Discussion: Switch to 4 week schedule?
Each team spends 4 months working on 1 months worth of content. So I doubt going to a 4 week release cycle would would change anything. Unless of course you want half the content being made?
eisberg, maybe take a team out and take the guys from it and transfer them to the three left for better results ?
More people working, more testing…
More people doesn’t always mean better results, could make for worse results. Also, given the history of MMOs, every patch will introduce bugs, and Guild Wars 2 doesn’t seem to have any more bugs than any other MMO, so I highly doubt doing what you said would show any different results, there will still be bugs, it is just the nature of the business of working with millions/billions lines of code.
A bug free game literally is a pipe dream and is not feasible in any shape of form. So it comes down to prioritizing the bugs by determining the impact it has on the game/players, the costs, the time needed to fix, and many other metrics.
Even the “great” WoW with all of Blizzard resources didn’t get rid of all the bugs that have been in the game since before release for many many years, I remember hitting bugs during Wrath of the Lich king and having players telling me that bug has been there since before the game released. Bugs happen.
(edited by eisberg.2379)
When the Living Story was on one month intervals, there was an entirely different group complaining that it was moving too slow and there wasn’t enough to do.
Oh, and believe it or not, there were still bugs found… frequently.
6-week major living story (with 3-week minor living story) as oppose to the current setup of 1-month major living story (with 2-week minor living story) should be good…
longer content, players can catch up, less stress on the LS team at ANET—> better quality product, etc……
Archeage = Farmville with PK
Except that wasn’t what their numbers were showing at all.
To hear Arena.net tell it, players pounded through each LS installment within a week and whined for 3 that there wasn’t anything to do. From my anecdotal experience, I am inclined to agree. The majority WANT fast, constant content.