Discussion: AI improvement - avoid AoE
In Beta, the enemies used to move out of and avoid AoE (as in, they’d skirt around it, not run right through it). Not sure what happened.
Time is a river.
The door is ajar.
it should detect, ele aoe move, guardian symbol of swiftness aoe – stand in it. . definatly think 1200 range spells need a nerf
In Beta, the enemies used to move out of and avoid AoE (as in, they’d skirt around it, not run right through it). Not sure what happened.
it broked some classes,
now if they could add these mechanics not to every mob, but to hard/group content then yes!
If this was implemented, it would eliminate staff elementalists and necromancers from PvE without a redesign of their skills.
it should detect, ele aoe move, guardian symbol of swiftness aoe – stand in it. . definatly think 1200 range spells need a nerf
The counter to 1200 range are:
1- Reflect projectiles
2- Ranged attackers – the fast ones are hard to dodge once they start attacking faster than your stamina is recovered.
3- Anet works with the twisted logic that ranged = weaker not only in term of armor, but also damage.
most thing i hate is when they get invunerable due some high on the map or distance from their spawn but still atack you.
worse concept ever in a game.