(edited by darkaheart.4265)
Do Not nerf Sigil of Battle
I don’t have a strong opinion on this, but just to play devil’s advocate for the heck of it…
I think it’s pretty reasonable to assume that the developers have already done this math. So if they ended up deciding to knock it down by 47% instead of 14%… They probably did the math and think it’s about twice as effective as it should be, no?
Technically it’s not an even playing field. Some classes can ‘swap weapons’ a lot more quickly or easily than others.
Its a stupid change. Ele can stack might better than anyone. So they are nerfing might for all classes…
Too bad if you play might stacking on any other class…
Space Marine Z [GLTY]
Battle is ridiculous on all characters. It’s a guaranteed 6-9 stacks of might, which is currently better than maxed out bloodlust and corruption combined. Even after the nerf it’s providing equal to or more than 360 raw stat points.
Elementalist – Necromancer – Warrior
The sigil is one of the main culprits in the celestial problem, although nerfing the duration might have been the better solution. Regardless it has to be nerfed.
Knights of ARES, Dragonbrand
Good times, good memories