearing Heavy armour. The Chronomancer differs from the Warrior and the Guardian by heavily relying on terrain and the environment, using time to aid his movements, attacks and abilities. Their unique mechanic is Time Warping, which can re-do any damage dealt, received and abilities used.
Chronomancers’s main tactic is to manipulate the enemy by their movement. This approach is unique within the game, and could be seen as a form of crowd control. However, the way the Chronomancer approaches it allows for a lot more manoeuvrability and manipulation of this mechanic. No other class in-game has yet allowed us to manipulate terrain or crowd control skills with such accuracy and depth.
Boons and Conditions are heavily manipulated as well by the Chronomancer. It deals most of its damage in conditions primarily, yet offers many boons to itself as well. This in contrast to other professions that primarily offer boons to other players as well. Trait lines can modify this to allow the Chronomancer to be more social when it comes to sharing its boons.
Additionally, Chronomancers have a high health pool similar to the Warrior and Necromancer class, giving them amongst the highest vitality rates. This is done to make up for the lack of direct damage they cannot deal.
I chose to represent the Chronomancer because I think its “feel” hasn’t been seen anywhere else in the game before. Also, it would be a unicum among MMO’s when it comes to professions. The gameplay looks very fun and engaging to me personally, and I’ve always wanted to have a character that heavily manipulates terrain! (An Earth elementalist doesn’t really do it for me!)
__________Weapons__________
The Chronomancer will have access to the following 1-handed weapons:
- Dagger (Main hand)
- Pistol (Main hand)
- Sceptre (Main Hand)
- Focus (Offhand)
- Torch (Offhand)
- Warhorn (Offhand)
In addition to these 2-handed weapons:
- Staff
- Shortbow
With the following underwater:
- Trident
- Harpoon
__________Boons & Conditions__________
Chronomancers have access to a unique boon and condition,
The boon being Acceleration, which speeds up their movements, attack speed, ability recharges and endurance regeneration.
Their condition being Tardiness, which slows down the movement, attack speed, ability recharges and endurance regeneration speed of foes.
When a character is under the influence of Acceleration, all its animations will appear faster too. Vice versa with Tardiness.
Check this image out for a horrible approach on how the icons could look:
http://i.imgur.com/FpkdrSH.png
__________Skill types__________
The Chronomancer has access to a number of unique skill types. These are:
- Clocks: These devices give a number of different boons to the caster and allies, and form a bubble in which the effect takes place.
- Cogs: These magical objects have a load of different effects that can vary from encasing an enemy in a temporal blockage to giving the caster a random weapon.
- Bells: Using the power of bells, ripples are created in the time fabric to create portals throughout the map.
- Chronoids: Summonable minions that are made purely out of a magical metal and pure energy, they are neither alive nor dead, and thus cannot be siphoned life from. They differ in pets and undead minions in the fact that they mainly place boons on the player and conditions to enemies.
(edited by Derigar.7810)