Hello,
First and foremost this is a discussion thread only for me I’m not one of the people wanting guild halls, however seeing the various threads about them I got to thinking about how they would be implemented in the game.
Disclaimer: Posted ideas are opinions and speculations only! This is just how I would do it and not sure if this discussion/suggestion can be brought into the game without allocating resources.
1. The Guild Hall and you
The definition of a guild hall is basically a private area in which a guild or other people with permission obtained from guild to hang out and relax without having to worry about players and such. It is also a good place to role play, chat and hang out with friends or have meetings to. Usually a guild hall consist of one big building with multiple rooms or in most cases a town of sorts. This leaves us with various options on how they can do this either.
- A. Make an instance where it’s one big building on an island.
- B. Make an instance where it’s a town with several plots to build buildings for NPC to reside in. More on that in a moment.
Basically a guild hall/town can provide many things like privacy and immersion. Now with that being said I can see why it is one of the most wanted features. Who in their right mind wouldn’t want a place to show off their prestige or have a place to hang out with people with similar interests? Now that I made an introduction lets dive a little deeper here.
2. How can Guild halls/Towns add to progression?
- One of the things a guild or guilds strive for is progression weathers it PVP, PVE, WvW or Roleplay there is various paths on how each guilds reaches their main goal.
For example with Guild Towns you can buy several plots in which you can expand the number of plots by talking to a NPC for a fee which includes gold in the guild bank , Merits and influence. Once the building is complete you can summon NPCs which are obtained by contracts from various methods below.
- PvE
Dungeons, World boss events are several ways to obtain these NPCs and these guys will specialize in Armors, Skins etc.
- PvP
The NPCs can be obtained from winning matches of course or a reward track to get NPC that specialize in PVP armor, weapons and finishers.
- WvW
Theses NPCs are obtained by capturing keeps and objectives these WvW NPCs can sell sieges, traps and other tools to assist with WvW.
- RPers
Obtained in PvE or they can build the building and have the person act as a merchant though that is kinda simple.
Next the NPCs as I mentioned can be found as loots to summon using a guild hall to place the NPCs at the buildings you built. Now each NPC can be categorized as Weapons, Materials, and Armors and so on. One can suggest depending on the background of the NPC they can sell skins based on that. Now these NPCs can come in tiers and the higher the tier the better the items, but they are not permanent so you got to manage when to put them up for your guild and other guilds to come by and use.
Lastly like all guild Halls/Towns people will love to set up what type of environment for their town to be based in I listed some examples below each with a different style of building and feel.
- Forest environment
- Elona Themed
- Cantha Themed
- Citadel Themed
3. Extra Feature
- Last, but not least one another feature can be a statue showing off an achievement like a Teq statue or etc based on a quest where you have to do the following requirements like world boss kills, Keeps captured, matches won and so on when you do that and get another objectives you can erect a statue that not only gives buffs, but also show off.
I know this thread is long, but I wanted to share my thoughts on this. Note this is merely discussion of course. Thought comments?
(edited by Ferever.7014)
once I do I will give you credit.