[Discussion] Boon Duration

[Discussion] Boon Duration

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

Hey guys!

With the quite recent trait changes every character lost a potential of 30% boon duration, since stats bound to trait lines were removed. This mainly impacts places such as PvP where you do not have any gear or food to improve boon duration, only runes and several classes have a trait. But also PvE and WvW feel it since 30% is quite huge.
So assuming that you are a player that misses the boon duration: How can this be solved?
In my opinion there are several options for players here, these can either way be combined or one implemented alone, just throwing out ideas:

  • Every class should at least have 1 trait that improves boon duration. (Currently 4 out of 9 classes miss them)
  • Add in increased boon duration to several skills like hallowed ground on guardian has. (Think about Necromancer Well of Power for example)
  • Add sigils that improve boon duration: Such as a passive bonus (15%?) or 1% on kill. Maybe even a weapon swap can be implemented.

What do you think?

Greetings, Fvux.

One of the Firstborn Channel of Fvux

[Discussion] Boon Duration

in Guild Wars 2 Discussion

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

I don’t think it’s needed to be honest, boons should be short term buffs in my eyes, not things that are stacked up to obscene lengths, especially as there’s only one class that can reliably boon strip, with another soon to be joining the game, that’s only 2 classes out of 9 that can deal with boon spam.

Especially as most boon spamming builds currently out there are being fed boons with little to no effort involved. (DD C’Ele i’m looking at you)

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA