Diversity limited by gearing
I was simply looking at Condition Damage since it gives you a very easy representation with only one stat (the only stat to affect it being Condition Duration, but in a pure DPS vacuum perspective, you can ignore Condition Duration).
Power is harder to calculate since there are so many co-efficients based on profession and a lot of other scaling issues.
Also, you’re 11% weaker and 12% stronger. The math is slightly different when looking the other way.
Diversity in this game..lol..you got to be kidding.
That’s 12% of damage if you assume the bleed build is using non condition damage armor in the first place and only green trinkets with a condition damage stat.
What about the runes? No runes either? Those can be incredibly expensive.
That’s 12% of damage if you assume the bleed build is using non condition damage armor in the first place and only green trinkets with a condition damage stat.
What about the runes? No runes either? Those can be incredibly expensive.
Condition Damage Exotic Armor and Condition Damage Runes are not time-gated.
Not a problem currently. Exotic gear is fairly easy to get, even if it takes a bit at a time. There’s also numerous ways of getting it.
If they introduce Ascended Armor though, that’s an issue.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
That misses the point entirely :/
Besides Ascended armor is coming very soon and it WILL be time gated.
I also like how you propose to sink tons of gold into an exotic armor set (btw, one of the best set for condition damage is Rabid and cannot be crafted), then for exotic runes, then put then in the armor, and then? We talk about the cost of experimenting.
Or sorry poor player, that set of 2g piece runes you put into a 4g piece armor parts doesn’t work that well, you’ll have to destroy one or the other and try again!
GW2 is about gear, not fun.
GW1 was about fun, not gear.So you can’t have good gear and have fun?
They’re making more and more content which requires, or at least tries, to make you change up your builds and experiment with different play styles. You add that with incredibly time gated gear and between skill updates, content, and additional characters yes, the game is about gear.
I disagree completely. On my main, I have 9 armorsets. Each one is different (although I have 2 berserker sets and 1 valkyrie set). While I have made each of them for different purposes, I’m always drawn back to my Giver’s set. Not because it has useful stats (no, it has the worst stat spread out of all my sets) but because I enjoy the runes and the look. In fact, I have created a special “pug runner” build to compliment this specific armorset.
I think you missed “time gated”.
/thread
Oh, I have full Ascended and a Celestial armorset, I also blew 190 Laurels on unidyes instead of getting more trinkets since I don’t care to fill my inventory/bank with even more items.
When I did run Conditions with one of my Condition sets, I ran with Masterwork (green) trinkets and did just fine.
If we do the math on Masterwork Condition Damage Trinkets, we can see the difference in damage.
Each Ring is 55 stats (110 total).
Each Accessory is 46 stats (92 total).
The Backpiece is 18 stats (18 total).
The Necklace is 73 stats (73 total).The jewel can be a masterwork or exotic jewel. In regards to Masterwork it would be 18. If it were Exotic, it would be 25. Let’s do the math for both.
110 + 92 + 18 + 73 + 18 * 6 = 401
110 + 92 + 18 + 73 + 25 * 6 = 443With 0 Condition Damage…
Bleeding will deal 43/stack/second
Burning will deal 328/second
Poison will deal 84/second
Confusion will deal 130/stack/skill
Torment will deal 32 or 65 depending on movement per stack per second.With 401 Condition Damage…
Bleeding: 63
Burning: 428
Posion: 124
Confusion: 190
Torment: 47 or 95With 443 Condition Damage…
Bleeding: 65
Burning: 439
Posion: 128
Confusion: 196
Torment: 49 or 98 (both rounded up)With full Exotics, you’re looking at 508 Condition Damage which would convert to
Bleeding: 68
Burning: kitten
Poison: 135
Confusion: 206
Torment: 51 or 102With full Ascended, you’re looking at 570 Condition Damage which would convert to
Bleeding: 71
Burning: 471
Poison: 141
Confusion: 216
Torment: 53 or 107 (rounded up)Looking at full Ascended to Masterwork side by side:
Bleeding: 63 vs 71
Burning: 428 vs 471
Poison: 124 vs 141
Confusion: 190 vs 216
Torment: 47 or 95 vs 53 or 107The damage is negligible.
So please, stop throwing around time-gated as if it’s the advent of the apocalypse. Also, Celestial gear (which is time-gated) is so defined in it’s use (yea, the set that uses everything has very few uses) that it’s hardly fair to call it unfair time-gating as you’d need to theorycraft your build to accommodate the gear, not just slap it on and then start tweaking your build.
In fact, a lot of your gear-related problems can be solved if you just sat down with a calculator and did the math on what gear you should wear before buying it all. You can make slight modifications afterwards (when you’re actually working for your gear).
Oh, that reminds me, if you are going to sit down and theorycraft a build, when you start working for your gear, don’t just buy it off the TP or craft it. Make it through dungeon tokens (if you can). This lets you test your build even if you don’t have the appropriate gear. You will make tweaks to it, I assure you.
EDIT:
/thread
How is more than 10% negligible? It’s going to get even higher once ascended is fully released.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
That misses the point entirely :/
Besides Ascended armor is coming very soon and it WILL be time gated.
I also like how you propose to sink tons of gold into an exotic armor set (btw, one of the best set for condition damage is Rabid and cannot be crafted), then for exotic runes, then put then in the armor, and then? We talk about the cost of experimenting.
Or sorry poor player, that set of 2g piece runes you put into a 4g piece armor parts doesn’t work that well, you’ll have to destroy one or the other and try again!
I’ve made the same argument that time gated or vertical progression that is extremely tedious or grind worthy will kill build diversity.
But for exotics I’d say it’s not that bad since I do just destroy runes and sigils just because I feel like it. It’s not really that cost prohibitive, though an extra tier would make it so. I don’t see a problem with having a cost for experimentation necessarily.
I’ll say that this makes it hard to play other characters though.
for there you have been and there you will long to return.
-snip-
How is more than 10% negligible? It’s going to get even higher once ascended is fully released.
10% [condition] damage is negligible when testing out if you like armor to compliment your traits/build.
-snip-
How is more than 10% negligible? It’s going to get even higher once ascended is fully released.
10% [condition] damage is negligible when testing out if you like armor to compliment your traits/build.
Yet you’ll still have to pay 60 gold at least for max stat gear as either a bunker, condition dps, spike dps, hybrid dps, or balanced. The assumption people are making is that players don’t want to play multiple kinds of builds. I want to play pretty much any type of build. Yet I’m handicapped bcs of cost, the handicap is especially large for critical dps builds.
No one wants to play handicapped. It’s super annoying know that if I want to change builds I’m handicapping myself, since I don’t have 60 gold to burn for each build on each of my characters.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
-snip-
How is more than 10% negligible? It’s going to get even higher once ascended is fully released.
10% [condition] damage is negligible when testing out if you like armor to compliment your traits/build.
Yet you’ll still have to pay 60 gold at least for max stat gear as either a bunker, condition dps, spike dps, hybrid dps, or balanced. The assumption people are making is that players don’t want to play multiple kinds of builds. I want to play pretty much any type of build. Yet I’m handicapped bcs of cost, the handicap is especially large for critical dps builds.
No one wants to play handicapped. It’s super annoying know that if I want to change builds I’m handicapping myself, since I don’t have 60 gold to burn for each build on each of my characters.
It’s free if you run dungeons, in fact you get paid to do it that method.